I wonder if this is why the doors in de_bank are so slow also (in that convenience store next to the bank). I recently noticed them opening absurdly slow, but didn't connect it to server tickrate.
On Tue, Sep 18, 2012 at 5:36 PM, Babis <[email protected]> wrote: > You just have to look this for yourself and see the difference. Just use > -tickrate 64 or -tickrate 128 in the command line start parameters of the > game , and then host a nuke map in both situations and just press e (+use) > key to the door at bombsite a. I think , without being sure, that same > behavior occurs also at the vertical garage door in cs_office map. > > Στις 18 Σεπ 2012 11:50 μ.μ., ο χρήστης "Ido Magal" <[email protected]> > έγραψε: > >> I’ve logged the bug and we’ll investigate it but I don’t have an eta. >> >> >> >> Thanks for reporting it. >> >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Collin >> Howard >> Sent: Tuesday, September 18, 2012 1:46 PM >> To: [email protected] >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or >> de_nuke_se move slower than when it is @ 64 tick server >> >> >> >> guys, the question was about de_nuke and doors at 128 tickrate opening >> slower. he was asking if there was a hotfix for it or a planned fix. it was >> a SIMPLE question requiring a SIMPLE asnwer from someone who had a hotfix or >> maybe from Ido. So lets stop spamming everyones inbox with a useless >> discussion. >> >> thanks. >> >> >> >> >> >> ________________________________ >> >> From: Adam Piatek <[email protected]> >> To: [email protected] >> Sent: Tuesday, September 18, 2012 4:28:30 PM >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or >> de_nuke_se move slower than when it is @ 64 tick server >> >> >> >> That really is not his opinion - It simply is truth, and has been proven >> time and time again by various outside sources. If you care to know >> how/why, you can go dig through the HLDS mailing list and read some of Gary >> Stanley's work on the matter. When you understand how the timers on a >> system work, and how that interacts with the game engine itself, you might >> understand why this is the truth. >> >> -A >> >> On Tue, Sep 18, 2012 at 4:08 PM, Travis Brown <[email protected]> >> wrote: >> >> "Higher tickrate doesn't make competitive games any better, neither does >> higher fps, all of you who keep trying "get ahead" of other servers by >> changing tickrate/fps_max, all you're doing is creating inconsistencies." >> >> Thats your opinion. Getting tired of ppl crying about tickrate and fps. >> Leave it alone and let those who want to use it use it. If you dont want to >> use it then dont. >> >> On Sep 18, 2012 4:05 PM, "Calvin Judy" <[email protected]> >> wrote: >> >> Travis, maps aren't compiled to specific tickrates. >> >> >> >> HPE/Valve's words: >> >> "Tickrate has a host of side effects on network code, weapon firing >> speeds, force impulses (like throwing weapons), and physics, and this will >> help us create a more consistent experience for Counter-Strike." >> >> >> >> That was when they removed tickrate in on the CS:S orangebox build, the >> same thing needs to happen here. It should be limited and fps_max should be >> dependant on it. (I believe they have already enforced the fps_max back to >> the tickrate.) >> >> >> >> Higher tickrate doesn't make competitive games any better, neither does >> higher fps, all of you who keep trying "get ahead" of other servers by >> changing tickrate/fps_max, all you're doing is creating inconsistencies. >> >> ----- Original Message ----- >> >> From: Travis Brown >> >> To: [email protected] >> >> Sent: Tuesday, September 18, 2012 3:15 PM >> >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or >> de_nuke_se move slower than when it is @ 64 tick server >> >> >> >> Because the map was prolly optimized for 64 tick? It can be fixed. >> >> On Sep 18, 2012 2:23 PM, "Steven Hartland" <[email protected]> >> wrote: >> >> So care to explain how a map can break the timing of something, when its >> the engine which does the timing ;-) >> >> ----- Original Message ----- >> >> From: Travis Brown >> >> To: [email protected] >> >> Sent: Tuesday, September 18, 2012 7:12 PM >> >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or >> de_nuke_se move slower than when it is @ 64 tick server >> >> >> >> It was removed cause the game engine couldnt do it properly as the game >> was ported. It has been done right this time. The map needs fixed, not >> removal of tickrate. Lol >> >> On Sep 18, 2012 2:09 PM, "Steven Hartland" <[email protected]> >> wrote: >> >> That's not what I understood, so care to provide evidence of that? >> >> ----- Original Message ----- >> >> From: Travis Brown >> >> To: [email protected] >> >> Sent: Tuesday, September 18, 2012 6:55 PM >> >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or >> de_nuke_se move slower than when it is @ 64 tick server >> >> >> >> That isnt why it was removed. >> >> On Sep 18, 2012 1:42 PM, "Steven Hartland" <[email protected]> >> wrote: >> >> This is why the trickrate should NEVER have re-introduced! >> >> >> >> It was removed for a good reason aka because it broken stuff, just like >> this. >> >> >> >> PLEASE PLEASE guys remove it again, it will prevent a world of hurt in the >> long run!! >> >> >> ================================================ >> This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the person or entity to whom it is addressed. In the event of misdirection, >> the recipient is prohibited from using, copying, printing or otherwise >> disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission please >> telephone +44 845 868 1337 >> or return the E.mail to [email protected]. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ________________________________ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> ================================================ >> This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the person or entity to whom it is addressed. In the event of misdirection, >> the recipient is prohibited from using, copying, printing or otherwise >> disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission please >> telephone +44 845 868 1337 >> or return the E.mail to [email protected]. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ________________________________ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> -- >> Adam N Piatek >> https://www.GaloreGameServers.Com >> [email protected] >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
