Yeah, it looks like my problem is I do not know where to add the map group in the gamemodes_server.txt file. I checked here https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers but there is no new info about the gamemodes_server.txt. Anyone have any ideas?
Date: Wed, 20 Jun 2012 13:02:53 -0400 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] Server defaults to de_aztec Yours looks different from the gamemodes_server.txt.example that came with the most recent update: http://pastebin.com/77GiwUnn Perhaps there is a syntax error On Wed, Jun 20, 2012 at 11:02 AM, Mitch M <[email protected]> wrote: So looking through the console I am getting these errors.... #Keyvalues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file GameModes_Server.txt #GameTypes: missing gameModes entry for game type mapgroups #GameTypes: empty gameModes entry for game type mapgroups I am sure its my goof in the gamemodes_server.txt. I have set CSS servers up but this is throwing me for a loop. Below is my gamemodes_server.txt. Thanks for everyone help/ideas :) // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "competitive" { "convars" { "hostname" "Original Gravity: Classic Competetive" "mp_startmoney" "800" "mp_maxmoney" "16000" } "mapgroups" { "mg_bomb_se" // mapgroup definition { "name" "mg_bomb_se" "maps" { "de_dust_se" "" "de_dust2_se" "" "de_nuke_se" "" "de_train_se" "" "de_inferno_se" "" "de_aztec_se" "" } } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_bomb_se" // mapgroup definition { "name" "mg_bomb_se" "maps" { "de_dust_se" "" "de_dust2_se" "" "de_nuke_se" "" "de_train_se" "" "de_inferno_se" "" "de_aztec_se" "" } } } } From: [email protected] To: [email protected] Date: Tue, 19 Jun 2012 18:58:54 -0400 Subject: [Csgo_servers] Server defaults to de_aztec Hi everyone, I have a classic competetive server set to run _se maps. It was working fine this weekend and then last night everytime it comes out of hibernation it defaults to de_aztec. I looked around and didn't see anything that had changed...I have even removed all non _se maps from the maplist.txt. I am sure its something simple but I am struggling to find it. Thanks for the help :) _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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