If you suspect that someone has dug up your fast downloadurl for the maps and other stuff, change the directory like 1-3 times in a week. That would make enough pain for them to give up for using it. Atleast their server dies when users cannot connect who do not have the map.

-ics

3.9.2012 22:36, Absurd Minds kirjoitti:

It's an extra level of privacy that I was requesting. I know that there are workarounds. I'm asking valve to simply provide that privacy from their end

On Sep 3, 2012 3:34 PM, "Asher Baker" <[email protected] <mailto:[email protected]>> wrote:

    What would be the point? it would be trivial to see the HTTP requests
    with a network sniffer.

    The correct solution is to limit this on your web server, the game
    client passes the server's IP and port as part of the request headers.

    On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds
    <[email protected] <mailto:[email protected]>> wrote:
    > Yep I sure could go through all that trouble to find a
    workaround. But I was
    > hoping that by suggesting it to valve they would realize that
    mirroring the
    > IP isn't a great idea and would be willing to re-hide it
    >
    > On Sep 3, 2012 3:29 PM, "Devin O'Malley" <[email protected]
    <mailto:[email protected]>> wrote:
    >>
    >> Oh, okay, I understand what you mean now.
    >>
    >> Couldn't you just firewall the box with the maps on it? Then
    you can
    >> whitelist your server, which should be handling the requests. I
    do believe
    >> that is what we do, I don't handle that end of it.
    >>
    >> On Mon, Sep 3, 2012 at 4:26 PM, Absurd Minds
    <[email protected] <mailto:[email protected]>>
    >> wrote:
    >>>
    >>> It mirrors it in console when you connect to a server.  It
    specifically
    >>> says 'downloading URL.map.nap' out whatever.
    >>>
    >>> On Sep 3, 2012 3:24 PM, "Devin O'Malley"
    <[email protected] <mailto:[email protected]>> wrote:
    >>>>
    >>>> Unless someone has rcon, they can't retrieve most server convars'
    >>>> values. If they try to do it in their console, they will only
    get their own
    >>>> replicated values. For instance on my TF2 servers, if I type
    in sv_lan on a
    >>>> server, it tells me 1. In order for me to connect to a
    server, sv_lan has to
    >>>> be 0, so it is telling me what my local set up is, not what
    the server's
    >>>> value is.
    >>>>
    >>>> At least, I assume that is how CSGO is.
    >>>>
    >>>> On Mon, Sep 3, 2012 at 4:21 PM, Absurd Minds
    <[email protected] <mailto:[email protected]>>
    >>>> wrote:
    >>>>>
    >>>>> Is there a way to keep the downloadurl private so that other
    people
    >>>>> can't just put that URL into their server config ?
    >>>>>
    >>>>>
    >>>>> _______________________________________________
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    >>>>> [email protected]
    <mailto:[email protected]>
    >>>>>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
    >>>>
    >>>>
    >>>>
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    >>>>
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    >>>
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    >>> [email protected]
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    >>>
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    >>
    >>
    >>
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