Hopefully the subject is enough to begin setting the stage.

Up until tonight's update (9/14), we had a working fast download that
would serve custom maps to connected/connecting players if they did not
already have them, and they would be able to play.

We have a properly configured HTTP redirect.  I've only been doing this
for about the last 6 years so I don't need any
well-meaning-but-presumptuous-and-contextually-irrelevant tutorials on
sv_downloadurl, bzip2, etc.

After the update, a server we allow custom maps to be voted in proceeded
to basically fill up (36 public slots, or 37 total counting the reserved
slot).  However with the config we run, via manipulation of the
mapcyclefile and mapgroup cvars based on player count, the server was
running stock valve maps for most of the time as the player count built
up.  Eventually, a custom map (de_nuke_ve) got voted in.

Once the server changed to de_nuke_ve, we saw many (connect-announce
plugin based) connect announcements as players began reconnecting at map
change, followed by disconnects.  OF EVERY SINGLE PLAYER.  My wife and I,
on the local network, were the only 2 players on the server with the
bot_quota of bots, despite the multitude of connect announcements from
internet players.

We lost everybody.  A FULL SERVER OF HUMAN PLAYERS.

Now, before somebody knee-jerks "you sure you have your custom maps set up
properly in your pure server whitelist config?" -- know this:  sv_pure is
disabled.  So is sv_consistency.  It's not that I want either of them to
be off, it's just the way CS:GO is right now.  You couldn't run dedicated
servers with either of them ON.  (and the reason I say this is:  I can
vouch for my game config and my wife's -- we haven't modified ANYTHING -
but our own servers would kick us for violations with pure or consistency
enabled)

So it's not an sv_pure or sv_consistency problem.

I jumped into console for this server and checked, just be sure our "no
config changes" update didn't finagle-force pure and consistency ON
despite my explicit configuration to turn them off.  They were both still
OFF.

Yet NOBODY - not ONE SINGLE PLAYER - including many who according to voice
chat leading up to the map change were well familiar with de_nuke_ve,
could connect/reconnect to our server once it changed to de_nuke_ve.

But as soon as we changed the map back to a stock valve map, we started
seeing players come back.

Maybe if I write down Einstein's definition of insanity on a piece of
paper, and lay it under my pillow, it will finally seep through.

Tackdriver

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