All,

 

I wanted to provide some update on the reported issues with the official
servers reported previously.

 

Following my pretty harsh comments in my original email (below), the server
admin (Arthur Stelmach), made contact with me directly. To give praise where
it’s due, he has been very proactive and supportive in resolving the issues
which he acknowledged. Eventually after much testing of his servers and
network, a problem was traced to a faulty CPU installation (thermal paste –
lack thereof!) which was causing the box to overheat and throttle, causing
the torrid performance issues. This has now been corrected as of a week or 2
ago, and I think everyone using CS:GO matchmaking (to play on Official
servers) can give a sigh of relief. From my experience and testing, all of
his servers (hosted in UK  / NL / RU) are now performing reliably and
consistently. A big thanks to Arthur for resolving this and being pretty
darned good about it all - cheers! Anyone else with queries can reach the
provider via [email protected] .

 

Considering how so many people land on FreeGameServers.GG servers through
matchmaking in the UK (i.e. every game I join most nights with “find a
game”), I find it amusing to think how many people will have blamed the game
net-code or their client as being laggy etc. For this reason, I would argue
it is still a little alarming that third-party servers are going out in the
wild without further pre-testing or subject to valve standardisation on OS
distro or hardware build-control, but to be fair some missing thermal paste
isn’t exactly an everyday occurrence.

 

 

Given the lack of response (or complete lack of reading comprehension in
some cases), I am amazed more people haven’t taken issue or debated why
Valve are outsourcing OFFICIAL servers to third party vendors. As far as I
am aware, this is a first for official servers and Valve? I cant decide if
it sets a worrying precedent, and could be used to devalue community servers
when it comes to traffic being directed via matchmaking etc, or the signs of
a possible intention to lock down achievements to official servers further
down the road… (think Battlefield Ranked servers).

 

 

Regards,

Nick

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Nick Emson
Sent: 03 June 2012 21:04
To: [email protected]
Subject: [Csgo_servers] FreeGameServers.GG - 'Official' Valve servers - Why?
They suck!

 

Can someone at Valve look a little closer at their providers for “official”
servers? Not even sure why non-official servers are ‘official’ servers to
begin with, which further distances community dedicated servers, but that
topic is for another day…

 

As touched on in a previous email, I am constantly being thrown onto servers
hosted by “FreeGameServers.GG” here in the UK when I use matchmaking for all
modes. CONSISTENTLY, every server of theirs is terrible. This observation
period is from the last  week and a half of gameplay, and shows no end in
performance.

 

Even with stock 5vs5, round starts see a dip in rates, then as the 1st
fire-fights begin the ‘IN’ rates drop to 30/s, everything judders, warps and
so forth. For the rest of the round the performances typically recovers
until round end, but never stays consistently at 66/s. Other players on the
server (with some savvy know-how) have confirmed the same from their
clients, and everyone reports the same performance.

 

This one example screenshot is from Demolition mode, a few rounds in and
about 40 secs into the round after the 1st casualties have been taken:

Ø  http://www.fussake.com/tc/csgo/FreeGameServers-suck.jpg 

 

This rant should be aimed at the admin, but with no webserver to visit to
find a contact (www.freegameservers.gg – promising…) then I guess
responsibility falls on Valve if they wish to hand out “official” server
status to poorly maintained 3rd party servers.

 

Regards,

Nick

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