This is not the place for sourcemod plugins, sourcemod-forums are.
On Sep 10, 2012 6:38 PM, "TJ Pniewski" <[email protected]> wrote:

> In part you're right but this plugin uses default textures to function. In
> this case it uses a knife skinned as a flash bang as the thrown object.
> This seems to work to an extent but it includes a trail and a default
> sprite used with the trail causes the entire server to crash. I'm trying to
> figure out how to get the trail effect to function without crashing the
> server as well. If going to the source mod forum is more beneficial I could
> go there too I suppose.
>
> On Sep 10, 2012, at 12:28 PM, The H4x0r <[email protected]> wrote:
>
> Should this be posted in the sourcemod forums for example since plugins
> have nothing to do with the official srcds?
> Just wondering I could be wrong.
>
> > From: [email protected]
> > Date: Mon, 10 Sep 2012 03:51:58 -0400
> > To: [email protected]
> > Subject: [Csgo_servers] [CS:GO] Throwing Knives plugin
> >
> > I was wondering if anyone else has done the workaround for the Throwing
> Knives plugin (CS:s) for CS:GO.
> >
> > The plugin works for go but you need to open the .sp and change the
> model name for knives to the updated name located in pak01_dir.vpk and the
> plugin will recognize the knife model.
> >
> > Now that you get the idea of how it's done... I need to know why the
> knives aren't doing damage (I tried testing on bots, and I wasn't killing
> them, I could be missing without having a crosshair with knives but from a
> few feet away it's kinda hard to miss).
> >
> > Also theres a strange bug that causes a flash bang to go off when you
> "hit" some one. And that was never an issue in CSS to my knowledge.
> >
> > Any help is appreciated.
> >
> > Sent from my iPhone
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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