I know, this whole conversation is ridiculous lol. I was making a simple
feature request and it got very weird very quickly.
On Sep 3, 2012 3:41 PM, "Tom Mombourquette" <[email protected]> wrote:

>  How are you going to limit it by IP address anyways? It's not the
> servers address that's requesting the files, it's the clients!****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Absurd Minds
> *Sent:* September-03-12 4:36 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Mirroring downloadurl in console****
>
> ** **
>
> It's an extra level of privacy that I was requesting. I know that there
> are workarounds. I'm asking valve to simply provide that privacy from their
> end****
>
> On Sep 3, 2012 3:34 PM, "Asher Baker" <[email protected]> wrote:****
>
> What would be the point? it would be trivial to see the HTTP requests
> with a network sniffer.
>
> The correct solution is to limit this on your web server, the game
> client passes the server's IP and port as part of the request headers.
>
> On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds <[email protected]>
> wrote:
> > Yep I sure could go through all that trouble to find a workaround. But I
> was
> > hoping that by suggesting it to valve they would realize that mirroring
> the
> > IP isn't a great idea and would be willing to re-hide it
> >
> > On Sep 3, 2012 3:29 PM, "Devin O'Malley" <[email protected]> wrote:
> >>
> >> Oh, okay, I understand what you mean now.
> >>
> >> Couldn't you just firewall the box with the maps on it? Then you can
> >> whitelist your server, which should be handling the requests. I do
> believe
> >> that is what we do, I don't handle that end of it.
> >>
> >> On Mon, Sep 3, 2012 at 4:26 PM, Absurd Minds <[email protected]>
> >> wrote:
> >>>
> >>> It mirrors it in console when you connect to a server.  It specifically
> >>> says 'downloading URL.map.nap' out whatever.
> >>>
> >>> On Sep 3, 2012 3:24 PM, "Devin O'Malley" <[email protected]>
> wrote:
> >>>>
> >>>> Unless someone has rcon, they can't retrieve most server convars'
> >>>> values. If they try to do it in their console, they will only get
> their own
> >>>> replicated values. For instance on my TF2 servers, if I type in
> sv_lan on a
> >>>> server, it tells me 1. In order for me to connect to a server, sv_lan
> has to
> >>>> be 0, so it is telling me what my local set up is, not what the
> server's
> >>>> value is.
> >>>>
> >>>> At least, I assume that is how CSGO is.
> >>>>
> >>>> On Mon, Sep 3, 2012 at 4:21 PM, Absurd Minds <
> [email protected]>
> >>>> wrote:
> >>>>>
> >>>>> Is there a way to keep the downloadurl private so that other people
> >>>>> can't just put that URL into their server config ?
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> Csgo_servers mailing list
> >>>>> [email protected]
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> [email protected]
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> >>>
> >>>
> >>> _______________________________________________
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> >>
> >>
> >>
> >> _______________________________________________
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> >
> >
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>
> _______________________________________________
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
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