Considering how this entire thread started off as somebody complaining that non-standard tick rate was buggy, that's a pretty good reason.
On Thursday, September 20, 2012, Absurd Minds wrote: > But the most important thing and what it all boils down to is this: there > is no reason tip force it. Let the server admins choose. Even if you're one > of the people who can't see a difference, let operators choose. Valve had > all their official ones on 66, can't that be enough for you naysayers? > > /discussion > On Sep 19, 2012 7:20 PM, "Absurd Minds" > <[email protected]<javascript:_e({}, 'cvml', > '[email protected]');>> > wrote: > >> Yeah let's just keep everything terrible because it'll keep the children >> pacified. Great idea. Valve knows there's a difference, players know >> there's a difference, and people love counter strike because it's >> customizable. Locking it is an extremely terrible idea. >> On Sep 19, 2012 7:10 PM, "Valentin G." >> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>> >> wrote: >> >>> And this whole thread is precisely the reason why it should have been >>> locked in the first place. >>> >>> >>> On Thu, Sep 20, 2012 at 12:45 AM, Steven Hartland >>> <[email protected] <javascript:_e({}, 'cvml', >>> '[email protected]');>> wrote: >>> > Remove the option and there will be no demand and that's solves both >>> issues >>> > :) >>> > >>> > ----- Original Message ----- >>> > From: Valtteri Kiviniemi >>> > To: [email protected] <javascript:_e({}, 'cvml', >>> '[email protected]');> >>> > Sent: Wednesday, September 19, 2012 5:07 PM >>> > Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor >>> > de_nuke_se move slower than when it is @ 64 tick server >>> > >>> > It's not about benefit. Hosting 66tick would actually be more >>> beneficial >>> > since you could host more instances per server. At least in Finland its >>> > aboud DEMAND. Customers want 128tick servers and thats what they will >>> get. >>> > >>> > >>> > ================================================ >>> > This e.mail is private and confidential between Multiplay (UK) Ltd. >>> and the >>> > person or entity to whom it is addressed. In the event of >>> misdirection, the >>> > recipient is prohibited from using, copying, printing or otherwise >>> > disseminating it or any information contained in it. >>> > >>> > In the event of misdirection, illegible or incomplete transmission >>> please >>> > telephone +44 845 868 1337 >>> > or return the E.mail to [email protected] <javascript:_e({}, >>> 'cvml', '[email protected]');>. >>> > >>> > _______________________________________________ >>> > Csgo_servers mailing list >>> > [email protected] <javascript:_e({}, 'cvml', >>> '[email protected]');> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] <javascript:_e({}, 'cvml', >>> '[email protected]');> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> -- Kind regards, Saul Rennison
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