well what is needed to do to make servers to be "dedicated" - online ?


30.05.2012, 23:42, "Nick Emson" <[email protected]>:
> No, setting 'sv_search_key' does not limit your server solely to
> matchmaking. Not for a loooong time now anyway. My L4D2 server is
> connectable via "steam group servers", 'openserverbrowser' command,
> matchmaking lobby with search key or force-dedicated set, or friends join
> etc etc.
>
> I can't see it's a problem with CS:GO either. You may be thinking of the
> "sv_allow_lobby_connect_only" CVAR (set it to 0).
>
> Regards,
> Nick
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saint K.
> Sent: 30 May 2012 19:50
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround
>
> I've been playing around with this again.
>
> One thing I wonder, when setting the sv_search_key, didn't that limit the
> server to key searches only (back in l4d2?) my memories on that are a bit
> hazy.
>
> For the client; if I use the mm_ command alone, it wont direct me to my
> server. If I set any random search key in my client and then use mm_ , it
> sends me to my server (no key configured).
>
> cheers,
>
> Saint K.
> ________________________________________
> From: [email protected]
> [[email protected]] On Behalf Of Nick Emson
> [[email protected]]
> Sent: 30 May 2012 20:26
> To: 'Ido Magal'
> Cc: [email protected]
> Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround
>
> [CC'd to the distribution list as this doesn't seem to be being delivered to
> you!]
>
> Hi Ido,
>
> To summarise the problems / bugs seen at more length with regards to
> community dedicated servers and achievements:
>
> .       Achievements / stats are NOT awarded on community dedicated servers
> when the 1st player connecting to the hibernating server connects via the
> browser. As most operators have been doing this, there was a belief that
> community servers are designed not to award achievements. It would appear
> achievements are tied in to whether matchmaking was used to place a lobby
> reservation id on the server.
> .       'net_graph 3' reports the game as "offline" when in fact you are on
> a dedicated in the above scenario (?!)
> .       Using "find a game" matchmaking with a 'mm_dedicated_force_servers'
> command behaves as expected (achievements, stats, "dedicated" 'net_graph')
> .       'sv_search_key' functionality does NOT work for me in combination
> with matchmaking (having set 'sv_search_key' and 'sv_tags' on the server) -
> returns 0 results from MM when searching.
> .       To get the matchmaking method to work, you often have to do a
> 'changelevel' command on server console, presumably to flush out a bad
> reservation (lobby id = 0) to allow a new connection.
>
> Can you please investigate this behaviour, ideally correct it so
> achievements can be awarded however you connect (i.e. via the "community
> servers" browser). The matchmaking workaround is a little hit and miss,
> although I have tested it successfully and awarded myself achievements/stats
> on my server in this manner. It takes a lot of hands-on server op
> involvement to get our community servers to allow achievements / matchmaking
> traffic in this manner, and if at any time the server empties, the operator
> must changelevel and be sure to connect again himself in this manner.
>
> Perhaps you can clarify for the community was is the expected behaviour with
> regards to achievements and 3rd party community servers?
>
> Additionally, are there plans to implement a lobby system (a-la L4D2) so
> that lobbies can decided to use "official servers". "best available" or
> "steam group" servers? If the intention is to use official servers only for
> matchmaking, here in the UK that means connecting to France (not acceptable
> for CS:GO) or connecting to underperforming third party servers with rate
> issues.
>
> Please see my previous posts to the mailing lists for more info. Screenshots
> are recycled here:
>
>>  http://www.fussake.com/tc/csgo/server_browser-fail.jpg   - connecting to a
>
> hibernating community dedicated server gives lobby id 0, a warning message
> about achievements, and bad net_graph status. No achievements / stats are
> awarded.
>
>>  http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg    - using
>
> the "find a game" matchmaking system and using mm_dedicated_force_servers
> gives a valid lobby reservation id, no warning, and a correct net_graph
> status. Achievements / stats are awarded.
