I am keen to know / see if you can indeed toggle between game modes / types in-game. I haven’t thought to try doing this yet myself.
This would go a long way to justifying the new config file convention to people (per mode separate config settings), and may hint towards how future modes and mods could be switched to on 'on the fly'. Be nice if this were the case, and in time complimented by the ability to vote the game mode in-game. Regards, Nick -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Brendan Cosman Sent: 17 August 2012 12:22 To: csgo servers Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt It is late Friday night here and I don't know if we've been provided with sufficient documentation to answer this question, but: Can you define two custom game modes with the necessary settings, then change between them without restarting the server? It seems possible, game_mode and game_type are cvars that appear to be changeable via rcon (I just played with it on a server then) and gamemodes.txt seems to be an extensible schema. If so: You distribute an approved gamemodes_league.txt file for your league. That file defines two custom games modes, practice and match, with associated maplists. Official servers start with +-gamemodes_serverfile gamemodes_league.txt on the command line, and then can swap between them with "rcon game_mode x" or with an addon that does that for you - I assume something like Warmod would automate this. (You could also distribute the file and admins can merge it with their current gamemodes_server.txt file if they want. Keeping it separate makes for easier updating.) I haven't tested any of that, but from the look of the gamemodes.txt file and the cvars, it seems to be the way we are expected to accomplish what you need. Regards, Brendan. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
