Sorry to hear - all I can say is double-check everything, and verify your game files incase gamemodes.txt is no longer in its original state. After that:
1) If you had any settings in server.cfg of note (sv_lan perhaps?) then of course move these into the relevant "convars" section of my (very basic example) gamemodes_server.txt 2) If you blindly copied in my launch command example with '-ip' and '+net_public_adr' values defined, what are you specifying? Are you entering an external IP and this then explains why the server no longer responding on the internal LAN IP Good luck! - Nick From: [email protected] [mailto:[email protected]] On Behalf Of Simon Cooper Sent: 17 August 2012 17:19 To: [email protected] Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt I tried this (as I've been having a lot of trouble getting my clan server up and running again) but without success. I did exactly as you suggested (no server.cfg or change of gamemodes.txt) using only the command line and gamemodes_server.txt specified below* and I had even less success than previously. Before I could at least connect to my server via the LAN tab on the browser but with these setting I couldn't even get that. :-( Thanks for trying anyway! *I did have to change one thing; the batch file wouldn't run with the "srcds_run" command so I changed it back to "srcds" instead. From: Nick Emson [mailto:[email protected]] Sent: 17 August 2012 16:03 To: [email protected] Subject: Re: [Csgo_servers] server.cfg and gamemodes.txt Mark (and all), No, no, nooOooo.. Stop editing the file.. ARGHHH!!! If you are reading this on the list, you are choosing the wrong emails to turn to and in turn spreading mis-information. Ido of Valve re-stated the stance on this just yesterday so you don't need archives to see this. 1/ Leave gamemodes.txt alone - SERIOUSLY. It will get replaced next server patch anyway. The message to not edit it is there for a reason. 2/ Define your own mapgroup as desired in gamemodes_server.txt using the same syntax. 3/ Make sure thar mapgroup is in the list of multiplayer mapgroups for that game mode (classic casual etc) 3/ Call your mapgroup and a valid map within it from the launch command. Here is an example command line and gamemodes_server.txt for: - A classic-casual server - With a modified freeze-time of 10 seconds - Custom map group with ALL cs_ and de_ maps included - Using ONLY the new gamemodes_server.txt - no gamemodes.txt or server.cfg modifications are required (!) COMMAND LINE EXAMPLE: srcds_run -game csgo -console -usercon -ip x.x.x.x -port yyyyy +net_public_adr x.x.x.x +game_type 0 +game_mode 0 // 0 - 0 = Classic Casual mode in gamemodes_server.txt +mapgroup mg_allclassic_custom // mg_allclassic_custom custom map group I defined +map cs_office // cs_office is a member of my custom map group and thus valid GAMEMODES_SERVER.TXT EXAMPLE: "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "casual" { "convars" { mp_freezetime "10" //Buyt time at round start before round commences } "mapgroupsMP" // List of mapgroups valid for this game mode { "mg_allclassic_custom" "" } } } } } "mapgroups" { "mg_allclassic_custom" // mapgroup definition { "name" "mg_allclassic_custom" "maps" { "cs_office" "" "cs_italy" "" "de_dust2" "" "de_train" "" "de_inferno" "" "de_dust" "" "de_aztec" "" "de_nuke" "" } } } }
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