>
>>  http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg    - using
>
> sv_search_key instead of mm_dedicated_force_servers returns 0 results,
> despite setting this on the server and seeing it present in the browser
> master server list.
>
> Regards,
> Nick
>
> -----Original Message-----
> From: Ido Magal [mailto:[email protected]]
> Sent: 30 May 2012 17:33
> To: '[email protected]'
> Subject: RE: [Csgo_servers] Community Servers & Achievements - workaround
>
> Hi Nick,
>
> I haven't received said summary.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nick Emson
> Sent: Wednesday, May 30, 2012 7:09 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround
>
> Cool, keep testing - glad others have seen success. I have earnt
> achievements on my box and now seeing an influx of players once I idle there
> through matchmaking.
>
> I have experimented with all combos of sv_search_key and
> mm_dedicated_force_servers use - overall, I can conclude its very "iffy". I
> have run a summary email to Ido who enquired with me. If I do a changelevel
> to clear a reservation, I can get in to my server 90% of the time using
> "Find a game" and all is good. Still some odd moments where it doesn't work.
> Generally, I do not use sv_search_key at all, and it still works as
> reliably. So mileage may vary, or due to outside factors on the matchmaking
> server we do not understand.
>
> Hopefully this is all fixed soon. I cannot understand why achievements are
> tied in to lobby reservations - this is not true for L4D2 or other titles,
> and may just be an oversight / bug.
>
> Regards,
> Nick
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ToG Admin
> Sent: 30 May 2012 14:55
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround
>
> OK, as mentioned before, I think you need the sv_search_key set to the same
> on both server and client. Seems to work fine for me. I've put into my
> autoexec.cfg on my local machine :
>
> sv_search_key "ToG"
> mm_dedicated_force_servers 109.70.148.78:27017
>
> And then Find a game picks this server up.  I did need to do the mapchange
> though.
>
> Not sure why there were problems 2nd time around but I'm now running in
> dedicated mode. Thank you so much Nick - what a star!
>
> ToG|Mikeyking
>
> On 30/05/2012 14:29, ToG Admin wrote:
>
>>  Curious - managed to connect in dedicated once I set sv_search_key to
>>  the same value (ToG) on both server and client. Connected fine first
>>  time around but now I can't connect to any game via "find a game"
>>
>>  Investigations ongoing but it seems sv_search_key might be working..
>>  maybe not as designed though :)
>>
>>  ToG|Mikeyking
>>  www.thegrumpyoldgits.co.uk
>>
>>  On 30/05/2012 14:02, ToG Admin wrote:
>>>  Unfortunately I've got exactly the same problem.  Tried lots to fix
>>>  it but I just can't get pushed onto my classic competitive server. It
>>>  goes off to other European servers!
>>>
>>>  Would really like this to work :)
>>>
>>>  ToG|Mikeyking
>>>  On 30/05/2012 13:22, Nick Emson wrote:
>>>>  Do a "changelevel" on the server, and try again. I have witnessed a
>>>>  failed connection after a player had already joined and left my
>>>>  server randomly through the browser. Changed level, and it worked. I
>>>>  guess this has flushed out whatever '0' reservation was in place.
>>>>  There is a command to set a reservation timeout (default 45 secs)
>>>>  but this doesn't seem to apply/help.
>>>>
>>>>  - Nick
>>>>
>>>>  -----Original Message-----
>>>>  From: [email protected]
>>>>  [mailto:[email protected]] On Behalf Of
>>>>  Saint K.
>>>>  Sent: 30 May 2012 12:55
>>>>  To: [email protected]
>>>>  Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>>>  workaround
>>>>
>>>>  Any chance a SM plugin could force the server into the correct mode?
>>>>
>>>>  I've attempted to connect to my servers with the details you
>>>>  provided, however, I do not get send to my server.
