Actually Michael is correct in one thing. Valve is the gatekeeper, and
if you haven't got the connections, it's very hard to get your own map
into their sights. Infact they are doing the same thing on CSGO that
they did with TF2. If you have gotten one map (or item) to the game,
there is a bigger chance for you to get more in much more easier. Valve
picked the first 7, then 8 more, make community vote out from within
those 15 and put every single map on the workshop aside. If you do the
math, this kind of behaviour doesn't encourage people to do levels,
except the few people that have their work in already.
If you look at 2 past operations and their maps, there's more than few
people that have 2 or more maps (or have collaborated with a map) in the
3 operations we currently have. There's nothing wrong in that, good job
by the people who got their maps in but still makes me wonder if Valve
favors them just because they are lazy or too busy to dig in properly
and test the maps. I'm, not going Angry Joe here though.
-ics
Andy Posey kirjoitti:
Well there is a certain quality that they expect. Although, how that
library map made it in the first OP is beyond me.
On Feb 21, 2014 11:32 PM, "Michael Mayea" <mikema...@gmail.com
<mailto:mikema...@gmail.com>> wrote:
That's just not true, Valve is rejecting maps with huge followings
and subscribers and telling the map maker to make it look better.
It's not about votes, Valve is the gate keeper.
On Sat, Feb 22, 2014 at 12:27 AM, Skibur
<beyondurwo...@hotmail.com <mailto:beyondurwo...@hotmail.com>> wrote:
If you are trying to map makes specifically for Valve Corp.
and employees, then you are doing it incorrectly.
It’s not Valve that you’re aiming for, it’s the people that
are interested in your product that you make. Specifically,
the community.
Publish your map on Steam workshop. If people like your map,
then Valve will have a chances to check them out.
As for the Operation DLC, all I can say appropriately is…
“Valve Time”.
All the best
-Skibur
*From:*csgo_sdk-boun...@list.valvesoftware.com
<mailto:csgo_sdk-boun...@list.valvesoftware.com>
[mailto:csgo_sdk-boun...@list.valvesoftware.com
<mailto:csgo_sdk-boun...@list.valvesoftware.com>] *On Behalf
Of *Nick Haruk
*Sent:* Friday, February 21, 2014 10:55 PM
*To:* csgo_sdk@list.valvesoftware.com
<mailto:csgo_sdk@list.valvesoftware.com>
*Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.
Valve Handbook for new employees, page 52
> What is Valve Not Good At?
> Disseminating information internally
Whether this list is considered internal or not, who knows.
Somebody might.
Isn't it operation Phoenix? Like, rise from the ashes
phoenix? Like, return to life phoenix? As apposed to Icarus,
who flew towards the sun with wings of wax.
Operation Phoenix sounds like retreading the maps in name, and
that's what it does. Operation Icarus will be a pack of maps
that only look good in screen shots, look forward to that!
(Just kidding, that wouldn't get a release.)
Now, if it was Operation Chuck, I'd be worried.
Consider this pack time to get in gear. This is how you know,
and with a time estimate. Month or more from last pack
release. I expect Chuck to come out around Spring Break, but
that's just my amature biz-dev speculation.
Regards,
Vulgarman
http://steamcommunity.com/id/vulgarman/
On Friday, February 21, 2014 1:58 AM, Michael Mayea
<mikema...@gmail.com <mailto:mikema...@gmail.com>> wrote:
Valve I believe you should have communicated your intent to
redistribute the maps for the next Operation more clearly. I
was under the impression opportunity was present when it
wasn't, and I worked tremendously hard at a chance to get my
map into the next Operation when there was never really a
chance to begin with.
Do you know what it is like to try and serve Valve? It feels
like a pipe dream, like I'm shooting for something that is so
improbable I contemplate sometimes if I truly am a rational
being. I spent weeks cramming for something that had no clear
deadline and wasn't even a real opportunity, at the end of it
all I just feel duped. Not only did my map not make it into
the Operation, there was never a chance it was going to
happen, and Valve didn't even leave a comment on the workshop
page. Over 8 months of hard work that did nothing but fall on
deaf ears.
I've spent thousands of hours the past 11 years teaching
people how to use your software, how to make maps, how to
solve problems. I do it for free, I do it because I believe
map making is an art form of its own and I want to help it
grow, and I do it because I love it.
It would have made my day even if you told me my map wasn't
any good.
Sincerely,
Michael "zastels" Mayea.
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