A mandatory update for CS:GO has been released.


Thanks.









Release Notes for CS:GO update 2012-08-30



[ Gameplay ]

- Adjusted footstep volume fade out and maximum audible distance to match 
source/1.6.

- Increased default Casual match length to 15 rounds.

- Fixed an issue that caused the AWP to zoom to the wrong level after reloading.

- Tuned flinch aimpunch values.

- Fixed a bug in the penetration code that incorrectly determined the exit spot 
as being not solid when it was which allowed penetrating much further than it 
should have.



[ UI ]

- Added x-ray vision of own teammates for dead players.

- Added new spectator UI that shows both team's active weapon, player name, 
health, armor, etc, when spectating a 10 player match.

- Added a new convar "sv_competitive_official_5v5" that:

   o Forces a match to display 5v5 scoreboards regardless of maxplayers setting 
( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).

   o Allows connected spectators to see both teams in x-ray.

- Added support for international characters in play with friends lobby chat.

- Fixed an issue that caused the mouse cursor to reset its mouse position when 
clicking on the UI when the window didn't have focus.

- Fixed being able to open the radio menu when you were an observer.

- You can't toggle the scoreboard in half-time now

- Fixed the scoreboard win animation firing before the scoreboard was told to 
come up in the end match state and was usually missed

- The countdown timer now flashes prior to the start of a match.



[ General ]

- Reduced frequency of polling server console to save CPU.

- Fixed a rare crash when applying decals.

- Significantly improved precision of dedicated server frames to match tickrate.

- Clamped dedicated server fps to match quantized tickrate.

- Fixed two exploits. One that would allow players to see out of smoke with 
much more clarity than players could see them if they were boosted up while 
inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed 
players being able to see through a few trains out of the corner of their 
screens on de_train and de_train_se. Thanks Volcano.

- Fixed messages in scoreboard overlapping at end match.

- To pass a vote in competitive mode, all eligible voters minus one must now 
vote yes



[ Community Servers ]

- Fixed cases when values of some convars set on community servers would not 
correctly replicate to clients.

- Game modes configuration file now specifies cfg files to exec instead of 
keyvalue pairs of convars to make it easier for server operators to configure 
their game modes. To tweak game modes it would be sufficient to provide 
gamemode_competitive_server.cfg and _server.cfg files for other game modes 
which will exec after stock cfg files.

- Linux: running srcds_run with -autoupdate will now update the server during 
hibernation, in addition to changelevel.

- Fixed an issue that was limiting connectivity to community servers to only 25 
players.

- Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.

- Changed timelimit matches to stop at round end instead of exactly when the 
limit expires.


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