Yeah, it looks like my problem is I do not know where to add the map group in 
the gamemodes_server.txt file. I checked here 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
 but there is no new info about the gamemodes_server.txt. Anyone have any ideas?

 



Date: Wed, 20 Jun 2012 13:02:53 -0400
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Server defaults to de_aztec

Yours looks different from the gamemodes_server.txt.example that came with the 
most recent update:


http://pastebin.com/77GiwUnn 


Perhaps there is a syntax error


On Wed, Jun 20, 2012 at 11:02 AM, Mitch M <[email protected]> wrote:



So looking through the console I am getting these errors....
 
#Keyvalues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file 
GameModes_Server.txt
#GameTypes: missing gameModes entry for game type mapgroups
#GameTypes: empty gameModes entry for game type mapgroups
 
I am sure its my goof in the gamemodes_server.txt. I have set CSS servers up 
but this is throwing me for a loop.

Below is my gamemodes_server.txt. Thanks for everyone help/ideas :)
 
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 
"GameModes_Server.txt"
{
 "gameTypes"
 {
  "classic"
  {
   "gameModes"
   {
    "competitive"
    {
     "convars"
     {
      "hostname"        "Original Gravity: Classic Competetive"
      "mp_startmoney"       "800"
      "mp_maxmoney"       "16000"
     }
"mapgroups"
 {
  "mg_bomb_se"         // mapgroup definition
  {
   "name"   "mg_bomb_se"
   "maps"
   {
    "de_dust_se"  ""
    "de_dust2_se"  ""
    "de_nuke_se"  ""
    "de_train_se"  ""
    "de_inferno_se"  ""
    "de_aztec_se"  ""
   }
  }
 }
} 
  }
 }
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////

 "mapgroups"
 {
  "mg_bomb_se"         // mapgroup definition
  {
   "name"   "mg_bomb_se"
   "maps"
   {
    "de_dust_se"  ""
    "de_dust2_se"  ""
    "de_nuke_se"  ""
    "de_train_se"  ""
    "de_inferno_se"  ""
    "de_aztec_se"  ""
   }
  }
 }
}





From: [email protected]
To: [email protected]
Date: Tue, 19 Jun 2012 18:58:54 -0400
Subject: [Csgo_servers] Server defaults to de_aztec



Hi everyone,
 
I have a classic competetive server set to run _se maps. It was working fine 
this weekend and then last night everytime it comes out of hibernation it 
defaults to de_aztec. I looked around and didn't see anything that had 
changed...I have even removed all non _se maps from the maplist.txt. I am sure 
its something simple but I am struggling to find it. Thanks for the help :)


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