Have you read the official documentation?

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Basic_networking

it says:

*A higher tickrate increases the simulation precision, but also requires
more CPU power and available bandwidth on both server and client. *

Il 20/09/2012 00:44, Steven Hartland ha scritto:
> I see you logic there, oh wait there isn't any!
>  
> This is why we have to put up with problems like this when people who
> really don't understand must have the higher number because its
> better, gg wp NOT!
>  
> Lock it down, make it one standard which is tested and works its simple.
>  
>     Regards
>     Steve
>
>     ----- Original Message -----
>     *From:* Nomaan Ahmad <mailto:[email protected]>
>     *To:* [email protected]
>     <mailto:[email protected]>
>     *Sent:* Wednesday, September 19, 2012 4:46 PM
>     *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at
>     de_nukeor de_nuke_se move slower than when it is @ 64 tick server
>
>     Agreed. Tickrate shouldn't be removed. I rather have this "Bug".
>
>
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