Ido, I hope you understand that the success of the previous games CS 1.6 and
CSS was because of the community support it received. Thats why CS1.6 still
exists overs a decade later and is still one of the top played online. If the
developers are not willing to support the communities who bring in the players
then there is no point in coming out with another part in the franchise because
there will be no support from communities to it.
I understand there is no point in launching a new game that is same as the old
one, but making it too different will deter the players from moving on to this
new game. If there is no community support to the game, you lose half your
player base because most of the communities will not bother moving onto CS:GO.
________________________________
From: Travis Brown <[email protected]>
To: [email protected]
Sent: Tuesday, July 24, 2012 5:55:08 PM
Subject: Re: [Csgo_servers] [CSGO_linux] updates
I truly have no idea why you all keep doing things a different way when the
previous way was way better. It really makes those who previously supported the
franchise lose hope.
On Tue, Jul 24, 2012 at 5:35 PM, Ido Magal <[email protected]> wrote:
We think it’s important for CS:GO players to have the option to jump into the
core, unmodded, CS experience quickly. That’s the purpose of official
matchmaking. Currently weshare the load with a partner that we’re closely
working with but hope to add more later. The only requirement is that the
servers run vanilla ( no mods or convar changes ) and not underperform.
>
>There’s no intention to sideline or eliminate the community-run servers. Those
>servers provide tons of value that ‘plain’ CS matchmaking won’t.
>
>We hope to add a community quickplay feature similar to TF’s but have no ETA.
>
>Thanks.
>
>
>From:[email protected]
>[mailto:[email protected]] On Behalf Of Jonas
>Andersson
>Sent: Tuesday, July 24, 2012 12:03 PM
>To: [email protected]
>Subject: Re: [Csgo_servers] [CSGO_linux] updates
>
>Are you guys speculating again or is this actually stated somewhere?
>On Tue, Jul 24, 2012 at 1:58 PM, ics <[email protected]> wrote:
>He means ranked = official dedicated, which their close partners will be. The
>rest will be community dedicated, getting only the leftover traffic or the
>people who are smart enough to try that out instead of selecting official
>dedicated. Overall, it looks like there will be less traffic for community
>ones, if the plans go like it looks like it goes.
>
>-ics
>
>24.7.2012 21:44, Mitch M kirjoitti:
>I am new to running servers...what do you mean screwed by the ranked servers?
>>
>>Travis Brown <[email protected]> wrote:
>>Right now their excuse is they are in a code lock for getting certified for
>>the consoles. I trust in valve but they are not really involved. I dont trust
>>in HPE which is who is doing it all. I wouldnt be surprised if there is no
>>updates or one more maybe till the game ships. The community is telling them
>>its not ready but they are ignoring. Once it ships the public beta will begin
>>for those who buy the game. It also looks like they will have Ranked servers
>>which further screws everyone.
>>On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard <[email protected]> wrote:
>>Are there any updates coming out? We have not had any release updates for
>>almost a month now. We are very close to official release and theres still a
>>lot of issues left to fix.
>>
>>Will the release be a final release or will you be patching it up as people
>>use it, if its not final release I do not think it will succeed. As it stands
>>now, people do not like it or at least most of the people I know that play
>>1.6 and CSS do not. Still issues with the buy menu, a lot of issues with the
>>dedicated server setup, the gamemodes.hell file. etc.
>>
>>_______________________________________________
>>Csgo_servers mailing list
>>[email protected]
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>_______________________________________________
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>
>
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>
>
>
>
>--
>Jonas
>
>http://about.me/jonasandersson
>_______________________________________________
>Csgo_servers mailing list
>[email protected]
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>
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