If that means our "community servers" are getting left behind it would certainly be a stab in the back. Whats the point in trying to get a full server if they will be directed somewhere else first. I do assume some sort of model like tf2 is in place, which (as far as i can tell) uses the "first on officials then after xxx time use community too based on rating"
2012/7/11 Nick Emson <[email protected]> > All,**** > > ** ** > > I wanted to provide some update on the reported issues with the official > servers reported previously.**** > > ** ** > > Following my pretty harsh comments in my original email (below), the > server admin (Arthur Stelmach), made contact with me directly. To give > praise where it’s due, he has been very proactive and supportive in > resolving the issues which he acknowledged. Eventually after much testing > of his servers and network, a problem was traced to a faulty CPU > installation (thermal paste – lack thereof!) which was causing the box to > overheat and throttle, causing the torrid performance issues. This has now > been corrected as of a week or 2 ago, and I think everyone using CS:GO > matchmaking (to play on Official servers) can give a sigh of relief. From > my experience and testing, all of his servers (hosted in UK / NL / RU) are > now performing reliably and consistently. A big thanks to Arthur for > resolving this and being pretty darned good about it all - cheers! Anyone > else with queries can reach the provider via [email protected] .**** > > ** ** > > Considering how so many people land on FreeGameServers.GG servers through > matchmaking in the UK (i.e. every game I join most nights with “find a > game”), I find it amusing to think how many people will have blamed the > game net-code or their client as being laggy etc. For this reason, I would > argue it is still a little alarming that third-party servers are going out > in the wild without further pre-testing or subject to valve standardisation > on OS distro or hardware build-control, but to be fair some missing thermal > paste isn’t exactly an everyday occurrence.**** > > ** ** > > ** ** > > Given the lack of response (or complete lack of reading comprehension in > some cases), I am amazed more people haven’t taken issue or debated why > Valve are outsourcing OFFICIAL servers to third party vendors. As far as I > am aware, this is a first for official servers and Valve? I cant decide if > it sets a worrying precedent, and could be used to devalue community > servers when it comes to traffic being directed via matchmaking etc, or the > signs of a possible intention to lock down achievements to official servers > further down the road… (think Battlefield Ranked servers).**** > > ** ** > > ** ** > > Regards,**** > > Nick**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Nick Emson > *Sent:* 03 June 2012 21:04 > *To:* [email protected] > *Subject:* [Csgo_servers] FreeGameServers.GG - 'Official' Valve servers - > Why? They suck!**** > > ** ** > > Can someone at Valve look a little closer at their providers for > “official” servers? Not even sure why non-official servers are ‘official’ > servers to begin with, which further distances community dedicated servers, > but that topic is for another day…**** > > ** ** > > As touched on in a previous email, I am constantly being thrown onto > servers hosted by “FreeGameServers.GG” here in the UK when I use > matchmaking for all modes. CONSISTENTLY, every server of theirs is > terrible. This observation period is from the last week and a half of > gameplay, and shows no end in performance.**** > > ** ** > > Even with stock 5vs5, round starts see a dip in rates, then as the > 1stfire-fights begin the ‘IN’ rates drop to 30/s, everything judders, warps > and so forth. For the rest of the round the performances typically recovers > until round end, but never stays consistently at 66/s. Other players on the > server (with some savvy know-how) have confirmed the same from their > clients, and everyone reports the same performance.**** > > ** ** > > This one example screenshot is from Demolition mode, a few rounds in and > about 40 secs into the round after the 1st casualties have been taken:**** > > **Ø **http://www.fussake.com/tc/csgo/FreeGameServers-suck.jpg **** > > ** ** > > This rant should be aimed at the admin, but with no webserver to visit to > find a contact (www.freegameservers.gg – promising…) then I guess > responsibility falls on Valve if they wish to hand out “official” server > status to poorly maintained 3rd party servers.**** > > ** ** > > Regards,**** > > Nick**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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