They already increased that limit. It used to be 255 bytes in CSS and
sometimes radar failed to update and not all messages went through to
players. It seems that 511 which is double that isn't enough for CSGO
either.
-ics
3.6.2012 19:27, Andreas Grimm kirjoitti:
@Valve
When I test de_dust2 with 30 players on it then I get a lot of console
spam of the following message:
DLL_MessageEnd: Refusing to send user message
ProcessSpottedEntityUpdate of 512
bytes to client, user message size limit is 511 bytes
Could you increase message size limits to support the maximum of 64
players without any warnings, please?
- Andreas
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