Travis, maps aren't compiled to specific tickrates.
HPE/Valve's words:
"Tickrate has a host of side effects on network code, weapon firing speeds,
force impulses (like throwing weapons), and physics, and this will help us
create a more consistent experience for Counter-Strike."
That was when they removed tickrate in on the CS:S orangebox build, the same
thing needs to happen here. It should be limited and fps_max should be
dependant on it. (I believe they have already enforced the fps_max back to the
tickrate.)
Higher tickrate doesn't make competitive games any better, neither does higher
fps, all of you who keep trying "get ahead" of other servers by changing
tickrate/fps_max, all you're doing is creating inconsistencies.
----- Original Message -----
From: Travis Brown
To: [email protected]
Sent: Tuesday, September 18, 2012 3:15 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or
de_nuke_se move slower than when it is @ 64 tick server
Because the map was prolly optimized for 64 tick? It can be fixed.
On Sep 18, 2012 2:23 PM, "Steven Hartland" <[email protected]> wrote:
So care to explain how a map can break the timing of something, when its
the engine which does the timing ;-)
----- Original Message -----
From: Travis Brown
To: [email protected]
Sent: Tuesday, September 18, 2012 7:12 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or
de_nuke_se move slower than when it is @ 64 tick server
It was removed cause the game engine couldnt do it properly as the game
was ported. It has been done right this time. The map needs fixed, not removal
of tickrate. Lol
On Sep 18, 2012 2:09 PM, "Steven Hartland" <[email protected]>
wrote:
That's not what I understood, so care to provide evidence of that?
----- Original Message -----
From: Travis Brown
To: [email protected]
Sent: Tuesday, September 18, 2012 6:55 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke
or de_nuke_se move slower than when it is @ 64 tick server
That isnt why it was removed.
On Sep 18, 2012 1:42 PM, "Steven Hartland" <[email protected]>
wrote:
This is why the trickrate should NEVER have re-introduced!
It was removed for a good reason aka because it broken stuff, just
like this.
PLEASE PLEASE guys remove it again, it will prevent a world of hurt
in the long run!!
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