>>>>
>>>>  Cheers,
>>>>
>>>>  Saint K.
>>>>  ________________________________________
>>>>  From: [email protected]
>>>>  [[email protected]] On Behalf Of Nick
>>>>  Emson [[email protected]]
>>>>  Sent: 30 May 2012 13:45
>>>>  To: [email protected]
>>>>  Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>>>  workaround
>>>>
>>>>  Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you
>>>>  get for hammering out an email with the game closed.
>>>>
>>>>  To reiterate, those server ops coming from a CS:S / TF2 background,
>>>>  you CAN still use the server browser in its current form to connect
>>>>  and have other people connect, however you will not get players
>>>>  through the matchmaking system and you will currently not get
>>>>  achievements working (that I can see).
>>>>  CS:GO seems to use the L4D2/portal codebase, so where possible
>>>>  launch the 1st player into your server using the matchmaking system.
>>>>
>>>>  The catch of course is if the server hibernates and the next person
>>>>  to connect to the hibernating server doesn't follow this rule.
>>>>  hopefully they
>>>>  will change this behaviour. On the plus side, I get the feeling the
>>>>  lack of accomplishments on community servers is NOT intentional.
>>>>
>>>>  Regards,
>>>>  Nick
>>>>
>>>>  From: [email protected]
>>>>  [mailto:[email protected]] On Behalf Of
>>>>  {{A-BS}}TTechgunner
>>>>  Sent: 30 May 2012 04:46
>>>>  To: [email protected]
>>>>  Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>>>  workaround
>>>>
>>>>  I would also like to know the answer to that and how to create a
>>>>  lobby reservation.
>>>>  On May 29, 2012 4:14 PM,
>>>>  <[email protected]<mailto:[email protected]>>
>>>>  wrote:
>>>>>  Thanks for the info Nick.  Just a quick question.  Where are you
>>>>>  suppose
>>>>  to put in mm_force_dedicated_server<IP>  at?  Every time I put that
>>>>  in the console it says unknown command.
>>>>>  On 29.05.2012 15:03, Nick Emson wrote:
>>>>>>  Dear All,
>>>>>>
>>>>>>  I have a solution / workaround to the community server /
>>>>>>  achievement issue, until such time the game gets flushed out with
>>>>>>  a proper lobby system and left4dead2-esque menus (I think 5 on 5
>>>>>>  team-versus lobbies were mentioned).
>>>>>>
>>>>>>  On the belief the issue highlighted that CS:GO was using the lobby
>>>>>>  reservation system introduced in L4D2, I did some experiments with
>>>>>>  'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a
>>>>>>  mixture of
>>>>>>
>>>>>>  the server browser (community servers) and the 'Find a game'
>>>>>>  matchmaking system.
>>>>>>
>>>>>>  I believe the problem seen stems from the fact we are connecting
>>>>>>  to our dedicated boxes using the community server browser list.
>>>>>>  Doing so does not create a lobby reservation, and thus does not
>>>>>>  enter the valve matchmaking system. This is the same result as
>>>>>>  connecting to an empty server in L4D2 via 'openserverbrowser' or
>>>>>>  the community-servers main menu list. You can see this by looking
>>>>>>  at 2 things upon entering the
>>>>>>  server:
>>>>>>
>>>>>>  1/ The console displays a message that "achievements/stats/etc are
>>>>>>  disabled"
>>>>>>
>>>>>>  2/ 'net_graph 3' shows "offline" in the bottom-right
>>>>>>
>>>>>>  EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg
>>>>>>  [1]
>>>>>>
>>>>>>  Instead, you need to connect to your empty, hibernating server
>>>>>>  using matchmaking ("find a game" menu entry) and forcing an IP
>>>>>>  using the classic 'mm_force_dedicated_server' command. Ensure the
>>>>>>  IP is of a server running the correct game mode / type! This makes
>>>>>>  the connection go through matchmaking, make a lobby reservation,
>>>>>>  create a game and connect to your server. You will now see:
>>>>>>
>>>>>>  1/ The console shows a lobby id (reservation)
>>>>>>
>>>>>>  2/ 'net_graph 3' shows "dedicated" in the bottom-right
>>>>>>
>>>>>>  EXAMPLE:
>>>>>>  http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>>>>>>  [2]
>>>>>>
>>>>>>  In theory, 'sv_search_key' should do the same thing, however this
>>>>>>  appears to be broken - testing shows that it does attempt to do
>>>>>>  what is intended, but always reports "0 search results", when I
>>>>>>  can clearly see servers in the browser with my custom key set.
