Put it in your gamemodes_server config. On Friday, August 31, 2012, Nevermore Imperium wrote:
> how do you change hidden cvars without manually executing sm_cvar? > > Thanks > > 2012/8/31 Chuck Gibke <[email protected] <javascript:;>>: > > Thanks for the research. I plan to get my config files sorted out today. > > .......O&S > > > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of > Tackdriver > > Sent: Friday, August 31, 2012 6:18 AM > > To: [email protected] > > Subject: Re: [Csgo_servers] Config Files > > > > Mostly correct that I see -- I've been working on figuring this out too. > > > > Unfortunately, +servercfgfile (server.cfg usually) gets executed *FIRST* > > ahead of the other .cfg files (gamemode_xxx.cfg, > gamemode_xxx_server.cfg). > > > > I just proved this out by sticking: > > > > echo Executing (this-filename).cfg > > > > at the top of each file and starting the server. > > > > Also, all 3 of them get run on every map change in the same order: > > > > 1. server's config file (+servercfgfile cmdline arg or cfg/server.cfg) 2. > > cfg/gamemode_xxx.cfg 3. cfg/gamemode_xxx_server.cfg > > > > after these, if you have defined any other exec statements in the > server's > > customized gamemodes_server text file, any you defined get run. But only > > AFTER the above 3. > > > > In fact, even if you are using a custom gamemodes server file (via the > > -gamemodes_serverfile server cmdline arg), it is STILL going to run 1 and > > 2 if they exist, even if you don't have them listed in your custom > gamemodes > > server file! > > > > Now here's the real kicker: > > > > NONE of these allow setting hidden CVAR's. for example, > sv_minupdaterate. > > If you want to set those, you still have to do use sourcemod to do it > via > > sm_cvar (assuming you're using Sourcemod). > > > > So basically, now we have a BUNCH of EXTRA config files to mess with, > some > > of which are already pre-populated samples. So if you're wondering why > your > > server isn't obeying your configs after this update..... > > > > > > I hope we can still set convars via the gamemodes server file, but, then > > again I won't be all that upset if we can't. Thank God for sm_cvar. > > > > All of this was a lot simpler when ALL CONFIG was via straight config > files. > > > > Sure would like to see per-map .cfg files though, or if we're supposed > to do > > that via .kv's now, a working example map .kv file that sets map-specific > > cvars. There are some maps that are "fun" to play, but not for the > > mp_timelimit amount of time you have the default server config set to. > > Stuff like that. > > > > --- > > > > So, it looks like the "convars" key in your server's custom gamemodes > text > > file is no longer used either. Just for the heck of it I tried putting > the > > "hidden" cvars in there that it used to let you set there (before last > > night's update) and they were not set. None of them. > > > > So again, thank God for sm_cvar. > > > > I won't complain about this. It is a step in the right direction IMO - > > making running these servers more like it used to be - strictly via .cfg > > files. We're used to some cvars having to be set via sm_cvar. > > > > Just as long as those cvars remain settable via sourcemod. > > > > > > I never saw much/any value to defining server cvars in a key-values text > > file that obviously doesn't get re-read on each map change, or that the > only > > way to make the server re-read it is to restart the server. That alone > is > > reason enough to not put cvars you care about there. Except the kind > that > > you know you'll never want to change. > > > > --- > > > >> Apologies for incomplete message earlier - accidentally clicked CTRL+S > >> > >> Correct me if I am wrong about any of the following: > >> > >> - cfg/autoexec.cfg > >> - executed first > >> - gamemodes.txt > >> - never touch > >> - executed first, and once > >> - gamemodes_server.txt > >> - edit this with changes to convars available in gamemodes.txt, > >> model > >> -- Kind regards, Saul Rennison
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
