If your not "alot of other people" and as pro as you claim why are you asking us for help then acting like a tool when someone responds? On Sep 14, 2012 10:36 PM, "Tackdriver" <[email protected]> wrote:
> > It might be the update, but a lot of people had problems with that > > particular map before the update as well. I would suggest trying it > > with a different map, too, to be able to define the issue more > > precisely. > > I'm not "a lot of other people". > > But don't pay me any mind. You can even chalk me up as another "victory" > if you like. It's not a measuring contest for me. So, "you win". Just > keep telling yourself I had no idea what I was doing, and that I really > should have tried a different custom map. Surely that is why I had > problems. You'll probably even get some people to agree with you. > > I must have been wrong. That's why I just "went away" and didn't argue or > present any details, logs, etc. to prove my point. > > Yeah. That's it. > > Or maybe, this isn't my first rodeo and I know it doesn't matter how many > details I give. > > Einstein was such a genius. > > > > > > > On Fri, Sep 14, 2012 at 9:40 PM, Tackdriver <[email protected]> > wrote: > >>> Did you try with another map? I believe there is a known issue with > >>> nuke_ve. > >> > >> Honestly, no, I didn't. I was on the server at the time, and seeing > >> that > >> EVERYBODY was gone, I took immediate action and changed the map to a > >> stock > >> map, hoping to see some people come back (which some did). > >> > >> Looking back at the apache logs, funny thing, not a single GET request > >> for > >> de_nuke_ve.bsp or de_nuke_ve.bsp.bz2. I would have at least expected a > >> player or three of the full server of connected players to not already > >> have this map and need to download it -- but there wasnt even a request > >> for it. Many, many requests for the overview and loading screen files > >> (using the overview/radar/loading downloader SM plugin) but none for the > >> actual map file. > >> > >> Many players attempted to return/join the map (going by the connect > >> announce plugin messages) but nobody could stay connected. > >> > >> I'll check the smac logs etc, but there were no problems before, so I am > >> blaming the update until I can prove otherwise. No problems before the > >> update. > >> > >> I had no problems fast downloading de_nuke_ve to myself and joining the > >> server/map when I played it for the first time (on this server) - that > >> is, > >> before this update. > >> > >> You don't believe, do you, that Valve wouldn't change something other > >> than > >> what they put in the official update items list? Then why did the > >> mapcyclefile cvar go hidden with this update, which was said to be a no > >> config changes update? > >> > >> > >>> On Sep 14, 2012 8:50 PM, "Tackdriver" <[email protected]> wrote: > >>> > >>>> Hopefully the subject is enough to begin setting the stage. > >>>> > >>>> Up until tonight's update (9/14), we had a working fast download that > >>>> would serve custom maps to connected/connecting players if they did > >>>> not > >>>> already have them, and they would be able to play. > >>>> > >>>> We have a properly configured HTTP redirect. I've only been doing > >>>> this > >>>> for about the last 6 years so I don't need any > >>>> well-meaning-but-presumptuous-and-contextually-irrelevant tutorials on > >>>> sv_downloadurl, bzip2, etc. > >>>> > >>>> After the update, a server we allow custom maps to be voted in > >>>> proceeded > >>>> to basically fill up (36 public slots, or 37 total counting the > >>>> reserved > >>>> slot). However with the config we run, via manipulation of the > >>>> mapcyclefile and mapgroup cvars based on player count, the server was > >>>> running stock valve maps for most of the time as the player count > >>>> built > >>>> up. Eventually, a custom map (de_nuke_ve) got voted in. > >>>> > >>>> Once the server changed to de_nuke_ve, we saw many (connect-announce > >>>> plugin based) connect announcements as players began reconnecting at > >>>> map > >>>> change, followed by disconnects. OF EVERY SINGLE PLAYER. My wife and > >>>> I, > >>>> on the local network, were the only 2 players on the server with the > >>>> bot_quota of bots, despite the multitude of connect announcements from > >>>> internet players. > >>>> > >>>> We lost everybody. A FULL SERVER OF HUMAN PLAYERS. > >>>> > >>>> Now, before somebody knee-jerks "you sure you have your custom maps > >>>> set > >>>> up > >>>> properly in your pure server whitelist config?" -- know this: sv_pure > >>>> is > >>>> disabled. So is sv_consistency. It's not that I want either of them > >>>> to > >>>> be off, it's just the way CS:GO is right now. You couldn't run > >>>> dedicated > >>>> servers with either of them ON. (and the reason I say this is: I can > >>>> vouch for my game config and my wife's -- we haven't modified ANYTHING > >>>> - > >>>> but our own servers would kick us for violations with pure or > >>>> consistency > >>>> enabled) > >>>> > >>>> So it's not an sv_pure or sv_consistency problem. > >>>> > >>>> I jumped into console for this server and checked, just be sure our > >>>> "no > >>>> config changes" update didn't finagle-force pure and consistency ON > >>>> despite my explicit configuration to turn them off. They were both > >>>> still > >>>> OFF. > >>>> > >>>> Yet NOBODY - not ONE SINGLE PLAYER - including many who according to > >>>> voice > >>>> chat leading up to the map change were well familiar with de_nuke_ve, > >>>> could connect/reconnect to our server once it changed to de_nuke_ve. > >>>> > >>>> But as soon as we changed the map back to a stock valve map, we > >>>> started > >>>> seeing players come back. > >>>> > >>>> Maybe if I write down Einstein's definition of insanity on a piece of > >>>> paper, and lay it under my pillow, it will finally seep through. > >>>> > >>>> Tackdriver > >>>> > >>>> _______________________________________________ > >>>> Csgo_servers mailing list > >>>> [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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