I have to ask, what's the point putting it in gamemodes.txt instead of
just some cvar in server.cfg that could be executed just like that? As a
person who has been running servers since 2005, this really seems going
backwards to me.
-ics
14.5.2012 20:36, Ido Magal kirjoitti:
> I can't reproduce your issue.
>
> In gamemodes.txt I changed this:
>
> "casual"
> {
>
> ...
>
> // These are the convars that get setup
> when a game mode of this type is created.
> "convars"
> {
> ...
> "mp_maxrounds"
> "10"
>
> To this:
>
> "casual"
> {
>
> ...
>
> // These are the convars that get setup
> when a game mode of this type is created.
> "convars"
> {
> ...
> "mp_maxrounds"
> "50"
>
>
> And I see 49 rounds left in the scoreboard.
>
>
>
> -----Original Message-----
> From: csgo_servers-bounces at list.valvesoftware.com
> [mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Ultrix
> Prime
> Sent: Sunday, May 13, 2012 7:10 PM
> To: csgo_servers at list.valvesoftware.com
> Subject: [Csgo_servers] Increasing number of rounds - game shows negative
> rounds left?
>
> So, when the number of rounds in casual mode (haven't tested others) is set
> to a larger number, mp_maxrounds 50 for example, the game starts showing
> negative as in (-10 rounds left).
>
> Does something else need to be changed?
>
>
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