Here the console output and the debug.log:

#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_killed_enemy_default".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_killed_enemy_factor".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_bomb_planted".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_bomb_defused".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_rescued_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_interact_with_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_damage_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"cash_player_killed_hostage".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"mp_ggprogressive_round_restart_delay".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar
"mp_ggprogressive_win_panel_pct".
#CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/game_sounds_fbihrt.txt
#CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/game_sounds_swat.txt
#CSoundEmitterSystem::AddSoundsFromFile:  No such file
scripts/game_sounds_professional.txt
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT,
parent: has FCVAR_CHEAT, parent wins)
Particles: Missing 'particles/ambient_fx.pcf'
Particles: Missing 'particles/blood_impact.pcf'
Particles: Missing 'particles/burning_fx.pcf'
Particles: Missing 'particles/error.pcf'
Particles: Missing 'particles/explosions_fx.pcf'
Particles: Missing 'particles/footstep_fx.pcf'
Particles: Missing 'particles/impact_fx.pcf'
Particles: Missing 'particles/inferno_fx.pcf'
Particles: Missing 'particles/rain_fx.pcf'
Particles: Missing 'particles/water_impact.pcf'
Particles: Missing 'particles/weapons/cs_weapon_fx.pcf'
Particles: Missing 'particles/overhead_icon_fx.pcf'
Particles: Missing 'particles/maps/cs_italy.pcf'
Particles: Missing 'particles/maps/cs_office.pcf'
Particles: Missing 'particles/maps/de_aztec.pcf'
Particles: Missing 'particles/maps/de_bank.pcf'
Particles: Missing 'particles/maps/de_dust.pcf'
Particles: Missing 'particles/maps/de_house.pcf'
Particles: Missing 'particles/maps/de_mill.pcf'
Particles: Missing 'particles/maps/de_nuke.pcf'
Particles: Missing 'particles/maps/de_shacks.pcf'
Particles: Missing 'particles/maps/de_train.pcf'
Particles: Missing 'particles/maps/gg_baggage.pcf'
Particles: Missing 'particles/maps/gg_vietnam.pcf'
Particles: Missing 'particles/critters/chicken.pcf'
Particles: Missing 'particles/lighting.pcf'
maxplayers set to 34
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Unknown command "mat_bloom_scalefactor_scalar"
sh: ifconfig: not found
mode MP, dedicated No, ports 27060 SV / 27009 CL
---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Model models/props_debris/floor_rubble1.mdl not found and models/error.mdl
couldn't be loadedModel models/props_debris/floor_rubble1.mdl not found and
models/error.mdl couldn't be loaded
Segmentation fault (core dumped)
BFD: Warning: /home/csgo/GameServer/csgo27060/core is truncated: expected
core file size >= 130359296, found: 1077248.
Cannot access memory at address 0xf77a78f0
Cannot access memory at address 0xff85583c
/home/csgo/GameServer/csgo27060/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77a78f0
email debug.log to linux at valvesoftware.com
Sun May 13 19:28:47 CEST 2012: Server restart in 10 seconds




debug.log:

----------------------------------------------
CRASH: Sun May 13 19:28:47 CEST 2012
Start Line: ./srcds_linux -game csgo -autoupdate -steamverify -exec
server.cfg +game_type 0 +game_mode 1 +mapgroup mg_de_dust2 +map de_dust2
-port 27060 -pid srcds.pid -debug
[New Thread 30465]
#0  0xf6dfee24 in ?? ()
No symbol table info available.
eax            0x0<---->0
ecx            0x0<---->0
edx            0x73<--->115
ebx            0xf6f16ee4<----->-151949596
esp            0xff855410<----->0xff855410
ebp            0xff855838<----->0xff855838
esi            0xff855430<----->-8039376
edi            0xff855930<----->-8038096
eip            0xf6dfee24<----->0xf6dfee24
eflags         0x10246<>[ PF ZF IF RF ]
cs             0x23<--->35
ss             0x2b<--->43
ds             0x2b<--->43
es             0x2b<--->43
fs             0x0<---->0
gs             0x63<--->99
End of Source crash report
----------------------------------------------


Best Regards Guenther




-----Urspr?ngliche Nachricht-----
Von: csgo_servers-bounces at list.valvesoftware.com
[mailto:csgo_servers-bounces at list.valvesoftware.com] Im Auftrag von Saint K.
Gesendet: Sonntag, 13. Mai 2012 18:05
An: csgo_servers at list.valvesoftware.com
Betreff: Re: [Csgo_servers] Segmentation fault on debian 64 bit system

Just launched it, server is working fine.

Sorry, can't help you there.

Saint K.
________________________________________
From: [email protected]
[csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Saint K.
[saintk at specialattack.net]
Sent: 13 May 2012 17:57
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] Segmentation fault on debian 64 bit system

You might want to hang on a minute.

Just working on getting CS:GO up at Debian x64 (squeeze).

I'll let you know how it plays out.

Saint K.
________________________________________
From: [email protected]
[csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Patrick "Ragnos"
Frings [Ragnos at UTzone.de]
Sent: 13 May 2012 17:57
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] Segmentation fault on debian 64 bit system

Hey,

ok, now i get interested. ;)

I start a local vm with debian x64 now, maybe ubuntu x64 too, everything
from scratch. I'll let you know if i found out something usefull.

Am 13.05.2012 17:55, schrieb Server.it - Zelatech srl:
> Hi,
>
> thanks for reply. I've tryed adding gcc with no luck.
>
> Also added -debug to cmdline but the file debug.log is not being
generated.
>
> A.
>
> -----Messaggio originale----- From: Patrick "Ragnos" Frings
> Sent: Sunday, May 13, 2012 5:47 PM
> To: csgo_servers at list.valvesoftware.com
> Subject: Re: [Csgo_servers] Segmentation fault on debian 64 bit system
>
> Hey,
>
> you should try the -debug option, we could use that additional
information.
>
> Im running fine on Debian Squeeze x64 w/ ia32-libs and libstdc++.
>
> Try install gcc since it adds some libarys.
>
> Am 13.05.2012 17:43, schrieb Server.it - Zelatech srl:
>> Same issue with debian 64bit, working well on windows. I?ve tryed 
>> validating files with no luck. TF2 and CSS servers running great on it.
>> ---- Host_NewGame ----
>> Unknown command "sv_show_bot_difficulty_in_name"
>> Model models/props_debris/floor_rubble1.mdl not found and 
>> models/error.mdl couldn't be loadedModel 
>> models/props_debris/floor_rubble1.mdl not found and models/error.mdl 
>> couldn't be loaded Segmentation fault Add "-debug" to the ./srcds_run 
>> command line to generate a debug.log to help with solving this 
>> problem Sun May 13 17:42:51 CEST 2012: Server restart in 10 seconds
>> *From:* G?nther Schr?der <mailto:schroeder.guenther at t-online.de>
>> *Sent:* Sunday, May 13, 2012 8:28 AM
>> *To:* csgo_servers at list.valvesoftware.com
>> <mailto:csgo_servers at list.valvesoftware.com>
>> *Subject:* [Csgo_servers] Segmentation fault on debian 64 bit system
>>
>> Hello again,
>>
>> I still have segmentation faults, here the last part of the console
>> output:
>>
>> ---- Host_NewGame ----
>>
>> Unknown command "sv_show_bot_difficulty_in_name"
>>
>> Model models/props_debris/floor_rubble1.mdl not found and 
>> models/error.mdl couldn't be loadedModel 
>> models/props_debris/floor_rubble1.mdl not found and models/error.mdl 
>> couldn't be loaded
>>
>> Segmentation fault
>>
>> Add "-debug" to the ./srcds_run command line to generate a debug.log 
>> to help with solving this problem
>>
>> Sun May 13 08:12:14 CEST 2012: Server restart in 10 seconds
>>
>> My Server is running on a Debian squeeze 64 bit machine. Some CSS 
>> servers are already running on this root. I used dos2unix to fix that 
>> srcds_run CrLf mistake from Valve, but I cannot find the root cause 
>> for that segmentation fault ... I looked out for those files from the 
>> server console - i couldnt find them (floor_rubble1.mdl, ...) any 
>> server operator has this files and the server is running? Or anybody 
>> else had that problem and solved it somehow? Any help appreciated - thx.
>>
>> BR Guenther
>>
>> ---------------------------------------------------------------------
>> --- _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers at list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers at list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>


--
Best Regards,
Patrick "Ragnos" Frings
Co-Admin UTzone.de
www.utzone.de
Mail: Ragnos at UTzone.de
IRC: Q-Net #utzone

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