Seeing as CS:GO is going retail in about a Months time... It would be nice
to see some game breaking bugs fixed before it ships.

Bugs
 - Menu's are still not behaving properly.
 - Initial connection / changelevel doesn't initiate downloading of new
content. Instead disconnects the client from server.
 - New Maps always crash client after downloading. "bad inline model number
1"
 - Inability to play custom sounds (VPK issue)
 - Lost almost every way to display data to clients. Separate Displays
(HudHint vs CenterText, not combined)?


Requests
 - Variable width printing for Health / Armour. - See below.
 - Easier management for Server Admins. GameModes should probably be
completely optional.
 - Server stability. Example Crash:
http://pastie.org/private/fgks8rpfvaiqnxcfh4ua
 - Flexibility with configuration files.


Right now displaying the clients own health is vital to knowing if they can
take the chance for running at the other player, or face their own demise.
Unlike CS:S, in CS:GO your real health is displayed (The number doesn't
seem to wrap at 517). The only issue with this is it's cut off because the
HP bar don't seem to scale to the number being printed (5413 for instance).


Notes/Why.
While I'm sure others do as well. I have a ZombieMod (Zombie:Reloaded
actually) server up at the moment (In CS:GO). The main thing we enjoy doing
is keeping players informed about what's going on with the actual server.
We enjoy displaying as much data to the client as possible, only if the
client decides to opt in. Under CS:S I have Server Stats (Uptime, Player
counts, Edict Counts, Server Time, you name it) on the right hand side of
their screen, so long as they opt in. Per hit, if they opt in, they can see
their enemy's remaining health, damage done, and name. None of this is
possible at the moment as far as I'm aware (along with a few friends) in
CS:GO without flooding chat. Doing so would be a bit ridiculous and messy.

Anywho, just wanted to collect my thoughts really. If anyone has any
solutions to my above problems, or has anything they'd like to add, do let
me know/go for it.

Thanks,
Kyle.
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