Yes it is really time consuming to update even a few servers because you
have to do them one at a time and just sit there while it updates. I hope
they can implement an auto update feature
On Aug 20, 2012 4:45 PM, "Nicholas Hastings" <[email protected]>
wrote:

>  Wow, I foobar'd that message, doubling the second sentence during
> rewording -_-
>
> On 8/20/2012 4:44 PM, Nicholas Hastings wrote:
>
> Making srcds_run support steamcmd is trivial.
>
> The problem is that it would still be of little use to people running more
> than one CS:GO game server on the same box due to only one steamcmd
> instance being able to be open at a time.
>
> The bigger issue is that you can only have one instance of steamcmd
> running at a time
>
> On 8/20/2012 4:39 PM, 1nsane wrote:
>
> Yes,  autoupdate is not supported according to valve:
>
> "On map change it shuts down but srcds_run doesn't support the new
> steamcmd yet so it doesn't update and restart it."
>
>  On Mon, Aug 20, 2012 at 4:11 PM, Thiago Abreu <[email protected]>wrote:
>
>> And we need manually update the servers?
>>
>>
>> 2012/8/20 ics <[email protected]>
>>
>>>  No, steamupdatetool is deprecated and new games (and later on older
>>> games) won't be using it. In the future. everything goes to SteamCMD
>>> instead.
>>>
>>> -ics
>>>
>>> 20.8.2012 22:52, Thiago Abreu kirjoitti:
>>>
>>> After launch cs:go will be released in steam updatetool?
>>> Can anyone provide ready examples of gamemodes_servers.txt?
>>>
>>>
>>>
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>
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> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
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