So care to explain how a map can break the timing of something, when its the
engine which does the timing ;-)
----- Original Message -----
From: Travis Brown
To: [email protected]
Sent: Tuesday, September 18, 2012 7:12 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or
de_nuke_se move slower than when it is @ 64 tick server
It was removed cause the game engine couldnt do it properly as the game was
ported. It has been done right this time. The map needs fixed, not removal of
tickrate. Lol
On Sep 18, 2012 2:09 PM, "Steven Hartland" <[email protected]> wrote:
That's not what I understood, so care to provide evidence of that?
----- Original Message -----
From: Travis Brown
To: [email protected]
Sent: Tuesday, September 18, 2012 6:55 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or
de_nuke_se move slower than when it is @ 64 tick server
That isnt why it was removed.
On Sep 18, 2012 1:42 PM, "Steven Hartland" <[email protected]>
wrote:
This is why the trickrate should NEVER have re-introduced!
It was removed for a good reason aka because it broken stuff, just like
this.
PLEASE PLEASE guys remove it again, it will prevent a world of hurt in
the long run!!
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