Why they just don't split it into sending more than 1 usermessage per frame
is beyond me. That's how I fixed UpdateRadar in CSPromod.


Kind regards,
*Saul Rennison*


On 3 June 2012 18:54, ics <[email protected]> wrote:

>  They already increased that limit. It used to be 255 bytes in CSS and
> sometimes radar failed to update and not all messages went through to
> players. It seems that 511 which is double that isn't enough for CSGO
> either.
>
> -ics
>
> 3.6.2012 19:27, Andreas Grimm kirjoitti:
>
>  @Valve****
>
> ** **
>
> When I test de_dust2 with 30 players on it then I get a lot of console
> spam of the following message:****
>
> ** **
>
> DLL_MessageEnd:  Refusing to send user message ProcessSpottedEntityUpdate
> of 512****
>
> bytes to client, user message size limit is 511 bytes****
>
> ** **
>
> Could you increase message size limits to support the maximum of 64
> players without any warnings, please?****
>
> ** **
>
> - Andreas****
>
>
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