Here the console output and the debug.log: #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_enemy_default". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_enemy_factor". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_bomb_planted". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_bomb_defused". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_rescued_hostage". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_interact_with_hostage". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_damage_hostage". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "cash_player_killed_hostage". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "mp_ggprogressive_round_restart_delay". #GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "mp_ggprogressive_win_panel_pct". #CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_fbihrt.txt #CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_swat.txt #CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/game_sounds_professional.txt Server is hibernating [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins) Particles: Missing 'particles/ambient_fx.pcf' Particles: Missing 'particles/blood_impact.pcf' Particles: Missing 'particles/burning_fx.pcf' Particles: Missing 'particles/error.pcf' Particles: Missing 'particles/explosions_fx.pcf' Particles: Missing 'particles/footstep_fx.pcf' Particles: Missing 'particles/impact_fx.pcf' Particles: Missing 'particles/inferno_fx.pcf' Particles: Missing 'particles/rain_fx.pcf' Particles: Missing 'particles/water_impact.pcf' Particles: Missing 'particles/weapons/cs_weapon_fx.pcf' Particles: Missing 'particles/overhead_icon_fx.pcf' Particles: Missing 'particles/maps/cs_italy.pcf' Particles: Missing 'particles/maps/cs_office.pcf' Particles: Missing 'particles/maps/de_aztec.pcf' Particles: Missing 'particles/maps/de_bank.pcf' Particles: Missing 'particles/maps/de_dust.pcf' Particles: Missing 'particles/maps/de_house.pcf' Particles: Missing 'particles/maps/de_mill.pcf' Particles: Missing 'particles/maps/de_nuke.pcf' Particles: Missing 'particles/maps/de_shacks.pcf' Particles: Missing 'particles/maps/de_train.pcf' Particles: Missing 'particles/maps/gg_baggage.pcf' Particles: Missing 'particles/maps/gg_vietnam.pcf' Particles: Missing 'particles/critters/chicken.pcf' Particles: Missing 'particles/lighting.pcf' maxplayers set to 34 Required key "game_info" missing. Unknown command "cl_bobamt_vert" Unknown command "cl_bobamt_lat" Unknown command "cl_bob_lower_amt" Unknown command "cl_viewmodel_shift_left_amt" Unknown command "cl_viewmodel_shift_right_amt" Unknown command "cl_teamid_min" Unknown command "cl_teamid_max" Unknown command "cl_teamid_overhead" Unknown command "cl_teamid_overhead_maxdist" Unknown command "mat_bloom_scalefactor_scalar" sh: ifconfig: not found mode MP, dedicated No, ports 27060 SV / 27009 CL ---- Host_NewGame ---- Unknown command "sv_show_bot_difficulty_in_name" Model models/props_debris/floor_rubble1.mdl not found and models/error.mdl couldn't be loadedModel models/props_debris/floor_rubble1.mdl not found and models/error.mdl couldn't be loaded Segmentation fault (core dumped) BFD: Warning: /home/csgo/GameServer/csgo27060/core is truncated: expected core file size >= 130359296, found: 1077248. Cannot access memory at address 0xf77a78f0 Cannot access memory at address 0xff85583c /home/csgo/GameServer/csgo27060/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77a78f0 email debug.log to linux at valvesoftware.com Sun May 13 19:28:47 CEST 2012: Server restart in 10 seconds
debug.log: ---------------------------------------------- CRASH: Sun May 13 19:28:47 CEST 2012 Start Line: ./srcds_linux -game csgo -autoupdate -steamverify -exec server.cfg +game_type 0 +game_mode 1 +mapgroup mg_de_dust2 +map de_dust2 -port 27060 -pid srcds.pid -debug [New Thread 30465] #0 0xf6dfee24 in ?? () No symbol table info available. eax 0x0<---->0 ecx 0x0<---->0 edx 0x73<--->115 ebx 0xf6f16ee4<----->-151949596 esp 0xff855410<----->0xff855410 ebp 0xff855838<----->0xff855838 esi 0xff855430<----->-8039376 edi 0xff855930<----->-8038096 eip 0xf6dfee24<----->0xf6dfee24 eflags 0x10246<>[ PF ZF IF RF ] cs 0x23<--->35 ss 0x2b<--->43 ds 0x2b<--->43 es 0x2b<--->43 fs 0x0<---->0 gs 0x63<--->99 End of Source crash report ---------------------------------------------- Best Regards Guenther -----Urspr?ngliche Nachricht----- Von: csgo_servers-bounces