Did you try with another map? I believe there is a known issue with nuke_ve. On Sep 14, 2012 8:50 PM, "Tackdriver" <[email protected]> wrote:
> Hopefully the subject is enough to begin setting the stage. > > Up until tonight's update (9/14), we had a working fast download that > would serve custom maps to connected/connecting players if they did not > already have them, and they would be able to play. > > We have a properly configured HTTP redirect. I've only been doing this > for about the last 6 years so I don't need any > well-meaning-but-presumptuous-and-contextually-irrelevant tutorials on > sv_downloadurl, bzip2, etc. > > After the update, a server we allow custom maps to be voted in proceeded > to basically fill up (36 public slots, or 37 total counting the reserved > slot). However with the config we run, via manipulation of the > mapcyclefile and mapgroup cvars based on player count, the server was > running stock valve maps for most of the time as the player count built > up. Eventually, a custom map (de_nuke_ve) got voted in. > > Once the server changed to de_nuke_ve, we saw many (connect-announce > plugin based) connect announcements as players began reconnecting at map > change, followed by disconnects. OF EVERY SINGLE PLAYER. My wife and I, > on the local network, were the only 2 players on the server with the > bot_quota of bots, despite the multitude of connect announcements from > internet players. > > We lost everybody. A FULL SERVER OF HUMAN PLAYERS. > > Now, before somebody knee-jerks "you sure you have your custom maps set up > properly in your pure server whitelist config?" -- know this: sv_pure is > disabled. So is sv_consistency. It's not that I want either of them to > be off, it's just the way CS:GO is right now. You couldn't run dedicated > servers with either of them ON. (and the reason I say this is: I can > vouch for my game config and my wife's -- we haven't modified ANYTHING - > but our own servers would kick us for violations with pure or consistency > enabled) > > So it's not an sv_pure or sv_consistency problem. > > I jumped into console for this server and checked, just be sure our "no > config changes" update didn't finagle-force pure and consistency ON > despite my explicit configuration to turn them off. They were both still > OFF. > > Yet NOBODY - not ONE SINGLE PLAYER - including many who according to voice > chat leading up to the map change were well familiar with de_nuke_ve, > could connect/reconnect to our server once it changed to de_nuke_ve. > > But as soon as we changed the map back to a stock valve map, we started > seeing players come back. > > Maybe if I write down Einstein's definition of insanity on a piece of > paper, and lay it under my pillow, it will finally seep through. > > Tackdriver > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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