I know, this whole conversation is ridiculous lol. I was making a simple feature request and it got very weird very quickly. On Sep 3, 2012 3:41 PM, "Tom Mombourquette" <[email protected]> wrote:
> How are you going to limit it by IP address anyways? It's not the > servers address that's requesting the files, it's the clients!**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Absurd Minds > *Sent:* September-03-12 4:36 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] Mirroring downloadurl in console**** > > ** ** > > It's an extra level of privacy that I was requesting. I know that there > are workarounds. I'm asking valve to simply provide that privacy from their > end**** > > On Sep 3, 2012 3:34 PM, "Asher Baker" <[email protected]> wrote:**** > > What would be the point? it would be trivial to see the HTTP requests > with a network sniffer. > > The correct solution is to limit this on your web server, the game > client passes the server's IP and port as part of the request headers. > > On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds <[email protected]> > wrote: > > Yep I sure could go through all that trouble to find a workaround. But I > was > > hoping that by suggesting it to valve they would realize that mirroring > the > > IP isn't a great idea and would be willing to re-hide it > > > > On Sep 3, 2012 3:29 PM, "Devin O'Malley" <[email protected]> wrote: > >> > >> Oh, okay, I understand what you mean now. > >> > >> Couldn't you just firewall the box with the maps on it? Then you can > >> whitelist your server, which should be handling the requests. I do > believe > >> that is what we do, I don't handle that end of it. > >> > >> On Mon, Sep 3, 2012 at 4:26 PM, Absurd Minds <[email protected]> > >> wrote: > >>> > >>> It mirrors it in console when you connect to a server. It specifically > >>> says 'downloading URL.map.nap' out whatever. > >>> > >>> On Sep 3, 2012 3:24 PM, "Devin O'Malley" <[email protected]> > wrote: > >>>> > >>>> Unless someone has rcon, they can't retrieve most server convars' > >>>> values. If they try to do it in their console, they will only get > their own > >>>> replicated values. For instance on my TF2 servers, if I type in > sv_lan on a > >>>> server, it tells me 1. In order for me to connect to a server, sv_lan > has to > >>>> be 0, so it is telling me what my local set up is, not what the > server's > >>>> value is. > >>>> > >>>> At least, I assume that is how CSGO is. > >>>> > >>>> On Mon, Sep 3, 2012 at 4:21 PM, Absurd Minds < > [email protected]> > >>>> wrote: > >>>>> > >>>>> Is there a way to keep the downloadurl private so that other people > >>>>> can't just put that URL into their server config ? > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> Csgo_servers mailing list > >>>>> [email protected] > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> Csgo_servers mailing list > >>>> [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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