I solved this problem by using a masterserver and the running servers
are just symlinks with own gamemodes_server.txt, maplist.txt,
mapcycle.cfg and server.cfg plug own sourcemod-installation.
Am 20.08.2012 22:50, schrieb Absurd Minds:
Yes it is really time consuming to update even a few servers because
you have to do them one at a time and just sit there while it updates.
I hope they can implement an auto update feature
On Aug 20, 2012 4:45 PM, "Nicholas Hastings" <[email protected]
<mailto:[email protected]>> wrote:
Wow, I foobar'd that message, doubling the second sentence during
rewording -_-
On 8/20/2012 4:44 PM, Nicholas Hastings wrote:
Making srcds_run support steamcmd is trivial.
The problem is that it would still be of little use to people
running more than one CS:GO game server on the same box due to
only one steamcmd instance being able to be open at a time.
The bigger issue is that you can only have one instance of
steamcmd running at a time
On 8/20/2012 4:39 PM, 1nsane wrote:
Yes, autoupdate is not supported according to valve:
"On map change it shuts down but srcds_run doesn't support the
new steamcmd yet so it doesn't update and restart it."
On Mon, Aug 20, 2012 at 4:11 PM, Thiago Abreu
<[email protected] <mailto:[email protected]>> wrote:
And we need manually update the servers?
2012/8/20 ics <[email protected] <mailto:[email protected]>>
No, steamupdatetool is deprecated and new games (and
later on older games) won't be using it. In the future.
everything goes to SteamCMD instead.
-ics
20.8.2012 22:52, Thiago Abreu kirjoitti:
After launch cs:go will be released in steam updatetool?
Can anyone provide ready examples of gamemodes_servers.txt?
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AlliedMods.net <http://www.alliedmods.net>
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