Very good points Kyle, I would like to stress the need for a better config file
than gamemodes.txt, A single config file that just needs a set of cvars to set
the game modes and its options would be better and more user-friendly. Also
have a separate file specifically for maps and the game behavior on each map
like min and max player values for each map, right now they are at the bottom
of the gamemodes file. Do not need a huge file that looks like a script.
Overall, the dedicated server setup should be as user-friendly as possible to
allow for a bigger community base and a bigger and better selection of servers.
Note: this is coming from someone who runs CS 1.6 servers and I love the ease
of setting up the servers and the simple configuration files!
________________________________
From: Kyle Sanderson <[email protected]>
To: [email protected]
Sent: Monday, July 2, 2012 11:00:28 PM
Subject: [Csgo_servers] Outstanding Issues
Seeing as CS:GO is going retail in about a Months time... It would be nice to
see some game breaking bugs fixed before it ships.
Bugs
- Menu's are still not behaving properly.
- Initial connection / changelevel doesn't initiate downloading of new
content. Instead disconnects the client from server.
- New Maps always crash client after downloading. "bad inline model number 1"
- Inability to play custom sounds (VPK issue)
- Lost almost every way to display data to clients. Separate Displays (HudHint
vs CenterText, not combined)?
Requests
- Variable width printing for Health / Armour. - See below.
- Easier management for Server Admins. GameModes should probably be completely
optional.
- Server stability. Example Crash:
http://pastie.org/private/fgks8rpfvaiqnxcfh4ua
- Flexibility with configuration files.
Right now displaying the clients own health is vital to knowing if they can
take the chance for running at the other player, or face their own demise.
Unlike CS:S, in CS:GO your real health is displayed (The number doesn't seem to
wrap at 517). The only issue with this is it's cut off because the HP bar don't
seem to scale to the number being printed (5413 for instance).
Notes/Why.
While I'm sure others do as well. I have a ZombieMod (Zombie:Reloaded actually)
server up at the moment (In CS:GO). The main thing we enjoy doing is keeping
players informed about what's going on with the actual server. We enjoy
displaying as much data to the client as possible, only if the client decides
to opt in. Under CS:S I have Server Stats (Uptime, Player counts, Edict Counts,
Server Time, you name it) on the right hand side of their screen, so long as
they opt in. Per hit, if they opt in, they can see their enemy's remaining
health, damage done, and name. None of this is possible at the moment as far as
I'm aware (along with a few friends) in CS:GO without flooding chat. Doing so
would be a bit ridiculous and messy.
Anywho, just wanted to collect my thoughts really. If anyone has any solutions
to my above problems, or has anything they'd like to add, do let me know/go for
it.
Thanks,
Kyle.
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