Beware of that website. The guy who runs is is very anti valve and is a
powertrip. He rage quit this mailing list because he didnt get his way.

On Sun, Jun 3, 2012 at 4:40 AM, ToG Admin <[email protected]>wrote:

>  I explain custom map setups here:
>
> http://wiki.csgo4me.com:8080/jamwiki-1.2/en/CS_GO_Custom_Maps_Project
>
> But it's a bit buggy still!
>
> Mike
>
> On 03/06/2012 01:18, Solomon Nero wrote:
>
> Hello, anyone know a way to allow clients to download new maps? There is a
> few good custom maps emerging out of the wood works, I would like to try in
> my server, My conclusion is you cant do it until valve allows it...but I
> know alot of you guys are out there who are smart, and may have some
> workaround.
>
> On 6/2/2012 5:42 PM, Andreas Grimm wrote:
>
>  Hello Valve,****
>
> ** **
>
> I am currently testing my own bot engine in CS:GO.****
>
> It seems to work very well, but I have a problem with the "control bot"
> feature.****
>
> ** **
>
> The client gui displays the "[E] Control Bot" message on my bots, but when
> I press the use key then nothing happens.****
>
> That it has no effect for my bot engine is clear, but I could easily turn
> it off when I can see, that a player controls the player, but pressing the
> use key has absolutely no effect for the human client, too...****
>
> ** **
>
> I played around with the following 3 net props:****
>
> ** **
>
> m_bIsControllingBot****
>
> m_bCanControlObservedBot****
>
> m_iControlledBotEntIndex****
>
> ** **
>
> But changing the values have no effect.****
>
> ** **
>
> May I ask if it's possible to control third party bots in general?****
>
> If yes, could you explain that system a little bit, that I am able to
> reproduce this on my side? And if not, why not? *cries a river* ;) ... but
> is there any way to hide the "[E] Control Bot" messsage for my bot players?
> ****
>
> ** **
>
> thanks and regards****
>
>  - Andreas****
>
>
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