Yeah, sorry. Not yet. 

-----Original Message-----
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds
Sent: Thursday, August 30, 2012 5:47 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CS:GO 1.18.0.3

Not that I'm bitching, though. All the fixes now and throughout the history of 
this game have been amazing.

On Thu, Aug 30, 2012 at 8:46 PM, Absurd Minds <goabs...@absurdminds.net> wrote:
> Still no luck figuring out the bot_quota/maxplayers glitch? :(
>
> On Thu, Aug 30, 2012 at 8:41 PM, Ido Magal <i...@valvesoftware.com> wrote:
>> A mandatory update for CS:GO has been released.
>>
>>
>>
>> Thanks.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Release Notes for CS:GO update 2012-08-30
>>
>>
>>
>> [ Gameplay ]
>>
>> - Adjusted footstep volume fade out and maximum audible distance to 
>> match source/1.6.
>>
>> - Increased default Casual match length to 15 rounds.
>>
>> - Fixed an issue that caused the AWP to zoom to the wrong level after 
>> reloading.
>>
>> - Tuned flinch aimpunch values.
>>
>> - Fixed a bug in the penetration code that incorrectly determined the 
>> exit spot as being not solid when it was which allowed penetrating 
>> much further than it should have.
>>
>>
>>
>> [ UI ]
>>
>> - Added x-ray vision of own teammates for dead players.
>>
>> - Added new spectator UI that shows both team's active weapon, player 
>> name, health, armor, etc, when spectating a 10 player match.
>>
>> - Added a new convar "sv_competitive_official_5v5" that:
>>
>>    o Forces a match to display 5v5 scoreboards regardless of 
>> maxplayers setting ( Allows setting maxplayers to 12 to allow 
>> spectators into a 5v5 match ).
>>
>>    o Allows connected spectators to see both teams in x-ray.
>>
>> - Added support for international characters in play with friends 
>> lobby chat.
>>
>> - Fixed an issue that caused the mouse cursor to reset its mouse 
>> position when clicking on the UI when the window didn't have focus.
>>
>> - Fixed being able to open the radio menu when you were an observer.
>>
>> - You can't toggle the scoreboard in half-time now
>>
>> - Fixed the scoreboard win animation firing before the scoreboard was 
>> told to come up in the end match state and was usually missed
>>
>> - The countdown timer now flashes prior to the start of a match.
>>
>>
>>
>> [ General ]
>>
>> - Reduced frequency of polling server console to save CPU.
>>
>> - Fixed a rare crash when applying decals.
>>
>> - Significantly improved precision of dedicated server frames to 
>> match tickrate.
>>
>> - Clamped dedicated server fps to match quantized tickrate.
>>
>> - Fixed two exploits. One that would allow players to see out of 
>> smoke with much more clarity than players could see them if they were 
>> boosted up while inside the smoke volume. Also made the smoke a tad 
>> shorter/smaller. Two, fixed players being able to see through a few 
>> trains out of the corner of their screens on de_train and de_train_se. 
>> Thanks Volcano.
>>
>> - Fixed messages in scoreboard overlapping at end match.
>>
>> - To pass a vote in competitive mode, all eligible voters minus one 
>> must now vote yes
>>
>>
>>
>> [ Community Servers ]
>>
>> - Fixed cases when values of some convars set on community servers 
>> would not correctly replicate to clients.
>>
>> - Game modes configuration file now specifies cfg files to exec 
>> instead of keyvalue pairs of convars to make it easier for server 
>> operators to configure their game modes. To tweak game modes it would 
>> be sufficient to provide gamemode_competitive_server.cfg and 
>> _server.cfg files for other game modes which will exec after stock cfg files.
>>
>> - Linux: running srcds_run with -autoupdate will now update the 
>> server during hibernation, in addition to changelevel.
>>
>> - Fixed an issue that was limiting connectivity to community servers 
>> to only
>> 25 players.
>>
>> - Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
>>
>> - Changed timelimit matches to stop at round end instead of exactly 
>> when the limit expires.
>>
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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