I had it the first time i tried, then i removed it because server was
ending up in that map and nobody was able to connect.

Now, after changing gamemodes_server.txt console output changed a bit,
anyway, i see the briefing screen and when i click continue game
returns to the main menu. (and it never downloaded the map)

Console output now is:


] connect xxxxxxxxx
Connecting to public(xxxxxxxxxxxx) ...
14.304:  Sending UDP connect to public IP xxxxxxxxx
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address xxxxxxxxxxxxxx
Grace request retry for unreserved server...
Retrying public(xxxxxxxxxxxxx) ...
14.331:  Sending UDP connect to public IP xxxxxxxxxxxxxx
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address xxxxxxxxxxxxxxxx
Server approved grace request...
Retrying connection to xxxxxxxxxxxxxxx, server requires lobby
reservation but is unreserved.
Received game details information from xxxxxxxxxxxxxxx...
GameTypes: could not find matching map "de_nuke_ve".
[MM] Sending reservation request to xxxxxxxxxxxxxxxxxxxxxx
Connecting to public(xxxxxxxxxxxxxxxx) ...
18.313:  Sending UDP connect to public IP xxxxxxxxxxxxxxxxxxxx
Server using 'public' lobbies, requiring pw no, lobby id 186000053bf675a
RememberIPAddressForLobby: lobby 186000053bf675a from address xxxxxxxxxxxxxxxxxx
Connected to xxxxxxxxxxxxxxxxx

Counter-Strike: Global Offensive
Map: de_nuke_ve
Players: 1 (0 bots) / 12 humans
Build: 5032
Server Number: 3

SignalXWriteOpportunity(3)

Host_Error: Server sent bogus string index 1024 for table modelprecache


Unknown command "joingame"
Wrote 'screenshots/Snapshot0000.jpg':  2.36 MB (1024x768) compresssed
(quality 90) to 133.07 KB


--------------------------------

Gamemodes_server.txt is:

//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers"                                                    "12"
"convars"
{
"mp_startmoney"                                                 "800"
"mp_maxmoney"                                                   "16000"
"sv_alltalk"                                                    "0"
"mp_autokick"                                                   "0"
"mp_roundtime"                                                  "1.75"
"mp_freezetime"                                                 "15"
"mp_c4timer"                                                    "45"

}

"mapgroupsMP"                                           // List of
mapgroups valid for this game mode
{
"mg_bomb_se"            ""
"mg_hostage_se"         ""
"mg_allclassic_se"      ""
}
}

"casual"
{
"convars"
{
sv_alltallk             "1"
sv_deadtalk          "1"
mp_maxrounds      "15"
mp_free_armor      "0"
mp_defuser_allocation "0"
}

"mapgroupsMP"
{
"mg_bomb"               ""
"mg_hostage"            ""
"mg_allclassic"         ""
}

}
}
}
}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// \'mapgroupsMP\' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with \' mapgroup MAPGROUPNAME\'
//
// Example:
//
// srcds -game csgo  game_mode 1  mapgroup mg_bomb_se  map de_nuke_se
//
//
// Check the developer wiki for updated community info
// 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


"mapgroups"
{
"mg_bomb"
      // mapgroup definition
{
"name"                  "mg_bomb"
"maps"
{
"de_dust"            ""
"de_dust2"           ""
"de_nuke"            ""
"de_train"           ""
"de_inferno"         ""
"de_aztec"           ""
}
}

"mg_bomb_se"
         // mapgroup definition
{
"name"                  "mg_bomb_se"
"maps"
{
"de_nuke_ve"               ""
"de_dust_se"            ""
"de_dust2_se"           ""
"de_nuke_se"            ""
"de_train_se"           ""
"de_inferno_se"         ""
"de_aztec_se"           ""
}
}

"mg_hostage"
{
"name"                  "mg_hostage"
"maps"
{
"cs_italy"              ""
"cs_office"             ""
}
}

"mg_hostage_se"
{
"name"                  "mg_hostage_se"
"maps"
{
"cs_italy_se"           ""
"cs_office_se"          ""
}
}

"mg_allclassic"
{
"name"                  "mg_allclassic"
"maps"
{
"de_dust2"              ""
"de_dust"               ""
"de_aztec"              ""
"de_nuke"               ""
"de_train"              ""
"de_inferno"            ""
"cs_italy"              ""
"cs_office"             ""
}
}

"mg_allclassic_se"
{
"name"                  "mg_allclassic_se"
"maps"
{
"de_nuke_ve"               ""
"de_dust_se"               ""
"de_dust2_se"              ""
"de_aztec_se"              ""
"de_nuke_se"               ""
"de_train_se"              ""
"de_inferno_se"            ""
"cs_italy_se"              ""
"cs_office_se"             ""
}
}


}
}


2012/8/21 JKavšek <[email protected]>:
> Do you have de_nuke_ve in the mapgroup that is in "mapgroupsMP" in
> gamemodes_server.txt? If yes, please post your gamemodes_server.
>
>
> 2012/8/21 Nevermore Imperium <[email protected]>
>>
>> I have sv_downloadurl with the map in bz2 format. But even without
>> sv_downloadurl it is the same
>>
>> when i try to connect console output in the client is:
>>
>> ] connect xxxxxx
>> Connecting to public(xxxxxx) ...
>> 44.025:  Sending UDP connect to public IP xxxxxxx
>> Server using 'public' lobbies, requiring pw no, lobby id 0
>> RememberIPAddressForLobby: lobby 0 from address xxxxxxxx
>> Grace request retry for unreserved server...
>> Retrying public(xxxxxxxx) ...
>> 44.049:  Sending UDP connect to public IP xxxxxxx
>> Server using 'public' lobbies, requiring pw no, lobby id 0
>> RememberIPAddressForLobby: lobby 0 from address xxxxxxx
>> Server approved grace request...
>> Retrying connection to xxxxxxxx, server requires lobby reservation but
>> is unreserved.
>> Received game details information from xxxxxxxxxx...
>> GameTypes: could not find matching map "de_nuke_ve".
>> [MM] Sending reservation request to xxxxxxxxx
>> [MM] Sending reservation request to xxxxxxxx
>>
>> 2012/8/21 JKavšek <[email protected]>:
>> > Are you/can you try with setting sv_downloadurl ? Do you have fastdl?
>> >
>> > 2012/8/21 Nevermore Imperium <[email protected]>
>> >>
>> >> I have custom map de_nuke_ve installed in my server.
>> >> When this map is running players that hasn't the map in their game
>> >> folder cannot join my server.
>> >>
>> >> Is there a cvar like sv_allowdownload in old engines that is
>> >> preventing my server from working with custom maps?
>> >>
>> >> Thanks
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
> _______________________________________________
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