>>>>>>
>>>>>>  EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg [3]
>>>>>>
>>>>>>  TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your
>>>>>>  server IP, then use the "Find A Game" menu option ensuring you
>>>>>>  choose the correct game mode for your server. Do not use the
>>>>>>  community servers server-browser.
>>>>>>
>>>>>>  VALVE: Please fix the broken sv_search_key which is not returning
>>>>>>  results as expected. Longer term I imagine we are going to see
>>>>>>  L4D2 style "Team Versus" matchmaking for 5 on 5 pug wars I
>>>>>>  suppose, and a fleshed out menu / lobby system, so I expect some
>>>>>>  of the issues with community servers being connected to via the
>>>>>>  browser is due to features not being complete or implemented yet?
>>>>>>
>>>>>>  - Nick / 'TeeCee'
>>>>>>
>>>>>>  P.s>  Some of the official 3rd-party servers via matchmaking in
>>>>>>  the UK are awful - terrible lag and 'IN' rate drops. NAMELY
>>>>>>  "FREEGAMESERVERS.GG<http://FREEGAMESERVERS.GG>" - whoever admins
>>>>>>  these, please sort them out -
>>>>>>
>>>>>>  they are consistently awful and unplayable, and why I resorted to
>>>>>>  spending time using my own server which is better.
>>>>>>
>>>>>>  FROM:
>>>>>>  [email protected]<mailto:csgo_servers-bo
>>>>>>  unc
>>>>>>  [email protected]>  [4]
>>>>>>  [mailto:[email protected]<mailto:csgo_se
>>>>>>  rve [email protected]>] [5] ON BEHALF OF Jonas
>>>>>>  Andersson
>>>>>>  SENT: 26 May 2012 05:54
>>>>>>  TO:
>>>>>>  [email protected]<mailto:[email protected]
>>>>>>  sof
>>>>>>  tware.com>  [6]
>>>>>>  SUBJECT: [Csgo_servers] Community Servers&  Achievements
>>>>>>
>>>>>>  I've noticed that I cannot earn achievements in my own server nor
>>>>>>  any other community server I've joined. Is there a setting that is
>>>>>>  disabled by default, preventing achievements from being earned? I
>>>>>>  can earn them just fine in valve servers. I usually check just by
>>>>>>  getting a kill with any gun and seeing if the kill count
>>>>>>  increments on the achievement page.
>>>>>>
>>>>>>  Links:
>>>>>>  ------
>>>>>>  [1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg
>>>>>>  [2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>>>>>>  [3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg
>>>>>>  [4]
>>>>>>  mailto:[email protected]<mailto:csgo_ser
>>>>>>  ver [email protected]>  [5]
>>>>>>  mailto:[mailto:[email protected]<mailto:
>>>>>>  csg [email protected]>]
>>>>>>  [6]
>>>>>>  mailto:[email protected]<mailto:csgo_servers@lis
>>>>>>  t.v
>>>>>>  alvesoftware.com>
>>>>>  _______________________________________________
>>>>>  Csgo_servers mailing list
>>>>>  [email protected]<mailto:[email protected]
>>>>>  oft
>>>>>  ware.com>
>>>>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server
>>>>>  s
>>>>  _______________________________________________
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>>  _______________________________________________
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