Why are you hiding your IP when it's publicly available via the master server?
Kind regards, *Saul Rennison* On 21 August 2012 21:10, Nevermore Imperium <[email protected]>wrote: > I had it the first time i tried, then i removed it because server was > ending up in that map and nobody was able to connect. > > Now, after changing gamemodes_server.txt console output changed a bit, > anyway, i see the briefing screen and when i click continue game > returns to the main menu. (and it never downloaded the map) > > Console output now is: > > > ] connect xxxxxxxxx > Connecting to public(xxxxxxxxxxxx) ... > 14.304: Sending UDP connect to public IP xxxxxxxxx > Server using 'public' lobbies, requiring pw no, lobby id 0 > RememberIPAddressForLobby: lobby 0 from address xxxxxxxxxxxxxx > Grace request retry for unreserved server... > Retrying public(xxxxxxxxxxxxx) ... > 14.331: Sending UDP connect to public IP xxxxxxxxxxxxxx > Server using 'public' lobbies, requiring pw no, lobby id 0 > RememberIPAddressForLobby: lobby 0 from address xxxxxxxxxxxxxxxx > Server approved grace request... > Retrying connection to xxxxxxxxxxxxxxx, server requires lobby > reservation but is unreserved. > Received game details information from xxxxxxxxxxxxxxx... > GameTypes: could not find matching map "de_nuke_ve". > [MM] Sending reservation request to xxxxxxxxxxxxxxxxxxxxxx > Connecting to public(xxxxxxxxxxxxxxxx) ... > 18.313: Sending UDP connect to public IP xxxxxxxxxxxxxxxxxxxx > Server using 'public' lobbies, requiring pw no, lobby id 186000053bf675a > RememberIPAddressForLobby: lobby 186000053bf675a from address > xxxxxxxxxxxxxxxxxx > Connected to xxxxxxxxxxxxxxxxx > > Counter-Strike: Global Offensive > Map: de_nuke_ve > Players: 1 (0 bots) / 12 humans > Build: 5032 > Server Number: 3 > > SignalXWriteOpportunity(3) > > Host_Error: Server sent bogus string index 1024 for table modelprecache > > > Unknown command "joingame" > Wrote 'screenshots/Snapshot0000.jpg': 2.36 MB (1024x768) compresssed > (quality 90) to 133.07 KB > > > -------------------------------- > > Gamemodes_server.txt is: > > // > // Values here override the default gamemodes.txt > > "GameModes_Server.txt" > { > "gameTypes" > { > "classic" > { > "gameModes" > { > "competitive" > { > "maxplayers" "12" > "convars" > { > "mp_startmoney" "800" > "mp_maxmoney" "16000" > "sv_alltalk" "0" > "mp_autokick" "0" > "mp_roundtime" "1.75" > "mp_freezetime" "15" > "mp_c4timer" "45" > > } > > "mapgroupsMP" // List of > mapgroups valid for this game mode > { > "mg_bomb_se" "" > "mg_hostage_se" "" > "mg_allclassic_se" "" > } > } > > "casual" > { > "convars" > { > sv_alltallk "1" > sv_deadtalk "1" > mp_maxrounds "15" > mp_free_armor "0" > mp_defuser_allocation "0" > } > > "mapgroupsMP" > { > "mg_bomb" "" > "mg_hostage" "" > "mg_allclassic" "" > } > > } > } > } > } > > > ////////////////////////////////////////////////////////////////////////////////////////////// > // Map groups > // > // To use a mapgroup, it needs to be defined in a keyvalues > // block such as the example below, as well as listed in the > // \'mapgroupsMP\' block within the game mode that will run it, > // such as the example above. > // > // Then launch the server with \' mapgroup MAPGROUPNAME\' > // > // Example: > // > // srcds -game csgo game_mode 1 mapgroup mg_bomb_se map de_nuke_se > // > // > // Check the developer wiki for updated community info > // > https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers > > ////////////////////////////////////////////////////////////////////////////////////////////// > > > "mapgroups" > { > "mg_bomb" > // mapgroup definition > { > "name" "mg_bomb" > "maps" > { > "de_dust" "" > "de_dust2" "" > "de_nuke" "" > "de_train" "" > "de_inferno" "" > "de_aztec" "" > } > } > > "mg_bomb_se" > // mapgroup definition > { > "name" "mg_bomb_se" > "maps" > { > "de_nuke_ve" "" > "de_dust_se" "" > "de_dust2_se" "" > "de_nuke_se" "" > "de_train_se" "" > "de_inferno_se" "" > "de_aztec_se" "" > } > } > > "mg_hostage" > { > "name" "mg_hostage" > "maps" > { > "cs_italy" "" > "cs_office" "" > } > } > > "mg_hostage_se" > { > "name" "mg_hostage_se" > "maps" > { > "cs_italy_se" "" > "cs_office_se" "" > } > } > > "mg_allclassic" > { > "name" "mg_allclassic" > "maps" > { > "de_dust2" "" > "de_dust" "" > "de_aztec" "" > "de_nuke" "" > "de_train" "" > "de_inferno" "" > "cs_italy" "" > "cs_office" "" > } > } > > "mg_allclassic_se" > { > "name" "mg_allclassic_se" > "maps" > { > "de_nuke_ve" "" > "de_dust_se" "" > "de_dust2_se" "" > "de_aztec_se" "" > "de_nuke_se" "" > "de_train_se" "" > "de_inferno_se" "" > "cs_italy_se" "" > "cs_office_se" "" > } > } > > > } > } > > > 2012/8/21 JKavšek <[email protected]>: > > Do you have de_nuke_ve in the mapgroup that is in "mapgroupsMP" in > > gamemodes_server.txt? If yes, please post your gamemodes_server. > > > > > > 2012/8/21 Nevermore Imperium <[email protected]> > >> > >> I have sv_downloadurl with the map in bz2 format. But even without > >> sv_downloadurl it is the same > >> > >> when i try to connect console output in the client is: > >> > >> ] connect xxxxxx > >> Connecting to public(xxxxxx) ... > >> 44.025: Sending UDP connect to public IP xxxxxxx > >> Server using 'public' lobbies, requiring pw no, lobby id 0 > >> RememberIPAddressForLobby: lobby 0 from address xxxxxxxx > >> Grace request retry for unreserved server... > >> Retrying public(xxxxxxxx) ... > >> 44.049: Sending UDP connect to public IP xxxxxxx > >> Server using 'public' lobbies, requiring pw no, lobby id 0 > >> RememberIPAddressForLobby: lobby 0 from address xxxxxxx > >> Server approved grace request... > >> Retrying connection to xxxxxxxx, server requires lobby reservation but > >> is unreserved. > >> Received game details information from xxxxxxxxxx... > >> GameTypes: could not find matching map "de_nuke_ve". > >> [MM] Sending reservation request to xxxxxxxxx > >> [MM] Sending reservation request to xxxxxxxx > >> > >> 2012/8/21 JKavšek <[email protected]>: > >> > Are you/can you try with setting sv_downloadurl ? Do you have fastdl? > >> > > >> > 2012/8/21 Nevermore Imperium <[email protected]> > >> >> > >> >> I have custom map de_nuke_ve installed in my server. > >> >> When this map is running players that hasn't the map in their game > >> >> folder cannot join my server. > >> >> > >> >> Is there a cvar like sv_allowdownload in old engines that is > >> >> preventing my server from working with custom maps? > >> >> > >> >> Thanks > >> >> > >> >> _______________________________________________ > >> >> Csgo_servers mailing list > >> >> [email protected] > >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > > >> > > >> > > >> > _______________________________________________ > >> > Csgo_servers mailing list > >> > [email protected] > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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