@Valve

 

When I test de_dust2 with 30 players on it then I get a lot of console spam of 
the following message:

 

DLL_MessageEnd:  Refusing to send user message ProcessSpottedEntityUpdate of 512

bytes to client, user message size limit is 511 bytes

 

Could you increase message size limits to support the maximum of 64 players 
without any warnings, please?

 

- Andreas

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