Still no luck figuring out the bot_quota/maxplayers glitch? :( On Thu, Aug 30, 2012 at 8:41 PM, Ido Magal <i...@valvesoftware.com> wrote: > A mandatory update for CS:GO has been released. > > > > Thanks. > > > > > > > > > > Release Notes for CS:GO update 2012-08-30 > > > > [ Gameplay ] > > - Adjusted footstep volume fade out and maximum audible distance to match > source/1.6. > > - Increased default Casual match length to 15 rounds. > > - Fixed an issue that caused the AWP to zoom to the wrong level after > reloading. > > - Tuned flinch aimpunch values. > > - Fixed a bug in the penetration code that incorrectly determined the exit > spot as being not solid when it was which allowed penetrating much further > than it should have. > > > > [ UI ] > > - Added x-ray vision of own teammates for dead players. > > - Added new spectator UI that shows both team’s active weapon, player name, > health, armor, etc, when spectating a 10 player match. > > - Added a new convar "sv_competitive_official_5v5" that: > > o Forces a match to display 5v5 scoreboards regardless of maxplayers > setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 > match ). > > o Allows connected spectators to see both teams in x-ray. > > - Added support for international characters in play with friends lobby > chat. > > - Fixed an issue that caused the mouse cursor to reset its mouse position > when clicking on the UI when the window didn't have focus. > > - Fixed being able to open the radio menu when you were an observer. > > - You can't toggle the scoreboard in half-time now > > - Fixed the scoreboard win animation firing before the scoreboard was told > to come up in the end match state and was usually missed > > - The countdown timer now flashes prior to the start of a match. > > > > [ General ] > > - Reduced frequency of polling server console to save CPU. > > - Fixed a rare crash when applying decals. > > - Significantly improved precision of dedicated server frames to match > tickrate. > > - Clamped dedicated server fps to match quantized tickrate. > > - Fixed two exploits. One that would allow players to see out of smoke with > much more clarity than players could see them if they were boosted up while > inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, > fixed players being able to see through a few trains out of the corner of > their screens on de_train and de_train_se. Thanks Volcano. > > - Fixed messages in scoreboard overlapping at end match. > > - To pass a vote in competitive mode, all eligible voters minus one must now > vote yes > > > > [ Community Servers ] > > - Fixed cases when values of some convars set on community servers would not > correctly replicate to clients. > > - Game modes configuration file now specifies cfg files to exec instead of > keyvalue pairs of convars to make it easier for server operators to > configure their game modes. To tweak game modes it would be sufficient to > provide gamemode_competitive_server.cfg and _server.cfg files for other game > modes which will exec after stock cfg files. > > - Linux: running srcds_run with -autoupdate will now update the server > during hibernation, in addition to changelevel. > > - Fixed an issue that was limiting connectivity to community servers to only > 25 players. > > - Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead. > > - Changed timelimit matches to stop at round end instead of exactly when the > limit expires. > > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers