well what is needed to do to make servers to be "dedicated" - online ?
30.05.2012, 23:42, "Nick Emson" <[email protected]>: > No, setting 'sv_search_key' does not limit your server solely to > matchmaking. Not for a loooong time now anyway. My L4D2 server is > connectable via "steam group servers", 'openserverbrowser' command, > matchmaking lobby with search key or force-dedicated set, or friends join > etc etc. > > I can't see it's a problem with CS:GO either. You may be thinking of the > "sv_allow_lobby_connect_only" CVAR (set it to 0). > > Regards, > Nick > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saint K. > Sent: 30 May 2012 19:50 > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround > > I've been playing around with this again. > > One thing I wonder, when setting the sv_search_key, didn't that limit the > server to key searches only (back in l4d2?) my memories on that are a bit > hazy. > > For the client; if I use the mm_ command alone, it wont direct me to my > server. If I set any random search key in my client and then use mm_ , it > sends me to my server (no key configured). > > cheers, > > Saint K. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Nick Emson > [[email protected]] > Sent: 30 May 2012 20:26 > To: 'Ido Magal' > Cc: [email protected] > Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround > > [CC'd to the distribution list as this doesn't seem to be being delivered to > you!] > > Hi Ido, > > To summarise the problems / bugs seen at more length with regards to > community dedicated servers and achievements: > > . Achievements / stats are NOT awarded on community dedicated servers > when the 1st player connecting to the hibernating server connects via the > browser. As most operators have been doing this, there was a belief that > community servers are designed not to award achievements. It would appear > achievements are tied in to whether matchmaking was used to place a lobby > reservation id on the server. > . 'net_graph 3' reports the game as "offline" when in fact you are on > a dedicated in the above scenario (?!) > . Using "find a game" matchmaking with a 'mm_dedicated_force_servers' > command behaves as expected (achievements, stats, "dedicated" 'net_graph') > . 'sv_search_key' functionality does NOT work for me in combination > with matchmaking (having set 'sv_search_key' and 'sv_tags' on the server) - > returns 0 results from MM when searching. > . To get the matchmaking method to work, you often have to do a > 'changelevel' command on server console, presumably to flush out a bad > reservation (lobby id = 0) to allow a new connection. > > Can you please investigate this behaviour, ideally correct it so > achievements can be awarded however you connect (i.e. via the "community > servers" browser). The matchmaking workaround is a little hit and miss, > although I have tested it successfully and awarded myself achievements/stats > on my server in this manner. It takes a lot of hands-on server op > involvement to get our community servers to allow achievements / matchmaking > traffic in this manner, and if at any time the server empties, the operator > must changelevel and be sure to connect again himself in this manner. > > Perhaps you can clarify for the community was is the expected behaviour with > regards to achievements and 3rd party community servers? > > Additionally, are there plans to implement a lobby system (a-la L4D2) so > that lobbies can decided to use "official servers". "best available" or > "steam group" servers? If the intention is to use official servers only for > matchmaking, here in the UK that means connecting to France (not acceptable > for CS:GO) or connecting to underperforming third party servers with rate > issues. > > Please see my previous posts to the mailing lists for more info. Screenshots > are recycled here: > >> http://www.fussake.com/tc/csgo/server_browser-fail.jpg - connecting to a > > hibernating community dedicated server gives lobby id 0, a warning message > about achievements, and bad net_graph status. No achievements / stats are > awarded. > >> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg - using > > the "find a game" matchmaking system and using mm_dedicated_force_servers > gives a valid lobby reservation id, no warning, and a correct net_graph > status. Achievements / stats are awarded. > >> http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg - using > > sv_search_key instead of mm_dedicated_force_servers returns 0 results, > despite setting this on the server and seeing it present in the browser > master server list. > > Regards, > Nick > > -----Original Message----- > From: Ido Magal [mailto:[email protected]] > Sent: 30 May 2012 17:33 > To: '[email protected]' > Subject: RE: [Csgo_servers] Community Servers & Achievements - workaround > > Hi Nick, > > I haven't received said summary. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nick Emson > Sent: Wednesday, May 30, 2012 7:09 AM > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround > > Cool, keep testing - glad others have seen success. I have earnt > achievements on my box and now seeing an influx of players once I idle there > through matchmaking. > > I have experimented with all combos of sv_search_key and > mm_dedicated_force_servers use - overall, I can conclude its very "iffy". I > have run a summary email to Ido who enquired with me. If I do a changelevel > to clear a reservation, I can get in to my server 90% of the time using > "Find a game" and all is good. Still some odd moments where it doesn't work. > Generally, I do not use sv_search_key at all, and it still works as > reliably. So mileage may vary, or due to outside factors on the matchmaking > server we do not understand. > > Hopefully this is all fixed soon. I cannot understand why achievements are > tied in to lobby reservations - this is not true for L4D2 or other titles, > and may just be an oversight / bug. > > Regards, > Nick > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ToG Admin > Sent: 30 May 2012 14:55 > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround > > OK, as mentioned before, I think you need the sv_search_key set to the same > on both server and client. Seems to work fine for me. I've put into my > autoexec.cfg on my local machine : > > sv_search_key "ToG" > mm_dedicated_force_servers 109.70.148.78:27017 > > And then Find a game picks this server up. I did need to do the mapchange > though. > > Not sure why there were problems 2nd time around but I'm now running in > dedicated mode. Thank you so much Nick - what a star! > > ToG|Mikeyking > > On 30/05/2012 14:29, ToG Admin wrote: > >> Curious - managed to connect in dedicated once I set sv_search_key to >> the same value (ToG) on both server and client. Connected fine first >> time around but now I can't connect to any game via "find a game" >> >> Investigations ongoing but it seems sv_search_key might be working.. >> maybe not as designed though :) >> >> ToG|Mikeyking >> www.thegrumpyoldgits.co.uk >> >> On 30/05/2012 14:02, ToG Admin wrote: >>> Unfortunately I've got exactly the same problem. Tried lots to fix >>> it but I just can't get pushed onto my classic competitive server. It >>> goes off to other European servers! >>> >>> Would really like this to work :) >>> >>> ToG|Mikeyking >>> On 30/05/2012 13:22, Nick Emson wrote: >>>> Do a "changelevel" on the server, and try again. I have witnessed a >>>> failed connection after a player had already joined and left my >>>> server randomly through the browser. Changed level, and it worked. I >>>> guess this has flushed out whatever '0' reservation was in place. >>>> There is a command to set a reservation timeout (default 45 secs) >>>> but this doesn't seem to apply/help. >>>> >>>> - Nick >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> Saint K. >>>> Sent: 30 May 2012 12:55 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Community Servers& Achievements - >>>> workaround >>>> >>>> Any chance a SM plugin could force the server into the correct mode? >>>> >>>> I've attempted to connect to my servers with the details you >>>> provided, however, I do not get send to my server. >>>> >>>> Cheers, >>>> >>>> Saint K. >>>> ________________________________________ >>>> From: [email protected] >>>> [[email protected]] On Behalf Of Nick >>>> Emson [[email protected]] >>>> Sent: 30 May 2012 13:45 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Community Servers& Achievements - >>>> workaround >>>> >>>> Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you >>>> get for hammering out an email with the game closed. >>>> >>>> To reiterate, those server ops coming from a CS:S / TF2 background, >>>> you CAN still use the server browser in its current form to connect >>>> and have other people connect, however you will not get players >>>> through the matchmaking system and you will currently not get >>>> achievements working (that I can see). >>>> CS:GO seems to use the L4D2/portal codebase, so where possible >>>> launch the 1st player into your server using the matchmaking system. >>>> >>>> The catch of course is if the server hibernates and the next person >>>> to connect to the hibernating server doesn't follow this rule. >>>> hopefully they >>>> will change this behaviour. On the plus side, I get the feeling the >>>> lack of accomplishments on community servers is NOT intentional. >>>> >>>> Regards, >>>> Nick >>>> >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> {{A-BS}}TTechgunner >>>> Sent: 30 May 2012 04:46 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Community Servers& Achievements - >>>> workaround >>>> >>>> I would also like to know the answer to that and how to create a >>>> lobby reservation. >>>> On May 29, 2012 4:14 PM, >>>> <[email protected]<mailto:[email protected]>> >>>> wrote: >>>>> Thanks for the info Nick. Just a quick question. Where are you >>>>> suppose >>>> to put in mm_force_dedicated_server<IP> at? Every time I put that >>>> in the console it says unknown command. >>>>> On 29.05.2012 15:03, Nick Emson wrote: >>>>>> Dear All, >>>>>> >>>>>> I have a solution / workaround to the community server / >>>>>> achievement issue, until such time the game gets flushed out with >>>>>> a proper lobby system and left4dead2-esque menus (I think 5 on 5 >>>>>> team-versus lobbies were mentioned). >>>>>> >>>>>> On the belief the issue highlighted that CS:GO was using the lobby >>>>>> reservation system introduced in L4D2, I did some experiments with >>>>>> 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a >>>>>> mixture of >>>>>> >>>>>> the server browser (community servers) and the 'Find a game' >>>>>> matchmaking system. >>>>>> >>>>>> I believe the problem seen stems from the fact we are connecting >>>>>> to our dedicated boxes using the community server browser list. >>>>>> Doing so does not create a lobby reservation, and thus does not >>>>>> enter the valve matchmaking system. This is the same result as >>>>>> connecting to an empty server in L4D2 via 'openserverbrowser' or >>>>>> the community-servers main menu list. You can see this by looking >>>>>> at 2 things upon entering the >>>>>> server: >>>>>> >>>>>> 1/ The console displays a message that "achievements/stats/etc are >>>>>> disabled" >>>>>> >>>>>> 2/ 'net_graph 3' shows "offline" in the bottom-right >>>>>> >>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg >>>>>> [1] >>>>>> >>>>>> Instead, you need to connect to your empty, hibernating server >>>>>> using matchmaking ("find a game" menu entry) and forcing an IP >>>>>> using the classic 'mm_force_dedicated_server' command. Ensure the >>>>>> IP is of a server running the correct game mode / type! This makes >>>>>> the connection go through matchmaking, make a lobby reservation, >>>>>> create a game and connect to your server. You will now see: >>>>>> >>>>>> 1/ The console shows a lobby id (reservation) >>>>>> >>>>>> 2/ 'net_graph 3' shows "dedicated" in the bottom-right >>>>>> >>>>>> EXAMPLE: >>>>>> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg >>>>>> [2] >>>>>> >>>>>> In theory, 'sv_search_key' should do the same thing, however this >>>>>> appears to be broken - testing shows that it does attempt to do >>>>>> what is intended, but always reports "0 search results", when I >>>>>> can clearly see servers in the browser with my custom key set. >>>>>> >>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg [3] >>>>>> >>>>>> TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your >>>>>> server IP, then use the "Find A Game" menu option ensuring you >>>>>> choose the correct game mode for your server. Do not use the >>>>>> community servers server-browser. >>>>>> >>>>>> VALVE: Please fix the broken sv_search_key which is not returning >>>>>> results as expected. Longer term I imagine we are going to see >>>>>> L4D2 style "Team Versus" matchmaking for 5 on 5 pug wars I >>>>>> suppose, and a fleshed out menu / lobby system, so I expect some >>>>>> of the issues with community servers being connected to via the >>>>>> browser is due to features not being complete or implemented yet? >>>>>> >>>>>> - Nick / 'TeeCee' >>>>>> >>>>>> P.s> Some of the official 3rd-party servers via matchmaking in >>>>>> the UK are awful - terrible lag and 'IN' rate drops. NAMELY >>>>>> "FREEGAMESERVERS.GG<http://FREEGAMESERVERS.GG>" - whoever admins >>>>>> these, please sort them out - >>>>>> >>>>>> they are consistently awful and unplayable, and why I resorted to >>>>>> spending time using my own server which is better. >>>>>> >>>>>> FROM: >>>>>> [email protected]<mailto:csgo_servers-bo >>>>>> unc >>>>>> [email protected]> [4] >>>>>> [mailto:[email protected]<mailto:csgo_se >>>>>> rve [email protected]>] [5] ON BEHALF OF Jonas >>>>>> Andersson >>>>>> SENT: 26 May 2012 05:54 >>>>>> TO: >>>>>> [email protected]<mailto:[email protected] >>>>>> sof >>>>>> tware.com> [6] >>>>>> SUBJECT: [Csgo_servers] Community Servers& Achievements >>>>>> >>>>>> I've noticed that I cannot earn achievements in my own server nor >>>>>> any other community server I've joined. Is there a setting that is >>>>>> disabled by default, preventing achievements from being earned? I >>>>>> can earn them just fine in valve servers. I usually check just by >>>>>> getting a kill with any gun and seeing if the kill count >>>>>> increments on the achievement page. >>>>>> >>>>>> Links: >>>>>> ------ >>>>>> [1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg >>>>>> [2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg >>>>>> [3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg >>>>>> [4] >>>>>> mailto:[email protected]<mailto:csgo_ser >>>>>> ver [email protected]> [5] >>>>>> mailto:[mailto:[email protected]<mailto: >>>>>> csg [email protected]>] >>>>>> [6] >>>>>> mailto:[email protected]<mailto:csgo_servers@lis >>>>>> t.v >>>>>> alvesoftware.com> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected]<mailto:[email protected] >>>>> oft >>>>> ware.com> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server >>>>> s >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
