I've kept quiet about it because i already saw the same model with L4D2
servers- among official Valve servers, there are their 3rd party
partners. There is no mention who is one and how to be one but they will
have their way and there's nothing _we_ can do about it. If you i would
go and look the experience between official and community servers, all i
got from official were 100ms + ping servers where community servers had
some annoying stats and such so basically having own servers were only
good solution.
Some just assume that official dedicated is BETTER every time than
community dedicated. Thats just the way it is. Even with TF2 some prefer
playing on Valve servers without knowing that there are no admins to
keep guard and all the beginners will mess and learn their stuff there,
which makes the actual gameplay not-so-successfull.
They say community servers are important but i certainly don't feel that
way. I know some players appreciate the servers i run and even have said
that out loud but the servers are just a base where Valve can put more
stuff in the game for people to trade and sell items and have profit. I
don't want the profit or cut but i don't feel important to them. Been
around over 7 years now and things have not always gotten better. Infact
with L4D series and with CSGO now, things are going worse from my point
of view of running a server. Even TF2 went crap due to the system where
24 slot is the only way. Completely killed 2 custom map servers i had
with 30 slots. I turned them into 24 regular = always full but same
experience as on every damn server except the few custom maps i put into.
-ics
11.7.2012 18:04, Nick Emson kirjoitti:
I would imagine that is the process, still. But I imagine there must
be some incentive for third party vendors to provide "official"
servers, and as more and more of those come online, less traffic for
the rest of the pot (community servers) for matchmaking traffic where
a 'vanilla' server will be preferred.
On one hand, this is a good thing, as for the entire life of L4D2, I
have never seen a single UK official server. France and/or Washington
were the only destinations ever served up in 2500 hours of my
experience. Having UK official servers, albeit third-party ones, is a
good thing for finding a low-latency, populated, busy and vanilla game.
On the other hand, I worry about the quality of these servers as well
as what strategy Valve has in mind by bringing them on board. Again,
what is the incentive for giving Valve free servers at cost to your
company? What about EA and Battlefield, where for example, Multiplay
UK hold all the keys to ranked servers (as I last recall) in the UK
reducing competitive pricing. Or whereby everyone wants to cram onto a
ranked server to play leaving all the other servers vacant.
It'd be nice to know what Valve's thoughts are on this, but as always,
I expect they will probably keep their cards close to their chest.
Regards,
Nick
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Erik-jan Riemers
*Sent:* 11 July 2012 15:55
*To:* [email protected]
*Subject:* Re: [Csgo_servers] FreeGameServers.GG - 'Official' Valve
servers
If that means our "community servers" are getting left behind it would
certainly be a stab in the back. Whats the point in trying to get a
full server if they will be directed somewhere else first. I do assume
some sort of model like tf2 is in place, which (as far as i can tell)
uses the "first on officials then after xxx time use community too
based on rating"
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