If we're going to be discussing changes to the game and not just the
servers, then please re-add silencers!

On Fri, Aug 24, 2012 at 8:05 PM, lcz # GalegO <
[email protected]> wrote:

> This is the BEST thread ever from the forums:
>
> http://forums.steampowered.com/forums/showthread.php?t=2653052
>
> BR,
>
> lcz # GalegO
>
>   ------------------------------
> *De:* Gordon <[email protected]>
> *Para:* [email protected]
> *Enviadas:* Sexta-feira, 24 de Agosto de 2012 17:40
> *Assunto:* Re: [Csgo_servers] General Server and game suggestions
>
> I want dead people of any team to be able to talk to each other.
> sv_alltalk 1 is the only way to do this, but it lets them talk to each
> other while alive as well.
>
> On Fri, Aug 24, 2012 at 1:38 PM, JKavšek <[email protected]> wrote:
>
> Absolutely great list for fixes servers need. I was surprised point by
> point how you really listed up almost all the most disturbing stuff that
> need fixing.
>
> Another thing is when I set mp_maxrounds it incorrectly shows remaining
> rounds in the tab panel.
>
> 2012/8/24 Neil Rajani <[email protected]>
>
>  Hi Valve,****
> ** **
> I have to say CSGO is proving to be an impressive game, with some very
> good updates recently, it definitely seems to have rejuvenated the CS brand
> and is attracted both old and new players.  However we all want the game to
> get even better and we know it can. I feel reading from the mailing list
> that there can still be some improvements which can be made to give server
> admins and players a better playing environment.****
> ** **
> I have collected a few issues and suggestions from the mailing list for
> easy reference -  which i hope you can look out. I am trying to get it into
> one thread in particular just to prevent clogging up the mailing list.****
> ** **
> 1 - Downloading content (maps, sounds,  materials) off servers. Please
> implement the download progress box as in previous games . It is
> inconvenient to look at the console and for those people who don't use a
> console or new players, they might think their game has crashed if all they
> see is a blank screen.****
> 2 - Exposing some convars. E.g. net_maxfilesize,
> sv_client_min_interp_ratio, sv_disablefreezecam, sv_minupdaterate,
> sv_maxupdaterate, the vote and rcon commands etc... I see no reason why
> these have been hidden, and using workarounds to access these make no sense.
> ****
> 3 - Bug with forcecamera. The command does not work in practise compared
> to CS 1.6 and CSS. With it disabled, you should be able to see both teams
> but sometimes you can see only the enemy team and not your own, and it
> displays random behaviour.****
> 4 - Increase the real maxplayers value on servers to 64. Most popular
> servers usually cannot get more than 25-28 players on the server. There is
> also the problem with sometimes not being able to connect to server because
> of a queue reservation if the server is almost full.****
> 5 - Introduce the anonymous STEAMCmd login as you have mentioned in the
> past and allow more than one server to be updated accordingly.****
> 6 - Create a CVAR to disable the ability to blocking players from playing
> in your session. It's not right that someone can block various players on
> the server, including admins and they won't be able to play just because of
> an idiot.****
> 7 - Fix the ability to use the Zeus in competitive mode.
> mp_weapons_allow_zeus does not quite work.****
> 8 - Arms race servers seems to crash a lot with more than 15/16 for no
> reason, using same mods as on a classic servers.****
> 9 - mp_halftime in classic casual mode displaying crazy behaviour (as
> mentioned in mailing list). It seems to run fine in classic competitive
> mode.****
> 10 - Fixing the "You do not have this 3rd party mod installed" error
> message when trying to join a game directly when CSGO has not yet been
> launched.****
> 11 - Fix the sv_password issue where people can join private servers with
> any password****
> 12 - Enable the menuselect command to work whilst dead or in spectator
> mode, it currently works only when alive. 3rd party admin mods obviously
> rely on this. Also please enable slot 0!****
> 13 - Enable html pages (e.g motd) like in CSS and CS 1.6 through in game
> commands****
> 14 - Enable .res files to work so clients can download custom content
> along with a map which was not originally packaged into it. E.g. Radar
> overviews. Currently, only NAV files (and possibly KV files???) get
> downloaded with the map.****
> 15 - Reintroduce the connect function from CSS (I believe the button was
> F3) to allow players to directly to jump into another server ingame. ****
> 16 - Fix a bug where sometimes you are "banned from joining this session"
> if you have just restarted a server. Happens randomly****
> 17 - Some better documentation on the CSGO Dedicated Server Valve wiki.
> For experienced admins, it can be OK to navigate and understand but for new
> people, it's a daunting task. Especially with the issue of custom maps****
> 18 - Bring back ability to go in freelook when dead/spec. Its good to pass
> by moments flying around the map.****
> ** **
> Some general suggestions J****
> ** **
> 1 - Good enforcement of the "policy of truth". E.g. Sending warnings to
> communities who abuse certain policies in running servers. For example,
> running mods which create fake players on servers without showing them as
> bots in the master list, or running fast respawn mods which do not show the
> sv_tags. Or joining a server and automatically getting invited to a steam
> community group. Maybe 2 warnings, followed by delisting the servers and
> banning the steam community groups if they are still in violation. I
> personally know a large 50+ CSS server which uses a fake players mod and
> they have been getting away with it for a long time. Where can I send a
> report to?****
> ** **
> 2 - Bring back the flashlight and night vision!!****
> ** **
> 3-  Some support and player model for VIP Assassination and Escape modes!*
> ***
> ** **
> That's obviously not everything but those do spring to mind. I have every
> confidence that the game will continue to get better and better, but
> hopefully there will be some more improvements to be made in the meantime.
> ****
> ** **
> ** **
> ** **
> ** **
>
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-- 
---------------------
Kush Mahajani
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