This is good. Once players get tried of vanilla, they will wonder off
into community, modded servers. I think with this system everyone wins.
On 7/25/2012 3:45 PM, Ido Magal wrote:
I've been receiving lots of interest in running Ranked CSGO servers.
We would like to add 3^rd parties to the server pool and are running
an test with a partner. If the test is successful, then we'll l
announce details on how you can participate in running ranked servers.
The expectation here is that only larger hosting providers will want
to run ranked servers. For the individual server operator a community
server will be the most fun and provide the most value to the community.
**
In addition to the regular matchmaking option, we still intend to add
a community quickplay feature ( similar to TF2's ) that is entirely
independent of the above, new, "vanilla CS," matchmaking system.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Ido Magal
*Sent:* Tuesday, July 24, 2012 2:36 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] [CSGO_linux] updates
We think it's important for CS:GO players to have the option to jump
into the core, unmodded, CS experience quickly. That's the purpose of
official matchmaking. Currently we share the load with a partner that
we're closely working with but hope to add more later. The only
requirement is that the servers run vanilla ( no mods or convar
changes ) and not underperform.
There's no intention to sideline or eliminate the community-run
servers. Those servers provide tons of value that 'plain' CS
matchmaking won't.
We hope to add a community quickplay feature similar to TF's but have
no ETA.
Thanks.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Jonas Andersson
*Sent:* Tuesday, July 24, 2012 12:03 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] [CSGO_linux] updates
Are you guys speculating again or is this actually stated somewhere?
On Tue, Jul 24, 2012 at 1:58 PM, ics <[email protected]
<mailto:[email protected]>> wrote:
He means ranked = official dedicated, which their close partners will
be. The rest will be community dedicated, getting only the leftover
traffic or the people who are smart enough to try that out instead of
selecting official dedicated. Overall, it looks like there will be
less traffic for community ones, if the plans go like it looks like it
goes.
-ics
24.7.2012 21:44, Mitch M kirjoitti:
I am new to running servers...what do you mean screwed by the
ranked servers?
Travis Brown <[email protected]> <mailto:[email protected]>
wrote:
Right now their excuse is they are in a code lock for getting
certified for the consoles. I trust in valve but they are not
really involved. I dont trust in HPE which is who is doing it all.
I wouldnt be surprised if there is no updates or one more maybe
till the game ships. The community is telling them its not ready
but they are ignoring. Once it ships the public beta will begin
for those who buy the game. It also looks like they will have
Ranked servers which further screws everyone.
On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard
<[email protected] <mailto:[email protected]>> wrote:
Are there any updates coming out? We have not had any release
updates for almost a month now. We are very close to official
release and theres still a lot of issues left to fix.
Will the release be a final release or will you be patching it up
as people use it, if its not final release I do not think it will
succeed. As it stands now, people do not like it or at least most
of the people I know that play 1.6 and CSS do not. Still issues
with the buy menu, a lot of issues with the dedicated server
setup, the gamemodes.hell file. etc.
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--
/Jonas/
http://about.me/jonasandersson
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