I have to ask, what's the point putting it in gamemodes.txt instead of 
just some cvar in server.cfg that could be executed just like that? As a 
person who has been running servers since 2005, this really seems going 
backwards to me.

-ics

14.5.2012 20:36, Ido Magal kirjoitti:
> I can't reproduce your issue.
>
> In gamemodes.txt I changed this:
>
>                               "casual"
>                               {
>
>                               ...
>
>                                       // These are the convars that get setup 
> when a game mode of this type is created.                       
>                                       "convars"
>                                       {
>                                       ...
>                                               "mp_maxrounds"                  
>         "10"
>
> To this:
>
>                               "casual"
>                               {
>
>                               ...
>
>                                       // These are the convars that get setup 
> when a game mode of this type is created.                       
>                                       "convars"
>                                       {
>                                       ...
>                                               "mp_maxrounds"                  
>         "50"
>
>
> And I see 49 rounds left in the scoreboard.
>
>
>
> -----Original Message-----
> From: csgo_servers-bounces at list.valvesoftware.com 
> [mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Ultrix 
> Prime
> Sent: Sunday, May 13, 2012 7:10 PM
> To: csgo_servers at list.valvesoftware.com
> Subject: [Csgo_servers] Increasing number of rounds - game shows negative 
> rounds left?
>
> So, when the number of rounds in casual mode (haven't tested others) is set
> to a larger number, mp_maxrounds 50 for example, the game starts showing
> negative as in (-10 rounds left).
>
> Does something else need to be changed?
>
>
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