OK, as mentioned before, I think you need the sv_search_key set to the same on both server and client. Seems to work fine for me. I've put into my autoexec.cfg on my local machine :

sv_search_key "ToG"
mm_dedicated_force_servers 109.70.148.78:27017

And then Find a game picks this server up. I did need to do the mapchange though.

Not sure why there were problems 2nd time around but I'm now running in dedicated mode. Thank you so much Nick - what a star!

ToG|Mikeyking

On 30/05/2012 14:29, ToG Admin wrote:
Curious - managed to connect in dedicated once I set sv_search_key to the same value (ToG) on both server and client. Connected fine first time around but now I can't connect to any game via "find a game"

Investigations ongoing but it seems sv_search_key might be working.. maybe not as designed though :)

ToG|Mikeyking
www.thegrumpyoldgits.co.uk

On 30/05/2012 14:02, ToG Admin wrote:
Unfortunately I've got exactly the same problem. Tried lots to fix it but I just can't get pushed onto my classic competitive server. It goes off to other European servers!

Would really like this to work :)

ToG|Mikeyking
On 30/05/2012 13:22, Nick Emson wrote:
Do a "changelevel" on the server, and try again. I have witnessed a failed connection after a player had already joined and left my server randomly through the browser. Changed level, and it worked. I guess this has flushed
out whatever '0' reservation was in place. There is a command to set a
reservation timeout (default 45 secs) but this doesn't seem to apply/help.

- Nick

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: 30 May 2012 12:55
To: [email protected]
Subject: Re: [Csgo_servers] Community Servers& Achievements - workaround

Any chance a SM plugin could force the server into the correct mode?

I've attempted to connect to my servers with the details you provided,
however, I do not get send to my server.

Cheers,

Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Nick Emson
[[email protected]]
Sent: 30 May 2012 13:45
To: [email protected]
Subject: Re: [Csgo_servers] Community Servers& Achievements - workaround

Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you get for
hammering out an email with the game closed.

To reiterate, those server ops coming from a CS:S / TF2 background, you CAN still use the server browser in its current form to connect and have other people connect, however you will not get players through the matchmaking system and you will currently not get achievements working (that I can see). CS:GO seems to use the L4D2/portal codebase, so where possible launch the
1st player into your server using the matchmaking system.

The catch of course is if the server hibernates and the next person to
connect to the hibernating server doesn't follow this rule. hopefully they will change this behaviour. On the plus side, I get the feeling the lack of
accomplishments on community servers is NOT intentional.

Regards,
Nick

From: [email protected]
[mailto:[email protected]] On Behalf Of
{{A-BS}}TTechgunner
Sent: 30 May 2012 04:46
To: [email protected]
Subject: Re: [Csgo_servers] Community Servers& Achievements - workaround


I would also like to know the answer to that and how to create a lobby
reservation.
On May 29, 2012 4:14 PM,
<[email protected]<mailto:[email protected]>> wrote:
Thanks for the info Nick. Just a quick question. Where are you suppose
to put in mm_force_dedicated_server<IP> at? Every time I put that in the
console it says unknown command.

On 29.05.2012 15:03, Nick Emson wrote:
Dear All,

I have a solution / workaround to the community server / achievement
issue, until such time the game gets flushed out with a proper lobby
system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies
were mentioned).

On the belief the issue highlighted that CS:GO was using the lobby
reservation system introduced in L4D2, I did some experiments with
'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture
of

the server browser (community servers) and the 'Find a game'
matchmaking system.

I believe the problem seen stems from the fact we are connecting to
our dedicated boxes using the community server browser list. Doing so
does not create a lobby reservation, and thus does not enter the
valve matchmaking system. This is the same result as connecting to an
empty server in L4D2 via 'openserverbrowser' or the community-servers
main menu list. You can see this by looking at 2 things upon entering
the
server:

1/ The console displays a message that "achievements/stats/etc are
disabled"

2/ 'net_graph 3' shows "offline" in the bottom-right

EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg [1]


Instead, you need to connect to your empty, hibernating server using
matchmaking ("find a game" menu entry) and forcing an IP using the
classic 'mm_force_dedicated_server' command. Ensure the IP is of a
server running the correct game mode / type! This makes the
connection go through matchmaking, make a lobby reservation, create a
game and connect to your server. You will now see:

1/ The console shows a lobby id (reservation)

2/ 'net_graph 3' shows "dedicated" in the bottom-right

EXAMPLE:
http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
[2]


In theory, 'sv_search_key' should do the same thing, however this
appears to be broken - testing shows that it does attempt to do what
is intended, but always reports "0 search results", when I can
clearly see servers in the browser with my custom key set.

EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg [3]


TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your server
IP, then use the "Find A Game" menu option ensuring you choose the
correct game mode for your server. Do not use the community servers
server-browser.

VALVE: Please fix the broken sv_search_key which is not returning
results as expected. Longer term I imagine we are going to see L4D2
style "Team Versus" matchmaking for 5 on 5 pug wars I suppose, and a
fleshed out menu / lobby system, so I expect some of the issues with
community servers being connected to via the browser is due to
features not being complete or implemented yet?

- Nick / 'TeeCee'

P.s> Some of the official 3rd-party servers via matchmaking in the UK
are awful - terrible lag and 'IN' rate drops. NAMELY
"FREEGAMESERVERS.GG<http://FREEGAMESERVERS.GG>" - whoever admins
these, please sort them out -

they are consistently awful and unplayable, and why I resorted to
spending time using my own server which is better.

FROM:
[email protected]<mailto:csgo_servers-bounc
[email protected]>  [4]
[mailto:[email protected]<mailto:csgo_serve
[email protected]>] [5] ON BEHALF OF Jonas Andersson
SENT: 26 May 2012 05:54
TO:
[email protected]<mailto:[email protected]
tware.com>  [6]
SUBJECT: [Csgo_servers] Community Servers&  Achievements


I've noticed that I cannot earn achievements in my own server nor any
other community server I've joined. Is there a setting that is
disabled by default, preventing achievements from being earned? I can
earn them just fine in valve servers. I usually check just by getting
a kill with any gun and seeing if the kill count increments on the
achievement page.

Links:
------
[1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg
[2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
[3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg
[4]
mailto:[email protected]<mailto:csgo_server
[email protected]>  [5]
mailto:[mailto:[email protected]<mailto:csg
[email protected]>]
[6]
mailto:[email protected]<mailto:[email protected]
alvesoftware.com>

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