Oh, okay, I understand what you mean now. Couldn't you just firewall the box with the maps on it? Then you can whitelist your server, which should be handling the requests. I do believe that is what we do, I don't handle that end of it.
On Mon, Sep 3, 2012 at 4:26 PM, Absurd Minds <[email protected]>wrote: > It mirrors it in console when you connect to a server. It specifically > says 'downloading URL.map.nap' out whatever. > On Sep 3, 2012 3:24 PM, "Devin O'Malley" <[email protected]> wrote: > >> Unless someone has rcon, they can't retrieve most server convars' values. >> If they try to do it in their console, they will only get their own >> replicated values. For instance on my TF2 servers, if I type in sv_lan on a >> server, it tells me 1. In order for me to connect to a server, sv_lan has >> to be 0, so it is telling me what my local set up is, not what the server's >> value is. >> >> At least, I assume that is how CSGO is. >> >> On Mon, Sep 3, 2012 at 4:21 PM, Absurd Minds <[email protected]>wrote: >> >>> Is there a way to keep the downloadurl private so that other people >>> can't just put that URL into their server config ? >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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