Why they just don't split it into sending more than 1 usermessage per frame is beyond me. That's how I fixed UpdateRadar in CSPromod.
Kind regards, *Saul Rennison* On 3 June 2012 18:54, ics <[email protected]> wrote: > They already increased that limit. It used to be 255 bytes in CSS and > sometimes radar failed to update and not all messages went through to > players. It seems that 511 which is double that isn't enough for CSGO > either. > > -ics > > 3.6.2012 19:27, Andreas Grimm kirjoitti: > > @Valve**** > > ** ** > > When I test de_dust2 with 30 players on it then I get a lot of console > spam of the following message:**** > > ** ** > > DLL_MessageEnd: Refusing to send user message ProcessSpottedEntityUpdate > of 512**** > > bytes to client, user message size limit is 511 bytes**** > > ** ** > > Could you increase message size limits to support the maximum of 64 > players without any warnings, please?**** > > ** ** > > - Andreas**** > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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