With the extra info I have been able to connect to my server.

I wonder, do you get players assigned with a custom slot count other then 10?

Cheers,

Saint K.
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Nick Emson 
[[email protected]]
Sent: 30 May 2012 16:09
To: [email protected]
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

Cool, keep testing - glad others have seen success. I have earnt
achievements on my box and now seeing an influx of players once I idle there
through matchmaking.

I have experimented with all combos of sv_search_key and
mm_dedicated_force_servers use - overall, I can conclude its very "iffy". I
have run a summary email to Ido who enquired with me. If I do a changelevel
to clear a reservation, I can get in to my server 90% of the time using
"Find a game" and all is good. Still some odd moments where it doesn't work.
Generally, I do not use sv_search_key at all, and it still works as
reliably. So mileage may vary, or due to outside factors on the matchmaking
server we do not understand.

Hopefully this is all fixed soon. I cannot understand why achievements are
tied in to lobby reservations - this is not true for L4D2 or other titles,
and may just be an oversight / bug.

Regards,
Nick

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ToG Admin
Sent: 30 May 2012 14:55
To: [email protected]
Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround

OK, as mentioned before, I think you need the sv_search_key set to the same
on both server and client. Seems to work fine for me. I've put into my
autoexec.cfg on my local machine :

sv_search_key "ToG"
mm_dedicated_force_servers 109.70.148.78:27017

And then Find a game picks this server up.  I did need to do the mapchange
though.

Not sure why there were problems 2nd time around but I'm now running in
dedicated mode. Thank you so much Nick - what a star!

