All,
I wanted to provide some update on the reported issues with the official servers reported previously. Following my pretty harsh comments in my original email (below), the server admin (Arthur Stelmach), made contact with me directly. To give praise where its due, he has been very proactive and supportive in resolving the issues which he acknowledged. Eventually after much testing of his servers and network, a problem was traced to a faulty CPU installation (thermal paste lack thereof!) which was causing the box to overheat and throttle, causing the torrid performance issues. This has now been corrected as of a week or 2 ago, and I think everyone using CS:GO matchmaking (to play on Official servers) can give a sigh of relief. From my experience and testing, all of his servers (hosted in UK / NL / RU) are now performing reliably and consistently. A big thanks to Arthur for resolving this and being pretty darned good about it all - cheers! Anyone else with queries can reach the provider via [email protected] . Considering how so many people land on FreeGameServers.GG servers through matchmaking in the UK (i.e. every game I join most nights with find a game), I find it amusing to think how many people will have blamed the game net-code or their client as being laggy etc. For this reason, I would argue it is still a little alarming that third-party servers are going out in the wild without further pre-testing or subject to valve standardisation on OS distro or hardware build-control, but to be fair some missing thermal paste isnt exactly an everyday occurrence. Given the lack of response (or complete lack of reading comprehension in some cases), I am amazed more people havent taken issue or debated why Valve are outsourcing OFFICIAL servers to third party vendors. As far as I am aware, this is a first for official servers and Valve? I cant decide if it sets a worrying precedent, and could be used to devalue community servers when it comes to traffic being directed via matchmaking etc, or the signs of a possible intention to lock down achievements to official servers further down the road (think Battlefield Ranked servers). Regards, Nick From: [email protected] [mailto:[email protected]] On Behalf Of Nick Emson Sent: 03 June 2012 21:04 To: [email protected] Subject: [Csgo_servers] FreeGameServers.GG - 'Official' Valve servers - Why? They suck! Can someone at Valve look a little closer at their providers for official servers? Not even sure why non-official servers are official servers to begin with, which further distances community dedicated servers, but that topic is for another day As touched on in a previous email, I am constantly being thrown onto servers hosted by FreeGameServers.GG here in the UK when I use matchmaking for all modes. CONSISTENTLY, every server of theirs is terrible. This observation period is from the last week and a half of gameplay, and shows no end in performance. Even with stock 5vs5, round starts see a dip in rates, then as the 1st fire-fights begin the IN rates drop to 30/s, everything judders, warps and so forth. For the rest of the round the performances typically recovers until round end, but never stays consistently at 66/s. Other players on the server (with some savvy know-how) have confirmed the same from their clients, and everyone reports the same performance. This one example screenshot is from Demolition mode, a few rounds in and about 40 secs into the round after the 1st casualties have been taken: Ø http://www.fussake.com/tc/csgo/FreeGameServers-suck.jpg This rant should be aimed at the admin, but with no webserver to visit to find a contact (www.freegameservers.gg promising ) then I guess responsibility falls on Valve if they wish to hand out official server status to poorly maintained 3rd party servers. Regards, Nick
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