I solved this problem by using a masterserver and the running servers are just symlinks with own gamemodes_server.txt, maplist.txt, mapcycle.cfg and server.cfg plug own sourcemod-installation.

Am 20.08.2012 22:50, schrieb Absurd Minds:

Yes it is really time consuming to update even a few servers because you have to do them one at a time and just sit there while it updates. I hope they can implement an auto update feature

On Aug 20, 2012 4:45 PM, "Nicholas Hastings" <[email protected] <mailto:[email protected]>> wrote:

    Wow, I foobar'd that message, doubling the second sentence during
    rewording -_-

    On 8/20/2012 4:44 PM, Nicholas Hastings wrote:
    Making srcds_run support steamcmd is trivial.

    The problem is that it would still be of little use to people
    running more than one CS:GO game server on the same box due to
    only one steamcmd instance being able to be open at a time.

    The bigger issue is that you can only have one instance of
    steamcmd running at a time

    On 8/20/2012 4:39 PM, 1nsane wrote:
    Yes,  autoupdate is not supported according to valve:

    "On map change it shuts down but srcds_run doesn't support the
    new steamcmd yet so it doesn't update and restart it."

    On Mon, Aug 20, 2012 at 4:11 PM, Thiago Abreu
    <[email protected] <mailto:[email protected]>> wrote:

        And we need manually update the servers?


        2012/8/20 ics <[email protected] <mailto:[email protected]>>

            No, steamupdatetool is deprecated and new games (and
            later on older games) won't be using it. In the future.
            everything goes to SteamCMD instead.

            -ics

            20.8.2012 22:52, Thiago Abreu kirjoitti:
            After launch cs:go will be released in steam updatetool?
            Can anyone provide ready examples of gamemodes_servers.txt?



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