It?s definitely a good thing ? but it is worth knowing whether they will leave 
all of this in place before spending too much time fiddling with the settings 
only to have such work be fruitless in the end.

But yah ? I?ve gone through these and like, having a taser only game, for 
instance, would be a no brainer. Likewise, having a ?no tracers? server or 
eliminating tracers being every round, and instead every so many rounds, might 
make some players happier with the game. There?s a zillion ways these files are 
extremely wonderful to have.

Thus, the question of whether they?ll stay ? I think it?s obviously yes, but 
it?s best to assume nothing in the Beta phase, istm.

Ultrix

From: Travis Brown 
Sent: Monday, May 14, 2012 5:09 PM
To: csgo_servers at list.valvesoftware.com 
Subject: Re: [Csgo_servers] Will the detailed config files, particularly 
weapon_* under scripts remain after release?

There are many reasons this could be a good thing to have. You can change 
settings to reflect previous games, you can setup custom weapons for 
specialized servers. Like Tasers and knives. You can set so that the Ts can buy 
CT weapons and so forth all without mods. 


On Mon, May 14, 2012 at 7:05 PM, Ultrix Prime <cbp at yahoo.com> wrote:

  I think the obvious answer is "yes" but would like clarification. The reason 
being that spending time to make some customer server configs (No Awp via 
setting price to $17000 for instance) makes these files particularly nice to 
have with their many options - but if they go away, it makes the work some 
would otherwise do a waste of time. 

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