Same issue with debian 64bit, working well on windows. I?ve tryed validating 
files with no luck. TF2 and CSS servers running great on it.

---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Model models/props_debris/floor_rubble1.mdl not found and models/error.mdl 
couldn't be loadedModel models/props_debris/floor_rubble1.mdl not found and 
models/error.mdl couldn't be loaded
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
Sun May 13 17:42:51 CEST 2012: Server restart in 10 seconds



From: G?nther Schr?der 
Sent: Sunday, May 13, 2012 8:28 AM
To: csgo_servers at list.valvesoftware.com 
Subject: [Csgo_servers] Segmentation fault on debian 64 bit system

Hello again,

 

I still have segmentation faults, here the last part of the console output:

 

---- Host_NewGame ----

Unknown command "sv_show_bot_difficulty_in_name"

Model models/props_debris/floor_rubble1.mdl not found and models/error.mdl 
couldn't be loadedModel models/props_debris/floor_rubble1.mdl not found and 
models/error.mdl couldn't be loaded

Segmentation fault

Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problem

Sun May 13 08:12:14 CEST 2012: Server restart in 10 seconds

 

My Server is running on a Debian squeeze 64 bit machine. Some CSS servers are 
already running on this root. I used dos2unix to fix that srcds_run CrLf 
mistake from Valve, but I cannot find the root cause for that segmentation 
fault ... I looked out for those files from the server console - i couldnt find 
them (floor_rubble1.mdl, ...) any server operator has this files and the server 
is running? Or anybody else had that problem and solved it somehow? Any help 
appreciated - thx.

BR Guenther



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