This bug was present in CS:S with 100 tick servers.

Try this plugin: https://forums.alliedmods.net/showthread.php?p=892090

Thanks,
Kyle.

On Tue, Sep 18, 2012 at 12:15 PM, Travis Brown <[email protected]> wrote:
> Because the map was prolly optimized for 64 tick? It can be fixed.
>
> On Sep 18, 2012 2:23 PM, "Steven Hartland" <[email protected]> wrote:
>>
>> So care to explain how a map can break the timing of something, when its
>> the engine which does the timing ;-)
>>
>> ----- Original Message -----
>> From: Travis Brown
>> To: [email protected]
>> Sent: Tuesday, September 18, 2012 7:12 PM
>> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or
>> de_nuke_se move slower than when it is @ 64 tick server
>>
>> It was removed cause the game engine couldnt do it properly as the game
>> was ported. It has been done right this time. The map needs fixed, not
>> removal of tickrate. Lol
>>
>> On Sep 18, 2012 2:09 PM, "Steven Hartland" <[email protected]>
>> wrote:
>>>
>>> That's not what I understood, so care to provide evidence of that?
>>>
>>> ----- Original Message -----
>>> From: Travis Brown
>>> To: [email protected]
>>> Sent: Tuesday, September 18, 2012 6:55 PM
>>> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or
>>> de_nuke_se move slower than when it is @ 64 tick server
>>>
>>> That isnt why it was removed.
>>>
>>> On Sep 18, 2012 1:42 PM, "Steven Hartland" <[email protected]>
>>> wrote:
>>>>
>>>> This is why the trickrate should NEVER have re-introduced!
>>>>
>>>> It was removed for a good reason aka because it broken stuff, just like
>>>> this.
>>>>
>>>> PLEASE PLEASE guys remove it again, it will prevent a world of hurt in
>>>> the long run!!
>>>
>>>
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>> In the event of misdirection, illegible or incomplete transmission please
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