This is the BEST thread ever from the forums:
http://forums.steampowered.com/forums/showthread.php?t=2653052
BR,
lcz # GalegO
________________________________
De: Gordon <[email protected]>
Para: [email protected]
Enviadas: Sexta-feira, 24 de Agosto de 2012 17:40
Assunto: Re: [Csgo_servers] General Server and game suggestions
I want dead people of any team to be able to talk to each other. sv_alltalk 1
is the only way to do this, but it lets them talk to each other while alive as
well.
On Fri, Aug 24, 2012 at 1:38 PM, JKavšek <[email protected]> wrote:
Absolutely great list for fixes servers need. I was surprised point by point
how you really listed up almost all the most disturbing stuff that need fixing.
>
>Another thing is when I set mp_maxrounds it incorrectly shows remaining rounds
>in the tab panel.
>
>
>2012/8/24 Neil Rajani <[email protected]>
>
>Hi Valve,
>>
>>I have to say CSGO is proving to be an impressive game, with some very good
>>updates recently, it definitely seems to have rejuvenated the CS brand and is
>>attracted both old and new players. However we all want the game to get even
>>better and we know it can. I feel reading from the mailing list that there
>>can still be some improvements which can be made to give server admins and
>>players a better playing environment.
>>
>>I have collected a few issues and suggestions from the mailing list for easy
>>reference - which i hope you can look out. I am trying to get it into one
>>thread in particular just to prevent clogging up the mailing list.
>>
>>1 – Downloading content (maps, sounds, materials) off servers. Please
>>implement the download progress box as in previous games . It is inconvenient
>>to look at the console and for those people who don’t use a console or new
>>players, they might think their game has crashed if all they see is a blank
>>screen.
>>2 – Exposing some convars. E.g. net_maxfilesize, sv_client_min_interp_ratio,
>>sv_disablefreezecam, sv_minupdaterate, sv_maxupdaterate, the vote and rcon
>>commands etc... I see no reason why these have been hidden, and using
>>workarounds to access these make no sense.
>>3 – Bug with forcecamera. The command does not work in practise compared to
>>CS 1.6 and CSS. With it disabled, you should be able to see both teams but
>>sometimes you can see only the enemy team and not your own, and it displays
>>random behaviour.
>>4 – Increase the real maxplayers value on servers to 64. Most popular servers
>>usually cannot get more than 25-28 players on the server. There is also the
>>problem with sometimes not being able to connect to server because of a queue
>>reservation if the server is almost full.
>>5 – Introduce the anonymous STEAMCmd login as you have mentioned in the past
>>and allow more than one server to be updated accordingly.
>>6 – Create a CVAR to disable the ability to blocking players from playing in
>>your session. It’s not right that someone can block various players on the
>>server, including admins and they won’t be able to play just because of an
>>idiot.
>>7 – Fix the ability to use the Zeus in competitive mode.
>>mp_weapons_allow_zeus does not quite work.
>>8 – Arms race servers seems to crash a lot with more than 15/16 for no
>>reason, using same mods as on a classic servers.
>>9 – mp_halftime in classic casual mode displaying crazy behaviour (as
>>mentioned in mailing list). It seems to run fine in classic competitive mode.
>>10 – Fixing the “You do not have this 3rd party mod installed” error message
>>when trying to join a game directly when CSGO has not yet been launched.
>>11 – Fix the sv_password issue where people can join private servers with any
>>password
>>12 – Enable the menuselect command to work whilst dead or in spectator mode,
>>it currently works only when alive. 3rd party admin mods obviously rely on
>>this. Also please enable slot 0!
>>13 – Enable html pages (e.g motd) like in CSS and CS 1.6 through in game
>>commands
>>14 – Enable .res files to work so clients can download custom content along
>>with a map which was not originally packaged into it. E.g. Radar overviews.
>>Currently, only NAV files (and possibly KV files???) get downloaded with the
>>map.
>>15 – Reintroduce the connect function from CSS (I believe the button was F3)
>>to allow players to directly to jump into another server ingame.
>>16 – Fix a bug where sometimes you are “banned from joining this session” if
>>you have just restarted a server. Happens randomly
>>17 – Some better documentation on the CSGO Dedicated Server Valve wiki. For
>>experienced admins, it can be OK to navigate and understand but for new
>>people, it’s a daunting task. Especially with the issue of custom maps
>>18 – Bring back ability to go in freelook when dead/spec. Its good to pass by
>>moments flying around the map.
>>
>>Some general suggestions J
>>
>>1 – Good enforcement of the “policy of truth”. E.g. Sending warnings to
>>communities who abuse certain policies in running servers. For example,
>>running mods which create fake players on servers without showing them as
>>bots in the master list, or running fast respawn mods which do not show the
>>sv_tags. Or joining a server and automatically getting invited to a steam
>>community group. Maybe 2 warnings, followed by delisting the servers and
>>banning the steam community groups if they are still in violation. I
>>personally know a large 50+ CSS server which uses a fake players mod and they
>>have been getting away with it for a long time. Where can I send a report to?
>>
>>2 – Bring back the flashlight and night vision!!
>>
>>3- Some support and player model for VIP Assassination and Escape modes!
>>
>>That’s obviously not everything but those do spring to mind. I have every
>>confidence that the game will continue to get better and better, but
>>hopefully there will be some more improvements to be made in the meantime.
>>
>>
>>
>>
>>_______________________________________________
>>Csgo_servers mailing list
>>[email protected]
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
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>
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