ToG|Mikeyking

On 30/05/2012 14:29, ToG Admin wrote:
> Curious - managed to connect in dedicated once I set sv_search_key to
> the same value (ToG) on both server and client. Connected fine first
> time around but now I can't connect to any game via "find a game"
>
> Investigations ongoing but it seems sv_search_key might be working..
> maybe not as designed though :)
>
> ToG|Mikeyking
> www.thegrumpyoldgits.co.uk
>
> On 30/05/2012 14:02, ToG Admin wrote:
>> Unfortunately I've got exactly the same problem.  Tried lots to fix
>> it but I just can't get pushed onto my classic competitive server. It
>> goes off to other European servers!
>>
>> Would really like this to work :)
>>
>> ToG|Mikeyking
>> On 30/05/2012 13:22, Nick Emson wrote:
>>> Do a "changelevel" on the server, and try again. I have witnessed a
>>> failed connection after a player had already joined and left my
>>> server randomly through the browser. Changed level, and it worked. I
>>> guess this has flushed out whatever '0' reservation was in place.
>>> There is a command to set a reservation timeout (default 45 secs)
>>> but this doesn't seem to apply/help.
>>>
>>> - Nick
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> Saint K.
>>> Sent: 30 May 2012 12:55
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>> workaround
>>>
>>> Any chance a SM plugin could force the server into the correct mode?
>>>
>>> I've attempted to connect to my servers with the details you provided,
>>> however, I do not get send to my server.
>>>
>>> Cheers,
>>>
>>> Saint K.
>>> ________________________________________
>>> From: [email protected]
>>> [[email protected]] On Behalf Of Nick Emson
>>> [[email protected]]
>>> Sent: 30 May 2012 13:45
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>> workaround
>>>
>>> Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you
>>> get for
>>> hammering out an email with the game closed.
>>>
>>> To reiterate, those server ops coming from a CS:S / TF2 background,
>>> you CAN
>>> still use the server browser in its current form to connect and have
>>> other
>>> people connect, however you will not get players through the
>>> matchmaking
>>> system and you will currently not get achievements working (that I
>>> can see).
>>> CS:GO seems to use the L4D2/portal codebase, so where possible
>>> launch the
>>> 1st player into your server using the matchmaking system.
>>>
>>> The catch of course is if the server hibernates and the next person to
>>> connect to the hibernating server doesn't follow this rule.
>>> hopefully they
>>> will change this behaviour. On the plus side, I get the feeling the
>>> lack of
>>> accomplishments on community servers is NOT intentional.
>>>
>>> Regards,
>>> Nick
>>>
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> {{A-BS}}TTechgunner
>>> Sent: 30 May 2012 04:46
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] Community Servers&  Achievements -
>>> workaround
>>>
>>>
>>> I would also like to know the answer to that and how to create a lobby
>>> reservation.
>>> On May 29, 2012 4:14 PM,
>>> <[email protected]<mailto:[email protected]>>
>>> wrote:
>>>> Thanks for the info Nick.  Just a quick question.  Where are you
>>>> suppose
>>> to put in mm_force_dedicated_server<IP>  at?  Every time I put that
>>> in the
>>> console it says unknown command.
>>>>
>>>> On 29.05.2012 15:03, Nick Emson wrote:
>>>>> Dear All,
>>>>>
>>>>> I have a solution / workaround to the community server / achievement
>>>>> issue, until such time the game gets flushed out with a proper lobby
>>>>> system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies
>>>>> were mentioned).
>>>>>
>>>>> On the belief the issue highlighted that CS:GO was using the lobby
>>>>> reservation system introduced in L4D2, I did some experiments with
>>>>> 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture
>>>>> of
>>>>>
>>>>> the server browser (community servers) and the 'Find a game'
>>>>> matchmaking system.
>>>>>
>>>>> I believe the problem seen stems from the fact we are connecting to
>>>>> our dedicated boxes using the community server browser list. Doing so
>>>>> does not create a lobby reservation, and thus does not enter the
>>>>> valve matchmaking system. This is the same result as connecting to an
>>>>> empty server in L4D2 via 'openserverbrowser' or the community-servers
>>>>> main menu list. You can see this by looking at 2 things upon entering
>>>>> the
>>>>> server:
>>>>>
>>>>> 1/ The console displays a message that "achievements/stats/etc are
>>>>> disabled"
>>>>>
>>>>> 2/ 'net_graph 3' shows "offline" in the bottom-right
>>>>>
>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg [1]
>>>>>
>>>>>
>>>>> Instead, you need to connect to your empty, hibernating server using
>>>>> matchmaking ("find a game" menu entry) and forcing an IP using the
>>>>> classic 'mm_force_dedicated_server' command. Ensure the IP is of a
>>>>> server running the correct game mode / type! This makes the
>>>>> connection go through matchmaking, make a lobby reservation, create a
>>>>> game and connect to your server. You will now see:
>>>>>
>>>>> 1/ The console shows a lobby id (reservation)
>>>>>
>>>>> 2/ 'net_graph 3' shows "dedicated" in the bottom-right
>>>>>
>>>>> EXAMPLE:
>>>>> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>>>>> [2]
>>>>>
>>>>>
>>>>> In theory, 'sv_search_key' should do the same thing, however this
>>>>> appears to be broken - testing shows that it does attempt to do what
>>>>> is intended, but always reports "0 search results", when I can
>>>>> clearly see servers in the browser with my custom key set.
>>>>>
>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg [3]
>>>>>
>>>>>
>>>>> TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your server
>>>>> IP, then use the "Find A Game" menu option ensuring you choose the
>>>>> correct game mode for your server. Do not use the community servers
>>>>> server-browser.
>>>>>
>>>>> VALVE: Please fix the broken sv_search_key which is not returning
>>>>> results as expected. Longer term I imagine we are going to see L4D2
>>>>> style "Team Versus" matchmaking for 5 on 5 pug wars I suppose, and a
>>>>> fleshed out menu / lobby system, so I expect some of the issues with
>>>>> community servers being connected to via the browser is due to
>>>>> features not being complete or implemented yet?
>>>>>
>>>>> - Nick / 'TeeCee'
>>>>>
>>>>> P.s>  Some of the official 3rd-party servers via matchmaking in
>>>>> the UK
>>>>> are awful - terrible lag and 'IN' rate drops. NAMELY
>>>>> "FREEGAMESERVERS.GG<http://FREEGAMESERVERS.GG>" - whoever admins
>>>>> these, please sort them out -
>>>>>
>>>>> they are consistently awful and unplayable, and why I resorted to
>>>>> spending time using my own server which is better.
>>>>>
>>>>> FROM:
>>>>> [email protected]<mailto:csgo_servers-bounc
>>>>> [email protected]>  [4]
>>>>> [mailto:[email protected]<mailto:csgo_serve
>>>>> [email protected]>] [5] ON BEHALF OF Jonas Andersson
>>>>> SENT: 26 May 2012 05:54
>>>>> TO:
>>>>> [email protected]<mailto:[email protected]
>>>>> tware.com>  [6]
>>>>> SUBJECT: [Csgo_servers] Community Servers&  Achievements
>>>>>
>>>>>
>>>>> I've noticed that I cannot earn achievements in my own server nor any
>>>>> other community server I've joined. Is there a setting that is
>>>>> disabled by default, preventing achievements from being earned? I can
>>>>> earn them just fine in valve servers. I usually check just by getting
>>>>> a kill with any gun and seeing if the kill count increments on the
>>>>> achievement page.
>>>>>
>>>>> Links:
>>>>> ------
>>>>> [1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg
>>>>> [2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>>>>> [3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg
>>>>> [4]
>>>>> mailto:[email protected]<mailto:csgo_server
>>>>> [email protected]>  [5]
>>>>> mailto:[mailto:[email protected]<mailto:csg
>>>>> [email protected]>]
>>>>> [6]
>>>>> mailto:[email protected]<mailto:[email protected]
>>>>> alvesoftware.com>
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]<mailto:[email protected]
>>>> ware.com>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> _______________________________________________
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>
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