I was wrong. Maxplayers is 64. But there’s still an issue here.

We’ll investigate on our end. Good to see changing it worked for you.


From: [email protected] 
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Monday, May 21, 2012 5:33 PM
To: [email protected]
Subject: Re: [Csgo_servers] (Linux) Crash under version 11504 (AddScore)

Hi Ido,

maxplayers of 64 (64+2 = 66) prevents clients from joining "Bad maxclients (64) 
from server." since the last update.

maxplayers of 62 will cause the server to crash with that AddScore stack above. 
When maxplayers is set to 61, all appears to be fine with bots. Clients can 
join, and this appears to be legal.

Is this change going to be permanent?

Thanks,
Kyle.

On Mon, May 21, 2012 at 5:21 PM, Ido Magal 
<[email protected]<mailto:[email protected]>> wrote:
It’s your maxplayers.

Not sure what changed on our end, but there’s a mismatch between your ‘62’ and 
the hardcoded ‘33.’

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Kyle Sanderson
Sent: Monday, May 21, 2012 4:27 PM
To: Collin Howard; 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] (Linux) Crash under version 11504 (AddScore)

Changed nothing at all. Same startup script and all.

Rendered start up line: /home/kyle/csgo-ds/srcds_linux -ip *.*.*.* -port 27015 
-maxplayers 62 +exec server.cfg -game csgo -console +game_type 1 +game_mode 0 
+mapgroup mg_armsrace +map de_dust

Thanks,
Kyle.
On Mon, May 21, 2012 at 4:15 PM, Collin Howard 
<[email protected]<mailto:[email protected]>> wrote:
What game mode are you using? Did you change anything after the update?


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