If that means our "community servers" are getting left behind it would
certainly be a stab in the back. Whats the point in trying to get a full
server if they will be directed somewhere else first. I do assume some sort
of model like tf2 is in place, which (as far as i can tell) uses the "first
on officials then after xxx time use community too based on rating"

2012/7/11 Nick Emson <[email protected]>

> All,****
>
> ** **
>
> I wanted to provide some update on the reported issues with the official
> servers reported previously.****
>
> ** **
>
> Following my pretty harsh comments in my original email (below), the
> server admin (Arthur Stelmach), made contact with me directly. To give
> praise where it’s due, he has been very proactive and supportive in
> resolving the issues which he acknowledged. Eventually after much testing
> of his servers and network, a problem was traced to a faulty CPU
> installation (thermal paste – lack thereof!) which was causing the box to
> overheat and throttle, causing the torrid performance issues. This has now
> been corrected as of a week or 2 ago, and I think everyone using CS:GO
> matchmaking (to play on Official servers) can give a sigh of relief. From
> my experience and testing, all of his servers (hosted in UK  / NL / RU) are
> now performing reliably and consistently. A big thanks to Arthur for
> resolving this and being pretty darned good about it all - cheers! Anyone
> else with queries can reach the provider via [email protected] .****
>
> ** **
>
> Considering how so many people land on FreeGameServers.GG servers through
> matchmaking in the UK (i.e. every game I join most nights with “find a
> game”), I find it amusing to think how many people will have blamed the
> game net-code or their client as being laggy etc. For this reason, I would
> argue it is still a little alarming that third-party servers are going out
> in the wild without further pre-testing or subject to valve standardisation
> on OS distro or hardware build-control, but to be fair some missing thermal
> paste isn’t exactly an everyday occurrence.****
>
> ** **
>
> ** **
>
> Given the lack of response (or complete lack of reading comprehension in
> some cases), I am amazed more people haven’t taken issue or debated why
> Valve are outsourcing OFFICIAL servers to third party vendors. As far as I
> am aware, this is a first for official servers and Valve? I cant decide if
> it sets a worrying precedent, and could be used to devalue community
> servers when it comes to traffic being directed via matchmaking etc, or the
> signs of a possible intention to lock down achievements to official servers
> further down the road… (think Battlefield Ranked servers).****
>
> ** **
>
> ** **
>
> Regards,****
>
> Nick****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Nick Emson
> *Sent:* 03 June 2012 21:04
> *To:* [email protected]
> *Subject:* [Csgo_servers] FreeGameServers.GG - 'Official' Valve servers -
> Why? They suck!****
>
> ** **
>
> Can someone at Valve look a little closer at their providers for
> “official” servers? Not even sure why non-official servers are ‘official’
> servers to begin with, which further distances community dedicated servers,
> but that topic is for another day…****
>
> ** **
>
> As touched on in a previous email, I am constantly being thrown onto
> servers hosted by “FreeGameServers.GG” here in the UK when I use
> matchmaking for all modes. CONSISTENTLY, every server of theirs is
> terrible. This observation period is from the last  week and a half of
> gameplay, and shows no end in performance.****
>
> ** **
>
> Even with stock 5vs5, round starts see a dip in rates, then as the 
> 1stfire-fights begin the ‘IN’ rates drop to 30/s, everything judders, warps
> and so forth. For the rest of the round the performances typically recovers
> until round end, but never stays consistently at 66/s. Other players on the
> server (with some savvy know-how) have confirmed the same from their
> clients, and everyone reports the same performance.****
>
> ** **
>
> This one example screenshot is from Demolition mode, a few rounds in and
> about 40 secs into the round after the 1st casualties have been taken:****
>
> **Ø  **http://www.fussake.com/tc/csgo/FreeGameServers-suck.jpg ****
>
> ** **
>
> This rant should be aimed at the admin, but with no webserver to visit to
> find a contact (www.freegameservers.gg – promising…) then I guess
> responsibility falls on Valve if they wish to hand out “official” server
> status to poorly maintained 3rd party servers.****
>
> ** **
>
> Regards,****
>
> Nick****
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
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>
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