Why are you hiding your IP when it's publicly available via the master
server?


Kind regards,
*Saul Rennison*


On 21 August 2012 21:10, Nevermore Imperium
<[email protected]>wrote:

> I had it the first time i tried, then i removed it because server was
> ending up in that map and nobody was able to connect.
>
> Now, after changing gamemodes_server.txt console output changed a bit,
> anyway, i see the briefing screen and when i click continue game
> returns to the main menu. (and it never downloaded the map)
>
> Console output now is:
>
>
> ] connect xxxxxxxxx
> Connecting to public(xxxxxxxxxxxx) ...
> 14.304:  Sending UDP connect to public IP xxxxxxxxx
> Server using 'public' lobbies, requiring pw no, lobby id 0
> RememberIPAddressForLobby: lobby 0 from address xxxxxxxxxxxxxx
> Grace request retry for unreserved server...
> Retrying public(xxxxxxxxxxxxx) ...
> 14.331:  Sending UDP connect to public IP xxxxxxxxxxxxxx
> Server using 'public' lobbies, requiring pw no, lobby id 0
> RememberIPAddressForLobby: lobby 0 from address xxxxxxxxxxxxxxxx
> Server approved grace request...
> Retrying connection to xxxxxxxxxxxxxxx, server requires lobby
> reservation but is unreserved.
> Received game details information from xxxxxxxxxxxxxxx...
> GameTypes: could not find matching map "de_nuke_ve".
> [MM] Sending reservation request to xxxxxxxxxxxxxxxxxxxxxx
> Connecting to public(xxxxxxxxxxxxxxxx) ...
> 18.313:  Sending UDP connect to public IP xxxxxxxxxxxxxxxxxxxx
> Server using 'public' lobbies, requiring pw no, lobby id 186000053bf675a
> RememberIPAddressForLobby: lobby 186000053bf675a from address
> xxxxxxxxxxxxxxxxxx
> Connected to xxxxxxxxxxxxxxxxx
>
> Counter-Strike: Global Offensive
> Map: de_nuke_ve
> Players: 1 (0 bots) / 12 humans
> Build: 5032
> Server Number: 3
>
> SignalXWriteOpportunity(3)
>
> Host_Error: Server sent bogus string index 1024 for table modelprecache
>
>
> Unknown command "joingame"
> Wrote 'screenshots/Snapshot0000.jpg':  2.36 MB (1024x768) compresssed
> (quality 90) to 133.07 KB
>
>
> --------------------------------
>
> Gamemodes_server.txt is:
>
> //
> // Values here override the default gamemodes.txt
>
> "GameModes_Server.txt"
> {
> "gameTypes"
> {
> "classic"
> {
> "gameModes"
> {
> "competitive"
> {
> "maxplayers"                                                    "12"
> "convars"
> {
> "mp_startmoney"                                                 "800"
> "mp_maxmoney"                                                   "16000"
> "sv_alltalk"                                                    "0"
> "mp_autokick"                                                   "0"
> "mp_roundtime"                                                  "1.75"
> "mp_freezetime"                                                 "15"
> "mp_c4timer"                                                    "45"
>
> }
>
> "mapgroupsMP"                                           // List of
> mapgroups valid for this game mode
> {
> "mg_bomb_se"            ""
> "mg_hostage_se"         ""
> "mg_allclassic_se"      ""
> }
> }
>
> "casual"
> {
> "convars"
> {
> sv_alltallk             "1"
> sv_deadtalk          "1"
> mp_maxrounds      "15"
> mp_free_armor      "0"
> mp_defuser_allocation "0"
> }
>
> "mapgroupsMP"
> {
> "mg_bomb"               ""
> "mg_hostage"            ""
> "mg_allclassic"         ""
> }
>
> }
> }
> }
> }
>
>
> //////////////////////////////////////////////////////////////////////////////////////////////
> // Map groups
> //
> // To use a mapgroup, it needs to be defined in a keyvalues
> // block such as the example below, as well as listed in the
> // \'mapgroupsMP\' block within the game mode that will run it,
> // such as the example above.
> //
> // Then launch the server with \' mapgroup MAPGROUPNAME\'
> //
> // Example:
> //
> // srcds -game csgo  game_mode 1  mapgroup mg_bomb_se  map de_nuke_se
> //
> //
> // Check the developer wiki for updated community info
