This is good. Once players get tried of vanilla, they will wonder off into community, modded servers. I think with this system everyone wins.

On 7/25/2012 3:45 PM, Ido Magal wrote:

I've been receiving lots of interest in running Ranked CSGO servers. We would like to add 3^rd parties to the server pool and are running an test with a partner. If the test is successful, then we'll l announce details on how you can participate in running ranked servers. The expectation here is that only larger hosting providers will want to run ranked servers. For the individual server operator a community server will be the most fun and provide the most value to the community.

**

In addition to the regular matchmaking option, we still intend to add a community quickplay feature ( similar to TF2's ) that is entirely independent of the above, new, "vanilla CS," matchmaking system.

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Ido Magal
*Sent:* Tuesday, July 24, 2012 2:36 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] [CSGO_linux] updates

We think it's important for CS:GO players to have the option to jump into the core, unmodded, CS experience quickly. That's the purpose of official matchmaking. Currently we share the load with a partner that we're closely working with but hope to add more later. The only requirement is that the servers run vanilla ( no mods or convar changes ) and not underperform.

There's no intention to sideline or eliminate the community-run servers. Those servers provide tons of value that 'plain' CS matchmaking won't.

We hope to add a community quickplay feature similar to TF's but have no ETA.

Thanks.

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Jonas Andersson
*Sent:* Tuesday, July 24, 2012 12:03 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] [CSGO_linux] updates

Are you guys speculating again or is this actually stated somewhere?

On Tue, Jul 24, 2012 at 1:58 PM, ics <[email protected] <mailto:[email protected]>> wrote:

He means ranked = official dedicated, which their close partners will be. The rest will be community dedicated, getting only the leftover traffic or the people who are smart enough to try that out instead of selecting official dedicated. Overall, it looks like there will be less traffic for community ones, if the plans go like it looks like it goes.

-ics

24.7.2012 21:44, Mitch M kirjoitti:

    I am new to running servers...what do you mean screwed by the
    ranked servers?

    Travis Brown <[email protected]> <mailto:[email protected]>
    wrote:

    Right now their excuse is they are in a code lock for getting
    certified for the consoles. I trust in valve but they are not
    really involved. I dont trust in HPE which is who is doing it all.
    I wouldnt be surprised if there is no updates or one more maybe
    till the game ships. The community is telling them its not ready
    but they are ignoring. Once it ships the public beta will begin
    for those who buy the game. It also looks like they will have
    Ranked servers which further screws everyone.

    On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard
    <[email protected] <mailto:[email protected]>> wrote:

    Are there any updates coming out? We have not had any release
    updates for almost a month now. We are very close to official
    release and theres still a lot of issues left to fix.

    Will the release be a final release or will you be patching it up
    as people use it, if its not final release I do not think it will
    succeed. As it stands now, people do not like it or at least most
    of the people I know that play 1.6 and CSS do not. Still issues
    with the buy menu, a lot of issues with the dedicated server
    setup, the gamemodes.hell file. etc.


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/Jonas/

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