Yours looks different from the gamemodes_server.txt.example that came with
the most recent update:

http://pastebin.com/77GiwUnn

Perhaps there is a syntax error

On Wed, Jun 20, 2012 at 11:02 AM, Mitch M <[email protected]> wrote:

>  So looking through the console I am getting these errors....
>
> #Keyvalues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
> file GameModes_Server.txt
> #GameTypes: missing gameModes entry for game type mapgroups
> #GameTypes: empty gameModes entry for game type mapgroups
>
> I am sure its my goof in the gamemodes_server.txt. I have set CSS servers
> up but this is throwing me for a loop.
>
> Below is my gamemodes_server.txt. Thanks for everyone help/ideas :)
>
> // To use this file, rename it to GameModes_Server.txt
> //
> // Values here override the default gamemodes.txt
> "GameModes_Server.txt"
> {
>  "gameTypes"
>  {
>   "classic"
>   {
>    "gameModes"
>    {
>     "competitive"
>     {
>      "convars"
>      {
>       "hostname"        "Original Gravity: Classic Competetive"
>       "mp_startmoney"       "800"
>       "mp_maxmoney"       "16000"
>      }
> "mapgroups"
>  {
>   "mg_bomb_se"         // mapgroup definition
>   {
>    "name"   "mg_bomb_se"
>    "maps"
>    {
>     "de_dust_se"  ""
>     "de_dust2_se"  ""
>     "de_nuke_se"  ""
>     "de_train_se"  ""
>     "de_inferno_se"  ""
>     "de_aztec_se"  ""
>    }
>   }
>  }
> }
>   }
>  }
>
> //////////////////////////////////////////////////////////////////////////////////////////////
> // Map groups
> //
> // To use a mapgroup, it needs to be defined in a keyvalues
> // block such as the example below, as well as listed in the
> // 'mapgroupsMP' block within the game mode that will run it,
> // such as the example above.
> //
> // Then launch the server with '+mapgroup MAPGROUPNAME'
> //
> // Example:
> //
> // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
> //
> //
> // Check the developer wiki for updated community info
> //
> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
>
> //////////////////////////////////////////////////////////////////////////////////////////////
>
>  "mapgroups"
>  {
>   "mg_bomb_se"         // mapgroup definition
>   {
>    "name"   "mg_bomb_se"
>    "maps"
>    {
>     "de_dust_se"  ""
>     "de_dust2_se"  ""
>     "de_nuke_se"  ""
>     "de_train_se"  ""
>     "de_inferno_se"  ""
>     "de_aztec_se"  ""
>    }
>   }
>  }
> }
>
>  ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Tue, 19 Jun 2012 18:58:54 -0400
> Subject: [Csgo_servers] Server defaults to de_aztec
>
>
> Hi everyone,
>
> I have a classic competetive server set to run _se maps. It was working
> fine this weekend and then last night everytime it comes out of hibernation
> it defaults to de_aztec. I looked around and didn't see anything that had
> changed...I have even removed all non _se maps from the maplist.txt. I am
> sure its something simple but I am struggling to find it. Thanks for the
> help :)
>
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