So I just updated my server, fired it up. Now it's crashing non-stop.

#0  CCSPlayer::AddScore (this=0x0, iPoints=0) at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./cstrike15/cs_player.cpp:10506
#1  0xf3f84038 in CCSGameRules::SplitScoreAmongPlayersInZone (iPoints=12,
iTeam=3, pExcludePlayer=0x9e837a8, iPlace=120)
    at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/../../game/shared/cstrike15/cs_gamerules.cpp:5944
#2  0xf3f8f4b2 in CCSGameRules::ScorePlayerDamage (this=0x874ab40,
pPlayer=0x9e837a8, fDamage=12)
    at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/../../game/shared/cstrike15/cs_gamerules.cpp:6044
#3  0xf4355140 in CCSPlayer::OnTakeDamage (this=0x9f6f780, inputInfo=...)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./cstrike15/cs_player.cpp:3122
#4  0xf42dad88 in OnTakeDamage (info=<optimized out>, this=<optimized out>)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/cstrike15/bot/bot.h:209
#5  CCSBot::OnTakeDamage (this=0x9f6f780, info=...) at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./cstrike15/bot/cs_bot.cpp:163
#6  0xf4273dec in CBaseEntity::TakeDamage (this=0x9f6f780, inputInfo=...)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./baseentity.cpp:1941
#7  0xf40e4e0e in ApplyMultiDamage () at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/../../game/shared/takedamageinfo.cpp:227
#8  0xf41712de in CTriggerTraceEnum::EnumEntity (this=0xffff9de8,
pHandleEntity=0x973ef08)
    at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./ai_basenpc.cpp:1486
#9  0xf755d1da in CEnumerationFilter::EnumElement (this=0xffff9da4,
pHandleEntity=0x973ef08)
    at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/engine/./enginetrace.cpp:2430
#10 0xf75fb109 in CVoxelHash::EnumerateElementsInVoxel<CIntersectRay>
(this=0x8085b5c, voxel=..., intersectTest=..., listMask=2,
pIterator=0xffff9da4)


Anyone else have this issue?

Thanks,
Kyle.
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