Just to check, are you getting this fact from the server startup console output? If so, ignore it. The server hasn't finished booting / configuring at that point and is a seemingly standard message. Type 'status' and I can see that maxplayers is in fact correct.
See attached file for example of what I mean, from a recent server bootup. - Nick From: [email protected] [mailto:[email protected]] On Behalf Of Flickshot Tech Sent: 26 August 2012 12:40 To: [email protected] Subject: [Csgo_servers] maxplayers Hey Guys. After adding reserve slots to my server, the maxplayers have gone haywire. I have specified in the commandline and in the gamemodes_server for 26 players. But the server is starting with 32. Any ideas? Thanks heaps! James
#Console initialized. #ConVarRef sv_alternateticks doesn't point to an existing ConVar #Game.dll loaded for "Counter-Strike: Global Offensive" #GameTypes: initializing game types interface from GameModes.txt. #GameTypes: Creating new entry for maps/de_dust2_se.kv. #GameTypes: merging game types interface from gamemodes_thefirm.txt. #GamesTypes: game type/mode (training/training) is missing convar "bot_quota". #GamesTypes: game type/mode (training/training) is missing convar "mp_limitteams". #GamesTypes: game type/mode (training/training) is missing convar "mp_match_end_restart". Server is hibernating [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins) Particles: Missing 'particles/maps/gg_vietnam.pcf' maxplayers set to 32 <<<<<<<<<<<<<<<------------- IGNORE - GIBBERISH! Required key "game_info" missing. Unknown command "cl_bobamt_vert" Unknown command "cl_bobamt_lat" Unknown command "cl_bob_lower_amt" Unknown command "cl_viewmodel_shift_left_amt" Unknown command "cl_viewmodel_shift_right_amt" Unknown command "cl_teamid_min" Unknown command "cl_teamid_max" Unknown command "cl_teamid_overhead" Unknown command "cl_teamid_overhead_maxdist" -------------------------------------------------------- sv_pure set to 0. -------------------------------------------------------- Unknown command "mat_bloom_scalefactor_scalar" mode MP, dedicated No, ports 27315 SV / 27006 CL ---- Host_NewGame ---- Unknown command "sv_show_bot_difficulty_in_name" Host_NewGame on map cs_office ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file ConVarRef cl_playerspraydisable doesn't point to an existing ConVar ConVarRef cl_enable_roundstart_autobuy doesn't point to an existing ConVar ConVarRef spec_freeze_panel_extended_time doesn't point to an existing ConVar ConVarRef mp_ggprogressive_win_panel_pct doesn't point to an existing ConVar PrecacheScriptSound 'anarchist_blank' failed, no such sound script entry PrecacheScriptSound 'balkan_blank' failed, no such sound script entry PrecacheScriptSound 'fbihrt_blank' failed, no such sound script entry PrecacheScriptSound 'gign_blank' failed, no such sound script entry Attempting to precache model, but model name is NULL Commentary: Could not find commentary data file 'maps/cs_office_commentary.txt'. Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(730)/version(5038) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Logging into anonymous gameserver account. Connection to Steam servers successful. Public IP is 87.117.193.212. Assigned anonymous gameserver Steam ID [A:1:219988994(3065)]. VAC secure mode is activated. status hostname: THE FIRM CS:GO [UK - Tick128] 1 - Casual version : 1.17.5.1/11751 5038 secure udp/ip : 87.117.193.212:27315 (public ip: 87.117.193.212) os : Linux type : community dedicated map : cs_office players : 0 humans, 0 bots (20/0 max) (hibernating) <<<<<<<<<<<<<<<------------- CORRECT, AS SPECIFIED IN GAMEMODES* FILES # userid name uniqueid connected ping loss state rate adr #end
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