> //
> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
>
> //////////////////////////////////////////////////////////////////////////////////////////////
>
>
> "mapgroups"
> {
> "mg_bomb"
>       // mapgroup definition
> {
> "name"                  "mg_bomb"
> "maps"
> {
> "de_dust"            ""
> "de_dust2"           ""
> "de_nuke"            ""
> "de_train"           ""
> "de_inferno"         ""
> "de_aztec"           ""
> }
> }
>
> "mg_bomb_se"
>          // mapgroup definition
> {
> "name"                  "mg_bomb_se"
> "maps"
> {
> "de_nuke_ve"               ""
> "de_dust_se"            ""
> "de_dust2_se"           ""
> "de_nuke_se"            ""
> "de_train_se"           ""
> "de_inferno_se"         ""
> "de_aztec_se"           ""
> }
> }
>
> "mg_hostage"
> {
> "name"                  "mg_hostage"
> "maps"
> {
> "cs_italy"              ""
> "cs_office"             ""
> }
> }
>
> "mg_hostage_se"
> {
> "name"                  "mg_hostage_se"
> "maps"
> {
> "cs_italy_se"           ""
> "cs_office_se"          ""
> }
> }
>
> "mg_allclassic"
> {
> "name"                  "mg_allclassic"
> "maps"
> {
> "de_dust2"              ""
> "de_dust"               ""
> "de_aztec"              ""
> "de_nuke"               ""
> "de_train"              ""
> "de_inferno"            ""
> "cs_italy"              ""
> "cs_office"             ""
> }
> }
>
> "mg_allclassic_se"
> {
> "name"                  "mg_allclassic_se"
> "maps"
> {
> "de_nuke_ve"               ""
> "de_dust_se"               ""
> "de_dust2_se"              ""
> "de_aztec_se"              ""
> "de_nuke_se"               ""
> "de_train_se"              ""
> "de_inferno_se"            ""
> "cs_italy_se"              ""
> "cs_office_se"             ""
> }
> }
>
>
> }
> }
>
>
> 2012/8/21 JKavšek <[email protected]>:
> > Do you have de_nuke_ve in the mapgroup that is in "mapgroupsMP" in
> > gamemodes_server.txt? If yes, please post your gamemodes_server.
> >
> >
> > 2012/8/21 Nevermore Imperium <[email protected]>
> >>
> >> I have sv_downloadurl with the map in bz2 format. But even without
> >> sv_downloadurl it is the same
> >>
> >> when i try to connect console output in the client is:
> >>
> >> ] connect xxxxxx
> >> Connecting to public(xxxxxx) ...
> >> 44.025:  Sending UDP connect to public IP xxxxxxx
> >> Server using 'public' lobbies, requiring pw no, lobby id 0
> >> RememberIPAddressForLobby: lobby 0 from address xxxxxxxx
> >> Grace request retry for unreserved server...
> >> Retrying public(xxxxxxxx) ...
> >> 44.049:  Sending UDP connect to public IP xxxxxxx
> >> Server using 'public' lobbies, requiring pw no, lobby id 0
> >> RememberIPAddressForLobby: lobby 0 from address xxxxxxx
> >> Server approved grace request...
> >> Retrying connection to xxxxxxxx, server requires lobby reservation but
> >> is unreserved.
> >> Received game details information from xxxxxxxxxx...
> >> GameTypes: could not find matching map "de_nuke_ve".
> >> [MM] Sending reservation request to xxxxxxxxx
> >> [MM] Sending reservation request to xxxxxxxx
> >>
> >> 2012/8/21 JKavšek <[email protected]>:
> >> > Are you/can you try with setting sv_downloadurl ? Do you have fastdl?
> >> >
> >> > 2012/8/21 Nevermore Imperium <[email protected]>
> >> >>
> >> >> I have custom map de_nuke_ve installed in my server.
> >> >> When this map is running players that hasn't the map in their game
> >> >> folder cannot join my server.
> >> >>
> >> >> Is there a cvar like sv_allowdownload in old engines that is
> >> >> preventing my server from working with custom maps?
> >> >>
> >> >> Thanks
> >> >>
> >> >> _______________________________________________
> >> >> Csgo_servers mailing list
> >> >> [email protected]
> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > Csgo_servers mailing list
> >> > [email protected]
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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