They already increased that limit. It used to be 255 bytes in CSS and sometimes radar failed to update and not all messages went through to players. It seems that 511 which is double that isn't enough for CSGO either.

-ics

3.6.2012 19:27, Andreas Grimm kirjoitti:

@Valve

When I test de_dust2 with 30 players on it then I get a lot of console spam of the following message:

DLL_MessageEnd: Refusing to send user message ProcessSpottedEntityUpdate of 512

bytes to client, user message size limit is 511 bytes

Could you increase message size limits to support the maximum of 64 players without any warnings, please?

- Andreas



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