I guess they should tighten up.

On Thu, Sep 6, 2012 at 12:11 PM, Travis Brown <[email protected]> wrote:

> Agreed. They have really shit on community servers.
> On Sep 5, 2012 7:02 PM, "Russell Smith" <[email protected]> wrote:
>
>> It's also hard to accept advertisements on OFFICIAL servers for a game
>> you've just paid for.  Not that this is the major reason for the fast
>> player drop off, but it does reflect poorly on the game and Valve in my
>> opinion.
>>
>> On 05.09.2012 15:52, Gordon wrote:
>>
>>> I have hope that it will rebound, its just in kind of a... beta state
>>> still. When there are THIS many questions a day about how to properly
>>> configure a server that should signal a problem. Once you start to
>>> factor in the other problems like sv_password not working, I would
>>> assume that would be a slightly higher priority concern - especially
>>> because CS is such a team-based tacitcal game at higher levels, you
>>> cant just have random people showing up.
>>>
>>> Its got some growing pains to go through, just kind of stinks this is
>>> now a full $$$ game instead of a mod - its a bit harder to swallow
>>> patches and fixes once youve already paid for the final game.
>>>
>>> On Fri, Aug 31, 2012 at 10:17 PM, <[email protected] [22]> wrote:
>>>
>>>  why 14.99. that’s all its worth. its more with less.
>>>>
>>>>
>>>>
>>>> FROM: ics [1]
>>>> SENT: Friday, August 31, 2012 10:02 PM
>>>> TO: 
>>>> csgo_servers@list.**valvesoftware.com<[email protected]>[2]
>>>> SUBJECT: Re: [Csgo_servers] CSGO loosing players?
>>>>
>>>>
>>>> Its lack of new maps to play on. Arms race is insignificant. Defuse
>>>> bomb and hostage rescue is what cs is about and right now there are
>>>> only the same old maps from 2 older games. You can guess why players
>>>> ditch this game after they have seen what this is.
>>>>
>>>> I dont understand why its so hard to do new maps to this game for
>>>> the most popular gamemodes that this game is all about?
>>>>
>>>> -ics
>>>>
>>>> ----- Alkuperäinen viesti -----
>>>>
>>>>> I dont know what the reason for the player dropoff is, but I dont
>>>>>
>>>> think
>>>>
>>>>> it has much to do with the server configuration files. I would
>>>>>
>>>> assume the
>>>>
>>>>> vast majority of players never attempt to host their own server.
>>>>>
>>>>> On Fri, Aug 31, 2012 at 3:34 PM, Steven Hartland
>>>>> <[email protected] [3]>wrote:
>>>>>
>>>>> > **
>>>>> > Indeed its a mess, very confusing for players with the only
>>>>>
>>>> benefit
>>>>
>>>>> > that you can configure multiple modes independently which can be
>>>>>
>>>> much
>>>>
>>>>> > better achieved with multiple server.cfg files.
>>>>> >
>>>>> > Would really like to see it removed and reverted back to
>>>>>
>>>> server.cfg
>>>>
>>>>> > and a normal maplist.txt
>>>>> >
>>>>> > Regards
>>>>> > Steve
>>>>> >
>>>>> > ----- Original Message -----
>>>>> > *From:* Goas <[email protected] [4]>
>>>>> > *To:* 
>>>>> > csgo_servers@list.**valvesoftware.com<[email protected]>[5]
>>>>> > *Cc:*
>>>>> > <csgo_servers@list.**valvesoftware.com<[email protected]>
>>>>>
>>>> [6]><csgo_servers@list.**valvesoftware.com<[email protected]>[7]%3E>
>>>>
>>>>> > *Sent:* Friday, August 31, 2012 10:14 PM *Subject:* Re:
>>>>>
>>>> [Csgo_servers]
>>>>
>>>>> > CSGO loosing players?
>>>>> >
>>>>> > Lots have really trouble to even configure their servers ...
>>>>>
>>>> Sorry but
>>>>
>>>>> > this gamemodes_server.txt is a backstep right now.
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> > Am 31.08.2012 um 22:54 schrieb Ejziponken - <[email protected]
>>>>>
>>>> [8]>:
>>>>
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>
>>>>
>>> http://steamgraph.net/index.**php?action=graph&jstime=1&**
>>> appid=q10q730q240&from=**1345500000000&to=1346364000000<http://steamgraph.net/index.php?action=graph&jstime=1&appid=q10q730q240&from=1345500000000&to=1346364000000>
>>>
>>>> [9]
>>>>
>>>>> >
>>>>> > Not looking so good. :S
>>>>> >
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>>>> [11]
>>>>
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>>>
>>>
>>>
>>> Links:
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>>> [10] 
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>>> [15] mailto:postmaster@multiplay.**co.uk <[email protected]>.
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>>
>>
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