Still no luck figuring out the bot_quota/maxplayers glitch? :(

On Thu, Aug 30, 2012 at 8:41 PM, Ido Magal <i...@valvesoftware.com> wrote:
> A mandatory update for CS:GO has been released.
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> Thanks.
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> Release Notes for CS:GO update 2012-08-30
>
>
>
> [ Gameplay ]
>
> - Adjusted footstep volume fade out and maximum audible distance to match
> source/1.6.
>
> - Increased default Casual match length to 15 rounds.
>
> - Fixed an issue that caused the AWP to zoom to the wrong level after
> reloading.
>
> - Tuned flinch aimpunch values.
>
> - Fixed a bug in the penetration code that incorrectly determined the exit
> spot as being not solid when it was which allowed penetrating much further
> than it should have.
>
>
>
> [ UI ]
>
> - Added x-ray vision of own teammates for dead players.
>
> - Added new spectator UI that shows both team’s active weapon, player name,
> health, armor, etc, when spectating a 10 player match.
>
> - Added a new convar "sv_competitive_official_5v5" that:
>
>    o Forces a match to display 5v5 scoreboards regardless of maxplayers
> setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5
> match ).
>
>    o Allows connected spectators to see both teams in x-ray.
>
> - Added support for international characters in play with friends lobby
> chat.
>
> - Fixed an issue that caused the mouse cursor to reset its mouse position
> when clicking on the UI when the window didn't have focus.
>
> - Fixed being able to open the radio menu when you were an observer.
>
> - You can't toggle the scoreboard in half-time now
>
> - Fixed the scoreboard win animation firing before the scoreboard was told
> to come up in the end match state and was usually missed
>
> - The countdown timer now flashes prior to the start of a match.
>
>
>
> [ General ]
>
> - Reduced frequency of polling server console to save CPU.
>
> - Fixed a rare crash when applying decals.
>
> - Significantly improved precision of dedicated server frames to match
> tickrate.
>
> - Clamped dedicated server fps to match quantized tickrate.
>
> - Fixed two exploits. One that would allow players to see out of smoke with
> much more clarity than players could see them if they were boosted up while
> inside the smoke volume. Also made the smoke a tad shorter/smaller. Two,
> fixed players being able to see through a few trains out of the corner of
> their screens on de_train and de_train_se. Thanks Volcano.
>
> - Fixed messages in scoreboard overlapping at end match.
>
> - To pass a vote in competitive mode, all eligible voters minus one must now
> vote yes
>
>
>
> [ Community Servers ]
>
> - Fixed cases when values of some convars set on community servers would not
> correctly replicate to clients.
>
> - Game modes configuration file now specifies cfg files to exec instead of
> keyvalue pairs of convars to make it easier for server operators to
> configure their game modes. To tweak game modes it would be sufficient to
> provide gamemode_competitive_server.cfg and _server.cfg files for other game
> modes which will exec after stock cfg files.
>
> - Linux: running srcds_run with -autoupdate will now update the server
> during hibernation, in addition to changelevel.
>
> - Fixed an issue that was limiting connectivity to community servers to only
> 25 players.
>
> - Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
>
> - Changed timelimit matches to stop at round end instead of exactly when the
> limit expires.
>
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>
> _______________________________________________
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> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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