Put it in your gamemodes_server config.

On Friday, August 31, 2012, Nevermore Imperium wrote:

> how do you change hidden cvars without manually executing sm_cvar?
>
> Thanks
>
> 2012/8/31 Chuck Gibke <[email protected] <javascript:;>>:
> > Thanks for the research. I plan to get my config files sorted out today.
> > .......O&S
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> Tackdriver
> > Sent: Friday, August 31, 2012 6:18 AM
> > To: [email protected]
> > Subject: Re: [Csgo_servers] Config Files
> >
> > Mostly correct that I see -- I've been working on figuring this out too.
> >
> > Unfortunately, +servercfgfile (server.cfg usually) gets executed *FIRST*
> > ahead of the other .cfg files (gamemode_xxx.cfg,
> gamemode_xxx_server.cfg).
> >
> > I just proved this out by sticking:
> >
> > echo Executing (this-filename).cfg
> >
> > at the top of each file and starting the server.
> >
> > Also, all 3 of them get run on every map change in the same order:
> >
> > 1. server's config file (+servercfgfile cmdline arg or cfg/server.cfg) 2.
> > cfg/gamemode_xxx.cfg 3. cfg/gamemode_xxx_server.cfg
> >
> > after these, if you have defined any other exec statements in the
> server's
> > customized gamemodes_server text file, any you defined get run.  But only
> > AFTER the above 3.
> >
> > In fact, even if you are using a custom gamemodes server file (via the
> > -gamemodes_serverfile server cmdline arg), it is STILL going to run 1 and
> > 2 if they exist, even if you don't have them listed in your custom
> gamemodes
> > server file!
> >
> > Now here's the real kicker:
> >
> > NONE of these allow setting hidden CVAR's.  for example,
> sv_minupdaterate.
> >  If you want to set those, you still have to do use sourcemod to do it
> via
> > sm_cvar (assuming you're using Sourcemod).
> >
> > So basically, now we have a BUNCH of EXTRA config files to mess with,
> some
> > of which are already pre-populated samples.  So if you're wondering why
> your
> > server isn't obeying your configs after this update.....
> >
> >
> > I hope we can still set convars via the  gamemodes server file, but, then
> > again I won't be all that upset if we can't.  Thank God for sm_cvar.
> >
> > All of this was a lot simpler when ALL CONFIG was via straight config
> files.
> >
> > Sure would like to see per-map .cfg files though, or if we're supposed
> to do
> > that via .kv's now, a working example map .kv file that sets map-specific
> > cvars.  There are some maps that are "fun" to play, but not for the
> > mp_timelimit amount of time you have the default server config set to.
> > Stuff like that.
> >
> > ---
> >
> > So, it looks like the "convars" key in your server's custom gamemodes
> text
> > file is no longer used either.  Just for the heck of it I tried  putting
> the
> > "hidden" cvars in there that it used to let you set there (before last
> > night's update) and they were not set.  None of them.
> >
> > So again, thank God for sm_cvar.
> >
> > I won't complain about this.  It is a step in the right direction IMO -
> > making running these servers more like it used to be - strictly via .cfg
> > files.  We're used to some cvars having to be set via sm_cvar.
> >
> > Just as long as those cvars remain settable via sourcemod.
> >
> >
> > I never saw much/any value to defining server cvars in a key-values text
> > file that obviously doesn't get re-read on each map change, or that the
> only
> > way to make the server re-read it is to restart the server.  That alone
> is
> > reason enough to not put cvars you care about there.  Except the kind
> that
> > you know you'll never want to change.
> >
> > ---
> >
> >> Apologies for incomplete message earlier - accidentally clicked CTRL+S
> >>
> >> Correct me if I am wrong about any of the following:
> >>
> >>    - cfg/autoexec.cfg
> >>       - executed first
> >>    - gamemodes.txt
> >>       - never touch
> >>       - executed first, and once
> >>    - gamemodes_server.txt
> >>       - edit this with changes to convars available in gamemodes.txt,
> >> model
> >>



-- 


Kind regards,
Saul Rennison
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