at list.valvesoftware.com [mailto:csgo_servers-bounces at list.valvesoftware.com] Im Auftrag von Saint K. Gesendet: Sonntag, 13. Mai 2012 18:05 An: csgo_servers at list.valvesoftware.com Betreff: Re: [Csgo_servers] Segmentation fault on debian 64 bit system Just launched it, server is working fine. Sorry, can't help you there. Saint K. ________________________________________ From: [email protected] [csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Saint K. [saintk at specialattack.net] Sent: 13 May 2012 17:57 To: csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] Segmentation fault on debian 64 bit system You might want to hang on a minute. Just working on getting CS:GO up at Debian x64 (squeeze). I'll let you know how it plays out. Saint K. ________________________________________ From: [email protected] [csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Patrick "Ragnos" Frings [Ragnos at UTzone.de] Sent: 13 May 2012 17:57 To: csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] Segmentation fault on debian 64 bit system Hey, ok, now i get interested. ;) I start a local vm with debian x64 now, maybe ubuntu x64 too, everything from scratch. I'll let you know if i found out something usefull. Am 13.05.2012 17:55, schrieb Server.it - Zelatech srl: > Hi, > > thanks for reply. I've tryed adding gcc with no luck. > > Also added -debug to cmdline but the file debug.log is not being generated. > > A. > > -----Messaggio originale----- From: Patrick "Ragnos" Frings > Sent: Sunday, May 13, 2012 5:47 PM > To: csgo_servers at list.valvesoftware.com > Subject: Re: [Csgo_servers] Segmentation fault on debian 64 bit system > > Hey, > > you should try the -debug option, we could use that additional information. > > Im running fine on Debian Squeeze x64 w/ ia32-libs and libstdc++. > > Try install gcc since it adds some libarys. > > Am 13.05.2012 17:43, schrieb Server.it - Zelatech srl: >> Same issue with debian 64bit, working well on windows. I?ve tryed >> validating files with no luck. TF2 and CSS servers running great on it. >> ---- Host_NewGame ---- >> Unknown command "sv_show_bot_difficulty_in_name" >> Model models/props_debris/floor_rubble1.mdl not found and >> models/error.mdl couldn't be loadedModel >> models/props_debris/floor_rubble1.mdl not found and models/error.mdl >> couldn't be loaded Segmentation fault Add "-debug" to the ./srcds_run >> command line to generate a debug.log to help with solving this >> problem Sun May 13 17:42:51 CEST 2012: Server restart in 10 seconds >> *From:* G?nther Schr?der <mailto:schroeder.guenther at t-online.de> >> *Sent:* Sunday, May 13, 2012 8:28 AM >> *To:* csgo_servers at list.valvesoftware.com >> <mailto:csgo_servers at list.valvesoftware.com> >> *Subject:* [Csgo_servers] Segmentation fault on debian 64 bit system >> >> Hello again, >> >> I still have segmentation faults, here the last part of the console >> output: >> >> ---- Host_NewGame ---- >> >> Unknown command "sv_show_bot_difficulty_in_name" >> >> Model models/props_debris/floor_rubble1.mdl not found and >> models/error.mdl couldn't be loadedModel >> models/props_debris/floor_rubble1.mdl not found and models/error.mdl >> couldn't be loaded >> >> Segmentation fault >> >> Add "-debug" to the ./srcds_run command line to generate a debug.log >> to help with solving this problem >> >> Sun May 13 08:12:14 CEST 2012: Server restart in 10 seconds >> >> My Server is running on a Debian squeeze 64 bit machine. Some CSS >> servers are already running on this root. I used dos2unix to fix that >> srcds_run CrLf mistake from Valve, but I cannot find the root cause >> for that segmentation fault ... I looked out for those files from the >> server console - i couldnt find them (floor_rubble1.mdl, ...) any >> server operator has this files and the server is running? Or anybody >> else had that problem and solved it somehow? Any help appreciated - thx. >> >> BR Guenther >> >> --------------------------------------------------------------------- >> --- _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers at list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers at list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > -- Best Regards, Patrick "Ragnos" Frings Co-Admin UTzone.de www.utzone.de Mail: Ragnos at UTzone.de IRC: Q-Net #utzone _______________________________________________ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
