So care to explain how a map can break the timing of something, when its the 
engine which does the timing ;-)
  ----- Original Message ----- 
  From: Travis Brown 
  To: [email protected] 
  Sent: Tuesday, September 18, 2012 7:12 PM
  Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or 
de_nuke_se move slower than when it is @ 64 tick server


  It was removed cause the game engine couldnt do it properly as the game was 
ported. It has been done right this time. The map needs fixed, not removal of 
tickrate. Lol

  On Sep 18, 2012 2:09 PM, "Steven Hartland" <[email protected]> wrote:

    That's not what I understood, so care to provide evidence of that?
      ----- Original Message ----- 
      From: Travis Brown 
      To: [email protected] 
      Sent: Tuesday, September 18, 2012 6:55 PM
      Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or 
de_nuke_se move slower than when it is @ 64 tick server


      That isnt why it was removed.

      On Sep 18, 2012 1:42 PM, "Steven Hartland" <[email protected]> 
wrote:

        This is why the trickrate should NEVER have re-introduced!

        It was removed for a good reason aka because it broken stuff, just like 
this.

        PLEASE PLEASE guys remove it again, it will prevent a world of hurt in 
the long run!!

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